JIT hackery. Not quite working.
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@@ -14,7 +14,6 @@
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#include <alloy/compiler/passes/context_promotion_pass.h>
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#include <alloy/compiler/passes/dead_code_elimination_pass.h>
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#include <alloy/compiler/passes/finalization_pass.h>
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#include <alloy/compiler/passes/register_allocation_pass.h>
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//#include <alloy/compiler/passes/dead_store_elimination_pass.h>
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#include <alloy/compiler/passes/simplification_pass.h>
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@@ -49,7 +49,15 @@ int FinalizationPass::Run(HIRBuilder* builder) {
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label = label->next;
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}
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// ?
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// ? remove useless jumps?
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// Renumber all instructions to make liveness tracking easier.
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uint32_t n = 0;
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auto instr = block->instr_head;
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while (instr) {
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instr->ordinal = n++;
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instr = instr->next;
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}
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block = block->next;
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}
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@@ -1,51 +0,0 @@
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/**
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******************************************************************************
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* Xenia : Xbox 360 Emulator Research Project *
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******************************************************************************
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* Copyright 2014 Ben Vanik. All rights reserved. *
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* Released under the BSD license - see LICENSE in the root for more details. *
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******************************************************************************
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*/
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#include <alloy/compiler/passes/register_allocation_pass.h>
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#include <alloy/backend/backend.h>
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#include <alloy/compiler/compiler.h>
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#include <alloy/runtime/runtime.h>
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using namespace alloy;
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using namespace alloy::backend;
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using namespace alloy::compiler;
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using namespace alloy::compiler::passes;
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using namespace alloy::frontend;
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using namespace alloy::hir;
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using namespace alloy::runtime;
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RegisterAllocationPass::RegisterAllocationPass(Backend* backend) :
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CompilerPass() {
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// TODO(benvanik): query backend info (register layout, etc).
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}
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RegisterAllocationPass::~RegisterAllocationPass() {
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}
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int RegisterAllocationPass::Run(HIRBuilder* builder) {
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// Run through each block and give each dest value a register.
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// This pass is currently really dumb, and will over spill and other badness.
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auto block = builder->first_block();
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while (block) {
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if (ProcessBlock(block)) {
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return 1;
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}
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block = block->next;
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}
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return 0;
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}
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int RegisterAllocationPass::ProcessBlock(Block* block) {
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//
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return 0;
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}
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@@ -1,40 +0,0 @@
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/**
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******************************************************************************
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* Xenia : Xbox 360 Emulator Research Project *
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******************************************************************************
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* Copyright 2014 Ben Vanik. All rights reserved. *
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* Released under the BSD license - see LICENSE in the root for more details. *
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******************************************************************************
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*/
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#ifndef ALLOY_COMPILER_PASSES_REGISTER_ALLOCATION_PASS_H_
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#define ALLOY_COMPILER_PASSES_REGISTER_ALLOCATION_PASS_H_
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#include <alloy/compiler/compiler_pass.h>
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XEDECLARECLASS2(alloy, backend, Backend);
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namespace alloy {
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namespace compiler {
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namespace passes {
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class RegisterAllocationPass : public CompilerPass {
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public:
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RegisterAllocationPass(backend::Backend* backend);
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virtual ~RegisterAllocationPass();
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virtual int Run(hir::HIRBuilder* builder);
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private:
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int ProcessBlock(hir::Block* block);
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};
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} // namespace passes
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} // namespace compiler
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} // namespace alloy
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#endif // ALLOY_COMPILER_PASSES_REGISTER_ALLOCATION_PASS_H_
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@@ -9,8 +9,6 @@
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'dead_code_elimination_pass.h',
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'finalization_pass.cc',
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'finalization_pass.h',
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'register_allocation_pass.cc',
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'register_allocation_pass.h',
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#'dead_store_elimination_pass.cc',
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#'dead_store_elimination_pass.h',
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'simplification_pass.cc',
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