[D3D12] DXBC source operand loading - registers
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@@ -229,8 +229,8 @@ class DxbcShaderTranslator : public ShaderTranslator {
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// Temporary register containing data required to access the value if it has
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// to be accessed in multiple operations (allocated with PushSystemTemp).
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uint32_t intermediate_temp_register;
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static constexpr uint32_t kIntermediateTempRegisterNone = UINT32_MAX;
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uint32_t intermediate_register;
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static constexpr uint32_t kIntermediateRegisterNone = UINT32_MAX;
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};
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// Each Load must be followed by Unload, otherwise there may be a temporary
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// register leak.
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