Implemented Controller Hotkeys (#111)
Implemented Controller Hotkeys Added controller hotkeys Added guide button support for XInput and winkey The hotkey configurations can be found in HID -> Display controller hotkeys If the Xbox Gamebar overlay is enabled then use the Back button instead of the Guide button. - Fixed hotkey thread destruction - Fixed XINPUT_STATE by padding 4 bytes - Added hotkey vibration for user feedback - Replaced MessageBoxA with ImGuiDialog::ShowMessageBox Co-authored-by: Margen67 <Margen67@users.noreply.github.com>
This commit is contained in:
@@ -243,6 +243,7 @@ enum class VirtualKey : uint16_t {
|
||||
// because XInput is the API used for the Xbox 360 controller.
|
||||
// To avoid confusion between VK_GAMEPAD_* and VK_PAD_*, here they are
|
||||
// prefixed with kXboxOne and kXInput respectively.
|
||||
// https://learn.microsoft.com/en-us/uwp/api/windows.system.virtualkey
|
||||
kXboxOneGamepadA = 0xC3,
|
||||
kXboxOneGamepadB = 0xC4,
|
||||
kXboxOneGamepadX = 0xC5,
|
||||
@@ -317,7 +318,7 @@ enum class VirtualKey : uint16_t {
|
||||
// VK_PAD_* from XInput.h for XInputGetKeystroke. kXInput prefix added to
|
||||
// distinguish from VK_GAMEPAD_*, added much later for the Xbox One
|
||||
// controller.
|
||||
|
||||
// https://learn.microsoft.com/en-us/windows/win32/api/xinput/ns-xinput-xinput_keystroke
|
||||
kXInputPadA = 0x5800,
|
||||
kXInputPadB = 0x5801,
|
||||
kXInputPadX = 0x5802,
|
||||
@@ -354,6 +355,8 @@ enum class VirtualKey : uint16_t {
|
||||
kXInputPadRThumbUpRight = 0x5835,
|
||||
kXInputPadRThumbDownRight = 0x5836,
|
||||
kXInputPadRThumbDownLeft = 0x5837,
|
||||
// Undocumented therefore kNone however using 0x5838 for now.
|
||||
kXInputPadGuide = 0x5838,
|
||||
};
|
||||
|
||||
} // namespace ui
|
||||
|
||||
Reference in New Issue
Block a user