JIT hackery. Not quite working.

This commit is contained in:
Ben Vanik
2014-01-25 20:30:18 -08:00
parent a84ce633c9
commit 4609339c5a
16 changed files with 1585 additions and 379 deletions

View File

@@ -14,7 +14,6 @@
#include <alloy/compiler/passes/context_promotion_pass.h>
#include <alloy/compiler/passes/dead_code_elimination_pass.h>
#include <alloy/compiler/passes/finalization_pass.h>
#include <alloy/compiler/passes/register_allocation_pass.h>
//#include <alloy/compiler/passes/dead_store_elimination_pass.h>
#include <alloy/compiler/passes/simplification_pass.h>

View File

@@ -49,7 +49,15 @@ int FinalizationPass::Run(HIRBuilder* builder) {
label = label->next;
}
// ?
// ? remove useless jumps?
// Renumber all instructions to make liveness tracking easier.
uint32_t n = 0;
auto instr = block->instr_head;
while (instr) {
instr->ordinal = n++;
instr = instr->next;
}
block = block->next;
}

View File

@@ -1,51 +0,0 @@
/**
******************************************************************************
* Xenia : Xbox 360 Emulator Research Project *
******************************************************************************
* Copyright 2014 Ben Vanik. All rights reserved. *
* Released under the BSD license - see LICENSE in the root for more details. *
******************************************************************************
*/
#include <alloy/compiler/passes/register_allocation_pass.h>
#include <alloy/backend/backend.h>
#include <alloy/compiler/compiler.h>
#include <alloy/runtime/runtime.h>
using namespace alloy;
using namespace alloy::backend;
using namespace alloy::compiler;
using namespace alloy::compiler::passes;
using namespace alloy::frontend;
using namespace alloy::hir;
using namespace alloy::runtime;
RegisterAllocationPass::RegisterAllocationPass(Backend* backend) :
CompilerPass() {
// TODO(benvanik): query backend info (register layout, etc).
}
RegisterAllocationPass::~RegisterAllocationPass() {
}
int RegisterAllocationPass::Run(HIRBuilder* builder) {
// Run through each block and give each dest value a register.
// This pass is currently really dumb, and will over spill and other badness.
auto block = builder->first_block();
while (block) {
if (ProcessBlock(block)) {
return 1;
}
block = block->next;
}
return 0;
}
int RegisterAllocationPass::ProcessBlock(Block* block) {
//
return 0;
}

View File

@@ -1,40 +0,0 @@
/**
******************************************************************************
* Xenia : Xbox 360 Emulator Research Project *
******************************************************************************
* Copyright 2014 Ben Vanik. All rights reserved. *
* Released under the BSD license - see LICENSE in the root for more details. *
******************************************************************************
*/
#ifndef ALLOY_COMPILER_PASSES_REGISTER_ALLOCATION_PASS_H_
#define ALLOY_COMPILER_PASSES_REGISTER_ALLOCATION_PASS_H_
#include <alloy/compiler/compiler_pass.h>
XEDECLARECLASS2(alloy, backend, Backend);
namespace alloy {
namespace compiler {
namespace passes {
class RegisterAllocationPass : public CompilerPass {
public:
RegisterAllocationPass(backend::Backend* backend);
virtual ~RegisterAllocationPass();
virtual int Run(hir::HIRBuilder* builder);
private:
int ProcessBlock(hir::Block* block);
};
} // namespace passes
} // namespace compiler
} // namespace alloy
#endif // ALLOY_COMPILER_PASSES_REGISTER_ALLOCATION_PASS_H_

View File

@@ -9,8 +9,6 @@
'dead_code_elimination_pass.h',
'finalization_pass.cc',
'finalization_pass.h',
'register_allocation_pass.cc',
'register_allocation_pass.h',
#'dead_store_elimination_pass.cc',
#'dead_store_elimination_pass.h',
'simplification_pass.cc',