Merge branch 'master' into vulkan

This commit is contained in:
Triang3l
2020-12-13 18:41:07 +03:00
parent c14e3770a2
commit 4617dc5569
115 changed files with 4290 additions and 3872 deletions

View File

@@ -10,9 +10,9 @@ void main(point XeVertexPreGS xe_in[1],
}
XeVertexPostGS xe_out;
xe_out.interpolators = xe_in[0].post_gs.interpolators;
xe_out.point_params.z = xe_in[0].post_gs.point_params.z;
xe_out.clip_space_zw = xe_in[0].post_gs.clip_space_zw;
xe_out.pre_ps.interpolators = xe_in[0].post_gs.pre_ps.interpolators;
xe_out.pre_ps.point_params.z = xe_in[0].post_gs.pre_ps.point_params.z;
xe_out.pre_ps.clip_space_zw = xe_in[0].post_gs.pre_ps.clip_space_zw;
xe_out.position.zw = xe_in[0].post_gs.position.zw;
xe_out.clip_distance_0123 = xe_in[0].post_gs.clip_distance_0123;
xe_out.clip_distance_45 = xe_in[0].post_gs.clip_distance_45;
@@ -20,26 +20,27 @@ void main(point XeVertexPreGS xe_in[1],
// Shader header writes -1.0f to point_size by default, so any positive value
// means that it was overwritten by the translated vertex shader.
float2 point_size =
(xe_in[0].post_gs.point_params.z > 0.0f ? xe_in[0].post_gs.point_params.zz
: xe_point_size);
xe_in[0].post_gs.pre_ps.point_params.z > 0.0f
? xe_in[0].post_gs.pre_ps.point_params.zz
: xe_point_size;
point_size =
clamp(point_size, xe_point_size_min_max.xx, xe_point_size_min_max.yy) *
xe_point_screen_to_ndc * xe_in[0].post_gs.position.w;
xe_out.point_params.xy = float2(0.0, 0.0);
xe_out.pre_ps.point_params.xy = float2(0.0, 0.0);
// TODO(Triang3l): On Vulkan, sign of Y needs to inverted because of
// upper-left origin.
// TODO(Triang3l): Investigate the true signs of point sprites.
xe_out.position.xy =
xe_in[0].post_gs.position.xy + float2(-point_size.x, point_size.y);
xe_stream.Append(xe_out);
xe_out.point_params.xy = float2(0.0, 1.0);
xe_out.pre_ps.point_params.xy = float2(0.0, 1.0);
xe_out.position.xy = xe_in[0].post_gs.position.xy - point_size;
xe_stream.Append(xe_out);
xe_out.point_params.xy = float2(1.0, 0.0);
xe_out.pre_ps.point_params.xy = float2(1.0, 0.0);
xe_out.position.xy = xe_in[0].post_gs.position.xy + point_size;
xe_stream.Append(xe_out);
xe_out.point_params.xy = float2(1.0, 1.0);
xe_out.pre_ps.point_params.xy = float2(1.0, 1.0);
xe_out.position.xy =
xe_in[0].post_gs.position.xy + float2(point_size.x, -point_size.y);
xe_stream.Append(xe_out);