[GPU] Official RB name from RDNA/GCN/TeraScale/Xenos docs/news
This commit is contained in:
@@ -194,10 +194,10 @@ enum class SurfaceNumFormat : uint32_t {
|
||||
kFloat = 7,
|
||||
};
|
||||
|
||||
// The EDRAM is an opaque block of memory accessible by the RB pipeline stage of
|
||||
// the GPU, which performs output-merger functionality (color render target
|
||||
// writing and blending, depth and stencil testing) and resolve (copy)
|
||||
// operations.
|
||||
// The EDRAM is an opaque block of memory accessible by the RB (render backend)
|
||||
// pipeline stage of the GPU, which performs output-merger functionality (color
|
||||
// render target writing and blending, depth and stencil testing) and resolve
|
||||
// (copy) operations.
|
||||
//
|
||||
// Data in the 10 MiB of EDRAM is laid out as 2048 tiles on 80x16 32bpp MSAA
|
||||
// samples. With 2x MSAA, one pixel consists of 1x2 samples, and with 4x, it
|
||||
|
||||
Reference in New Issue
Block a user