[Vulkan] Basic texture descriptor set allocation/binding
This commit is contained in:
30
src/xenia/gpu/spirv_shader.cc
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30
src/xenia/gpu/spirv_shader.cc
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@@ -0,0 +1,30 @@
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/**
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******************************************************************************
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* Xenia : Xbox 360 Emulator Research Project *
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******************************************************************************
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* Copyright 2022 Ben Vanik. All rights reserved. *
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* Released under the BSD license - see LICENSE in the root for more details. *
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******************************************************************************
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*/
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#include "xenia/gpu/spirv_shader.h"
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#include <cstring>
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namespace xe {
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namespace gpu {
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SpirvShader::SpirvShader(xenos::ShaderType shader_type,
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uint64_t ucode_data_hash, const uint32_t* ucode_dwords,
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size_t ucode_dword_count,
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std::endian ucode_source_endian)
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: Shader(shader_type, ucode_data_hash, ucode_dwords, ucode_dword_count,
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ucode_source_endian) {}
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Shader::Translation* SpirvShader::CreateTranslationInstance(
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uint64_t modification) {
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return new SpirvTranslation(*this, modification);
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}
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} // namespace gpu
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} // namespace xe
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81
src/xenia/gpu/spirv_shader.h
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81
src/xenia/gpu/spirv_shader.h
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@@ -0,0 +1,81 @@
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/**
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******************************************************************************
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* Xenia : Xbox 360 Emulator Research Project *
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******************************************************************************
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* Copyright 2022 Ben Vanik. All rights reserved. *
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* Released under the BSD license - see LICENSE in the root for more details. *
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******************************************************************************
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*/
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#ifndef XENIA_GPU_SPIRV_SHADER_H_
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#define XENIA_GPU_SPIRV_SHADER_H_
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#include <atomic>
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#include <vector>
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#include "xenia/gpu/shader.h"
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#include "xenia/gpu/spirv_shader_translator.h"
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#include "xenia/gpu/xenos.h"
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namespace xe {
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namespace gpu {
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class SpirvShader : public Shader {
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public:
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class SpirvTranslation : public Translation {
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public:
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explicit SpirvTranslation(SpirvShader& shader, uint64_t modification)
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: Translation(shader, modification) {}
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};
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explicit SpirvShader(xenos::ShaderType shader_type, uint64_t ucode_data_hash,
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const uint32_t* ucode_dwords, size_t ucode_dword_count,
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std::endian ucode_source_endian = std::endian::big);
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// Resource bindings are gathered after the successful translation of any
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// modification for simplicity of translation (and they don't depend on
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// modification bits).
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struct TextureBinding {
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uint32_t fetch_constant : 5;
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// Stacked and 3D are separate TextureBindings.
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xenos::FetchOpDimension dimension : 2;
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uint32_t is_signed : 1;
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};
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// Safe to hash and compare with memcmp for layout hashing.
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const std::vector<TextureBinding>& GetTextureBindingsAfterTranslation()
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const {
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return texture_bindings_;
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}
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const uint32_t GetUsedTextureMaskAfterTranslation() const {
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return used_texture_mask_;
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}
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struct SamplerBinding {
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uint32_t fetch_constant : 5;
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xenos::TextureFilter mag_filter : 2;
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xenos::TextureFilter min_filter : 2;
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xenos::TextureFilter mip_filter : 2;
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xenos::AnisoFilter aniso_filter : 3;
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};
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const std::vector<SamplerBinding>& GetSamplerBindingsAfterTranslation()
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const {
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return sampler_bindings_;
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}
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protected:
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Translation* CreateTranslationInstance(uint64_t modification) override;
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private:
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friend class SpirvShaderTranslator;
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std::atomic_flag bindings_setup_entered_ = ATOMIC_FLAG_INIT;
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std::vector<TextureBinding> texture_bindings_;
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std::vector<SamplerBinding> sampler_bindings_;
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uint32_t used_texture_mask_ = 0;
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};
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} // namespace gpu
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} // namespace xe
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#endif // XENIA_GPU_SPIRV_SHADER_H_
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@@ -20,6 +20,7 @@
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#include "third_party/glslang/SPIRV/GLSL.std.450.h"
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#include "xenia/base/assert.h"
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#include "xenia/base/math.h"
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#include "xenia/gpu/spirv_shader.h"
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namespace xe {
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namespace gpu {
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@@ -95,6 +96,9 @@ void SpirvShaderTranslator::Reset() {
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uniform_float_constants_ = spv::NoResult;
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sampler_bindings_.clear();
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texture_bindings_.clear();
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main_interface_.clear();
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var_main_registers_ = spv::NoResult;
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@@ -595,6 +599,41 @@ std::vector<uint8_t> SpirvShaderTranslator::CompleteTranslation() {
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return module_bytes;
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}
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void SpirvShaderTranslator::PostTranslation() {
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Shader::Translation& translation = current_translation();
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if (!translation.is_valid()) {
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return;
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}
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SpirvShader* spirv_shader = dynamic_cast<SpirvShader*>(&translation.shader());
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if (spirv_shader && !spirv_shader->bindings_setup_entered_.test_and_set(
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std::memory_order_relaxed)) {
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spirv_shader->texture_bindings_.clear();
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spirv_shader->texture_bindings_.reserve(texture_bindings_.size());
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for (const TextureBinding& translator_binding : texture_bindings_) {
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SpirvShader::TextureBinding& shader_binding =
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spirv_shader->texture_bindings_.emplace_back();
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// For a stable hash.
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std::memset(&shader_binding, 0, sizeof(shader_binding));
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shader_binding.fetch_constant = translator_binding.fetch_constant;
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shader_binding.dimension = translator_binding.dimension;
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shader_binding.is_signed = translator_binding.is_signed;
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spirv_shader->used_texture_mask_ |= UINT32_C(1)
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<< translator_binding.fetch_constant;
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}
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spirv_shader->sampler_bindings_.clear();
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spirv_shader->sampler_bindings_.reserve(sampler_bindings_.size());
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for (const SamplerBinding& translator_binding : sampler_bindings_) {
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SpirvShader::SamplerBinding& shader_binding =
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spirv_shader->sampler_bindings_.emplace_back();
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shader_binding.fetch_constant = translator_binding.fetch_constant;
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shader_binding.mag_filter = translator_binding.mag_filter;
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shader_binding.min_filter = translator_binding.min_filter;
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shader_binding.mip_filter = translator_binding.mip_filter;
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shader_binding.aniso_filter = translator_binding.aniso_filter;
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}
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}
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}
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void SpirvShaderTranslator::ProcessLabel(uint32_t cf_index) {
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if (cf_index == 0) {
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// 0 already added in the beginning.
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@@ -131,9 +131,11 @@ class SpirvShaderTranslator : public ShaderTranslator {
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kDescriptorSetMutableLayoutsStart,
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// Rarely used at all, but may be changed at an unpredictable rate when
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// vertex textures are used, combined images and samplers.
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kDescriptorSetTexturesVertex = kDescriptorSetMutableLayoutsStart,
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// Per-material, combined images and samplers.
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// vertex textures are used.
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kDescriptorSetSamplersVertex = kDescriptorSetMutableLayoutsStart,
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kDescriptorSetTexturesVertex,
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// Per-material textures.
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kDescriptorSetSamplersPixel,
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kDescriptorSetTexturesPixel,
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kDescriptorSetCount,
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};
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@@ -217,6 +219,8 @@ class SpirvShaderTranslator : public ShaderTranslator {
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std::vector<uint8_t> CompleteTranslation() override;
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void PostTranslation() override;
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void ProcessLabel(uint32_t cf_index) override;
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void ProcessExecInstructionBegin(const ParsedExecInstruction& instr) override;
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@@ -229,9 +233,31 @@ class SpirvShaderTranslator : public ShaderTranslator {
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void ProcessVertexFetchInstruction(
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const ParsedVertexFetchInstruction& instr) override;
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void ProcessTextureFetchInstruction(
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const ParsedTextureFetchInstruction& instr) override;
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void ProcessAluInstruction(const ParsedAluInstruction& instr) override;
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private:
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struct TextureBinding {
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uint32_t fetch_constant;
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// Stacked and 3D are separate TextureBindings.
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xenos::FetchOpDimension dimension;
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bool is_signed;
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spv::Id type;
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spv::Id variable;
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};
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struct SamplerBinding {
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uint32_t fetch_constant;
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xenos::TextureFilter mag_filter;
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xenos::TextureFilter min_filter;
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xenos::TextureFilter mip_filter;
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xenos::AnisoFilter aniso_filter;
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spv::Id variable;
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};
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// Builder helpers.
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void SpirvCreateSelectionMerge(
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spv::Id merge_block_id, spv::SelectionControlMask selection_control_mask =
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@@ -353,6 +379,15 @@ class SpirvShaderTranslator : public ShaderTranslator {
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spv::Id LoadUint32FromSharedMemory(spv::Id address_dwords_int);
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size_t FindOrAddTextureBinding(uint32_t fetch_constant,
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xenos::FetchOpDimension dimension,
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bool is_signed);
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size_t FindOrAddSamplerBinding(uint32_t fetch_constant,
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xenos::TextureFilter mag_filter,
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xenos::TextureFilter min_filter,
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xenos::TextureFilter mip_filter,
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xenos::AnisoFilter aniso_filter);
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Features features_;
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std::unique_ptr<spv::Builder> builder_;
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@@ -446,6 +481,13 @@ class SpirvShaderTranslator : public ShaderTranslator {
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spv::Id buffers_shared_memory_;
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// Not using combined images and samplers because
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// maxPerStageDescriptorSamplers is often lower than
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// maxPerStageDescriptorSampledImages, and for every fetch constant, there
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// are, for regular fetches, two bindings (unsigned and signed).
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std::vector<TextureBinding> texture_bindings_;
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std::vector<SamplerBinding> sampler_bindings_;
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// VS as VS only - int.
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spv::Id input_vertex_index_;
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// VS as TES only - int.
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@@ -12,8 +12,10 @@
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#include <climits>
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#include <cmath>
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#include <memory>
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#include <sstream>
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#include <utility>
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#include "third_party/fmt/include/fmt/format.h"
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#include "third_party/glslang/SPIRV/GLSL.std.450.h"
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#include "xenia/base/math.h"
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@@ -533,5 +535,145 @@ void SpirvShaderTranslator::ProcessVertexFetchInstruction(
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StoreResult(instr.result, result);
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}
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void SpirvShaderTranslator::ProcessTextureFetchInstruction(
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const ParsedTextureFetchInstruction& instr) {
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UpdateInstructionPredication(instr.is_predicated, instr.predicate_condition);
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EnsureBuildPointAvailable();
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// TODO(Triang3l): Fetch the texture.
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if (instr.opcode == ucode::FetchOpcode::kTextureFetch) {
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uint32_t fetch_constant_index = instr.operands[1].storage_index;
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bool use_computed_lod =
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instr.attributes.use_computed_lod &&
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(is_pixel_shader() || instr.attributes.use_register_gradients);
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FindOrAddTextureBinding(fetch_constant_index, instr.dimension, false);
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FindOrAddTextureBinding(fetch_constant_index, instr.dimension, true);
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FindOrAddSamplerBinding(fetch_constant_index, instr.attributes.mag_filter,
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instr.attributes.min_filter,
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instr.attributes.mip_filter,
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use_computed_lod ? instr.attributes.aniso_filter
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: xenos::AnisoFilter::kDisabled);
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}
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}
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size_t SpirvShaderTranslator::FindOrAddTextureBinding(
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uint32_t fetch_constant, xenos::FetchOpDimension dimension,
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bool is_signed) {
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// 1D and 2D textures (including stacked ones) are treated as 2D arrays for
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// binding and coordinate simplicity.
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if (dimension == xenos::FetchOpDimension::k1D) {
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dimension = xenos::FetchOpDimension::k2D;
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}
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for (size_t i = 0; i < texture_bindings_.size(); ++i) {
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const TextureBinding& texture_binding = texture_bindings_[i];
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if (texture_binding.fetch_constant == fetch_constant &&
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texture_binding.dimension == dimension &&
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texture_binding.is_signed == is_signed) {
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return i;
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}
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}
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// TODO(Triang3l): Limit the total count to that actually supported by the
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// implementation.
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size_t new_texture_binding_index = texture_bindings_.size();
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TextureBinding& new_texture_binding = texture_bindings_.emplace_back();
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new_texture_binding.fetch_constant = fetch_constant;
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new_texture_binding.dimension = dimension;
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new_texture_binding.is_signed = is_signed;
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spv::Dim type_dimension;
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bool is_array;
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const char* dimension_name;
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switch (dimension) {
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case xenos::FetchOpDimension::k3DOrStacked:
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type_dimension = spv::Dim3D;
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is_array = false;
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dimension_name = "3d";
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break;
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case xenos::FetchOpDimension::kCube:
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type_dimension = spv::DimCube;
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is_array = false;
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dimension_name = "cube";
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break;
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default:
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type_dimension = spv::Dim2D;
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is_array = true;
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dimension_name = "2d";
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}
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new_texture_binding.type =
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builder_->makeImageType(type_float_, type_dimension, false, is_array,
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false, 1, spv::ImageFormatUnknown);
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new_texture_binding.variable = builder_->createVariable(
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spv::NoPrecision, spv::StorageClassUniformConstant,
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new_texture_binding.type,
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fmt::format("xe_texture{}_{}_{}", fetch_constant, dimension_name,
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is_signed ? 's' : 'u')
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.c_str());
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builder_->addDecoration(
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new_texture_binding.variable, spv::DecorationDescriptorSet,
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int(is_vertex_shader() ? kDescriptorSetTexturesVertex
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: kDescriptorSetTexturesPixel));
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builder_->addDecoration(new_texture_binding.variable, spv::DecorationBinding,
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int(new_texture_binding_index));
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if (features_.spirv_version >= spv::Spv_1_4) {
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main_interface_.push_back(new_texture_binding.variable);
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}
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return new_texture_binding_index;
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}
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size_t SpirvShaderTranslator::FindOrAddSamplerBinding(
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uint32_t fetch_constant, xenos::TextureFilter mag_filter,
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xenos::TextureFilter min_filter, xenos::TextureFilter mip_filter,
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xenos::AnisoFilter aniso_filter) {
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if (aniso_filter != xenos::AnisoFilter::kUseFetchConst) {
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// TODO(Triang3l): Limit to what's actually supported by the implementation.
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aniso_filter = std::min(aniso_filter, xenos::AnisoFilter::kMax_16_1);
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}
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for (size_t i = 0; i < sampler_bindings_.size(); ++i) {
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const SamplerBinding& sampler_binding = sampler_bindings_[i];
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if (sampler_binding.fetch_constant == fetch_constant &&
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sampler_binding.mag_filter == mag_filter &&
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sampler_binding.min_filter == min_filter &&
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sampler_binding.mip_filter == mip_filter &&
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sampler_binding.aniso_filter == aniso_filter) {
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return i;
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}
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}
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// TODO(Triang3l): Limit the total count to that actually supported by the
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// implementation.
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size_t new_sampler_binding_index = sampler_bindings_.size();
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SamplerBinding& new_sampler_binding = sampler_bindings_.emplace_back();
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new_sampler_binding.fetch_constant = fetch_constant;
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new_sampler_binding.mag_filter = mag_filter;
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new_sampler_binding.min_filter = min_filter;
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new_sampler_binding.mip_filter = mip_filter;
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new_sampler_binding.aniso_filter = aniso_filter;
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std::ostringstream name;
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static const char kFilterSuffixes[] = {'p', 'l', 'b', 'f'};
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name << "xe_sampler" << fetch_constant << '_'
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<< kFilterSuffixes[uint32_t(mag_filter)]
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<< kFilterSuffixes[uint32_t(min_filter)]
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<< kFilterSuffixes[uint32_t(mip_filter)];
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if (aniso_filter != xenos::AnisoFilter::kUseFetchConst) {
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if (aniso_filter == xenos::AnisoFilter::kDisabled) {
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name << "_a0";
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} else {
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name << "_a" << (UINT32_C(1) << (uint32_t(aniso_filter) - 1));
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}
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}
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new_sampler_binding.variable = builder_->createVariable(
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spv::NoPrecision, spv::StorageClassUniformConstant,
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builder_->makeSamplerType(), name.str().c_str());
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builder_->addDecoration(
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new_sampler_binding.variable, spv::DecorationDescriptorSet,
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int(is_vertex_shader() ? kDescriptorSetSamplersVertex
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: kDescriptorSetSamplersPixel));
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builder_->addDecoration(new_sampler_binding.variable, spv::DecorationBinding,
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int(new_sampler_binding_index));
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if (features_.spirv_version >= spv::Spv_1_4) {
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main_interface_.push_back(new_sampler_binding.variable);
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}
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return new_sampler_binding_index;
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}
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} // namespace gpu
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} // namespace xe
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File diff suppressed because it is too large
Load Diff
@@ -36,7 +36,7 @@
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#include "xenia/gpu/vulkan/vulkan_texture_cache.h"
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#include "xenia/gpu/xenos.h"
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#include "xenia/kernel/kernel_state.h"
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#include "xenia/ui/vulkan/transient_descriptor_pool.h"
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#include "xenia/ui/vulkan/single_type_descriptor_set_allocator.h"
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#include "xenia/ui/vulkan/vulkan_presenter.h"
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#include "xenia/ui/vulkan/vulkan_provider.h"
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#include "xenia/ui/vulkan/vulkan_upload_buffer_pool.h"
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@@ -47,6 +47,17 @@ namespace vulkan {
|
||||
|
||||
class VulkanCommandProcessor : public CommandProcessor {
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||||
public:
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// Single-descriptor layouts for use within a single frame.
|
||||
enum class SingleTransientDescriptorLayout {
|
||||
kUniformBufferGuestVertex,
|
||||
kUniformBufferFragment,
|
||||
kUniformBufferGuestShader,
|
||||
kUniformBufferSystemConstants,
|
||||
kUniformBufferCompute,
|
||||
kStorageBufferCompute,
|
||||
kCount,
|
||||
};
|
||||
|
||||
VulkanCommandProcessor(VulkanGraphicsSystem* graphics_system,
|
||||
kernel::KernelState* kernel_state);
|
||||
~VulkanCommandProcessor();
|
||||
@@ -119,9 +130,23 @@ class VulkanCommandProcessor : public CommandProcessor {
|
||||
// scope. Submission must be open.
|
||||
void EndRenderPass();
|
||||
|
||||
VkDescriptorSetLayout GetSingleTransientDescriptorLayout(
|
||||
SingleTransientDescriptorLayout transient_descriptor_layout) const {
|
||||
return descriptor_set_layouts_single_transient_[size_t(
|
||||
transient_descriptor_layout)];
|
||||
}
|
||||
// A frame must be open.
|
||||
VkDescriptorSet AllocateSingleTransientDescriptor(
|
||||
SingleTransientDescriptorLayout transient_descriptor_layout);
|
||||
|
||||
// The returned reference is valid until a cache clear.
|
||||
VkDescriptorSetLayout GetTextureDescriptorSetLayout(bool is_samplers,
|
||||
bool is_vertex,
|
||||
size_t binding_count);
|
||||
// The returned reference is valid until a cache clear.
|
||||
const VulkanPipelineCache::PipelineLayoutProvider* GetPipelineLayout(
|
||||
uint32_t texture_count_pixel, uint32_t texture_count_vertex);
|
||||
size_t texture_count_pixel, size_t sampler_count_pixel,
|
||||
size_t texture_count_vertex, size_t sampler_count_vertex);
|
||||
|
||||
// Binds a graphics pipeline for host-specific purposes, invalidating the
|
||||
// affected state. keep_dynamic_* must be false (to invalidate the dynamic
|
||||
@@ -172,10 +197,12 @@ class VulkanCommandProcessor : public CommandProcessor {
|
||||
union TextureDescriptorSetLayoutKey {
|
||||
uint32_t key;
|
||||
struct {
|
||||
// 0 - sampled image descriptors, 1 - sampler descriptors.
|
||||
uint32_t is_samplers : 1;
|
||||
uint32_t is_vertex : 1;
|
||||
// For 0, use descriptor_set_layout_empty_ instead as these are owning
|
||||
// references.
|
||||
uint32_t texture_count : 31;
|
||||
uint32_t binding_count : 30;
|
||||
};
|
||||
|
||||
TextureDescriptorSetLayoutKey() : key(0) {
|
||||
@@ -196,12 +223,14 @@ class VulkanCommandProcessor : public CommandProcessor {
|
||||
};
|
||||
|
||||
union PipelineLayoutKey {
|
||||
uint32_t key;
|
||||
uint64_t key;
|
||||
struct {
|
||||
// Pixel textures in the low bits since those are varied much more
|
||||
// commonly.
|
||||
uint32_t texture_count_pixel : 16;
|
||||
uint32_t texture_count_vertex : 16;
|
||||
uint16_t texture_count_pixel;
|
||||
uint16_t sampler_count_pixel;
|
||||
uint16_t texture_count_vertex;
|
||||
uint16_t sampler_count_vertex;
|
||||
};
|
||||
|
||||
PipelineLayoutKey() : key(0) { static_assert_size(*this, sizeof(key)); }
|
||||
@@ -221,29 +250,55 @@ class VulkanCommandProcessor : public CommandProcessor {
|
||||
|
||||
class PipelineLayout : public VulkanPipelineCache::PipelineLayoutProvider {
|
||||
public:
|
||||
PipelineLayout(
|
||||
explicit PipelineLayout(
|
||||
VkPipelineLayout pipeline_layout,
|
||||
VkDescriptorSetLayout descriptor_set_layout_textures_vertex_ref,
|
||||
VkDescriptorSetLayout descriptor_set_layout_textures_pixel_ref)
|
||||
VkDescriptorSetLayout descriptor_set_layout_samplers_vertex_ref,
|
||||
VkDescriptorSetLayout descriptor_set_layout_textures_pixel_ref,
|
||||
VkDescriptorSetLayout descriptor_set_layout_samplers_pixel_ref)
|
||||
: pipeline_layout_(pipeline_layout),
|
||||
descriptor_set_layout_textures_vertex_ref_(
|
||||
descriptor_set_layout_textures_vertex_ref),
|
||||
descriptor_set_layout_samplers_vertex_ref_(
|
||||
descriptor_set_layout_samplers_vertex_ref),
|
||||
descriptor_set_layout_textures_pixel_ref_(
|
||||
descriptor_set_layout_textures_pixel_ref) {}
|
||||
descriptor_set_layout_textures_pixel_ref),
|
||||
descriptor_set_layout_samplers_pixel_ref_(
|
||||
descriptor_set_layout_samplers_pixel_ref) {}
|
||||
VkPipelineLayout GetPipelineLayout() const override {
|
||||
return pipeline_layout_;
|
||||
}
|
||||
VkDescriptorSetLayout descriptor_set_layout_textures_vertex_ref() const {
|
||||
return descriptor_set_layout_textures_vertex_ref_;
|
||||
}
|
||||
VkDescriptorSetLayout descriptor_set_layout_samplers_vertex_ref() const {
|
||||
return descriptor_set_layout_samplers_vertex_ref_;
|
||||
}
|
||||
VkDescriptorSetLayout descriptor_set_layout_textures_pixel_ref() const {
|
||||
return descriptor_set_layout_textures_pixel_ref_;
|
||||
}
|
||||
VkDescriptorSetLayout descriptor_set_layout_samplers_pixel_ref() const {
|
||||
return descriptor_set_layout_samplers_pixel_ref_;
|
||||
}
|
||||
|
||||
private:
|
||||
VkPipelineLayout pipeline_layout_;
|
||||
VkDescriptorSetLayout descriptor_set_layout_textures_vertex_ref_;
|
||||
VkDescriptorSetLayout descriptor_set_layout_samplers_vertex_ref_;
|
||||
VkDescriptorSetLayout descriptor_set_layout_textures_pixel_ref_;
|
||||
VkDescriptorSetLayout descriptor_set_layout_samplers_pixel_ref_;
|
||||
};
|
||||
|
||||
struct UsedSingleTransientDescriptor {
|
||||
uint64_t frame;
|
||||
SingleTransientDescriptorLayout layout;
|
||||
VkDescriptorSet set;
|
||||
};
|
||||
|
||||
struct UsedTextureTransientDescriptorSet {
|
||||
uint64_t frame;
|
||||
TextureDescriptorSetLayoutKey layout;
|
||||
VkDescriptorSet set;
|
||||
};
|
||||
|
||||
// BeginSubmission and EndSubmission may be called at any time. If there's an
|
||||
@@ -272,6 +327,8 @@ class VulkanCommandProcessor : public CommandProcessor {
|
||||
return !submission_open_ && submissions_in_flight_fences_.empty();
|
||||
}
|
||||
|
||||
void ClearTransientDescriptorPools();
|
||||
|
||||
void SplitPendingBarrier();
|
||||
|
||||
void UpdateDynamicState(const draw_util::ViewportInfo& viewport_info,
|
||||
@@ -284,10 +341,20 @@ class VulkanCommandProcessor : public CommandProcessor {
|
||||
// Allocates a descriptor, space in the uniform buffer pool, and fills the
|
||||
// VkWriteDescriptorSet structure and VkDescriptorBufferInfo referenced by it.
|
||||
// Returns null in case of failure.
|
||||
uint8_t* WriteUniformBufferBinding(
|
||||
size_t size, VkDescriptorSetLayout descriptor_set_layout,
|
||||
uint8_t* WriteTransientUniformBufferBinding(
|
||||
size_t size, SingleTransientDescriptorLayout transient_descriptor_layout,
|
||||
VkDescriptorBufferInfo& descriptor_buffer_info_out,
|
||||
VkWriteDescriptorSet& write_descriptor_set_out);
|
||||
// Allocates a descriptor set and fills the VkWriteDescriptorSet structure.
|
||||
// The descriptor set layout must be the one for the given is_samplers,
|
||||
// is_vertex, binding_count (from GetTextureDescriptorSetLayout - may be
|
||||
// already available at the moment of the call, no need to locate it again).
|
||||
// Returns whether the allocation was successful.
|
||||
bool WriteTransientTextureBindings(
|
||||
bool is_samplers, bool is_vertex, uint32_t binding_count,
|
||||
VkDescriptorSetLayout descriptor_set_layout,
|
||||
const VkDescriptorImageInfo* image_info,
|
||||
VkWriteDescriptorSet& write_descriptor_set_out);
|
||||
|
||||
bool device_lost_ = false;
|
||||
|
||||
@@ -333,22 +400,21 @@ class VulkanCommandProcessor : public CommandProcessor {
|
||||
std::vector<VkSparseBufferMemoryBindInfo> sparse_buffer_bind_infos_temp_;
|
||||
VkPipelineStageFlags sparse_bind_wait_stage_mask_ = 0;
|
||||
|
||||
std::unique_ptr<ui::vulkan::TransientDescriptorPool>
|
||||
transient_descriptor_pool_uniform_buffers_;
|
||||
// Temporary storage with reusable memory for creating descriptor set layouts.
|
||||
std::vector<VkDescriptorSetLayoutBinding> descriptor_set_layout_bindings_;
|
||||
// Temporary storage with reusable memory for writing image and sampler
|
||||
// descriptors.
|
||||
std::vector<VkDescriptorImageInfo> descriptor_write_image_info_;
|
||||
|
||||
std::unique_ptr<ui::vulkan::VulkanUploadBufferPool> uniform_buffer_pool_;
|
||||
|
||||
// Descriptor set layouts used by different shaders.
|
||||
VkDescriptorSetLayout descriptor_set_layout_empty_ = VK_NULL_HANDLE;
|
||||
VkDescriptorSetLayout descriptor_set_layout_fetch_bool_loop_constants_ =
|
||||
VK_NULL_HANDLE;
|
||||
VkDescriptorSetLayout descriptor_set_layout_float_constants_vertex_ =
|
||||
VK_NULL_HANDLE;
|
||||
VkDescriptorSetLayout descriptor_set_layout_float_constants_pixel_ =
|
||||
VK_NULL_HANDLE;
|
||||
VkDescriptorSetLayout descriptor_set_layout_system_constants_ =
|
||||
VK_NULL_HANDLE;
|
||||
VkDescriptorSetLayout descriptor_set_layout_shared_memory_and_edram_ =
|
||||
VK_NULL_HANDLE;
|
||||
std::array<VkDescriptorSetLayout,
|
||||
size_t(SingleTransientDescriptorLayout::kCount)>
|
||||
descriptor_set_layouts_single_transient_{};
|
||||
|
||||
// Descriptor set layouts are referenced by pipeline_layouts_.
|
||||
std::unordered_map<TextureDescriptorSetLayoutKey, VkDescriptorSetLayout,
|
||||
@@ -359,6 +425,26 @@ class VulkanCommandProcessor : public CommandProcessor {
|
||||
PipelineLayoutKey::Hasher>
|
||||
pipeline_layouts_;
|
||||
|
||||
ui::vulkan::SingleTypeDescriptorSetAllocator
|
||||
transient_descriptor_allocator_uniform_buffer_;
|
||||
ui::vulkan::SingleTypeDescriptorSetAllocator
|
||||
transient_descriptor_allocator_storage_buffer_;
|
||||
std::deque<UsedSingleTransientDescriptor> single_transient_descriptors_used_;
|
||||
std::array<std::vector<VkDescriptorSet>,
|
||||
size_t(SingleTransientDescriptorLayout::kCount)>
|
||||
single_transient_descriptors_free_;
|
||||
|
||||
ui::vulkan::SingleTypeDescriptorSetAllocator
|
||||
transient_descriptor_allocator_sampled_image_;
|
||||
ui::vulkan::SingleTypeDescriptorSetAllocator
|
||||
transient_descriptor_allocator_sampler_;
|
||||
std::deque<UsedTextureTransientDescriptorSet>
|
||||
texture_transient_descriptor_sets_used_;
|
||||
std::unordered_map<TextureDescriptorSetLayoutKey,
|
||||
std::vector<VkDescriptorSet>,
|
||||
TextureDescriptorSetLayoutKey::Hasher>
|
||||
texture_transient_descriptor_sets_free_;
|
||||
|
||||
std::unique_ptr<VulkanSharedMemory> shared_memory_;
|
||||
|
||||
std::unique_ptr<VulkanPrimitiveProcessor> primitive_processor_;
|
||||
|
||||
@@ -82,6 +82,7 @@ void VulkanPipelineCache::ClearCache() {
|
||||
const ui::vulkan::VulkanProvider::DeviceFunctions& dfn = provider.dfn();
|
||||
VkDevice device = provider.device();
|
||||
|
||||
// Destroy all pipelines.
|
||||
last_pipeline_ = nullptr;
|
||||
for (const auto& pipeline_pair : pipelines_) {
|
||||
if (pipeline_pair.second.pipeline != VK_NULL_HANDLE) {
|
||||
@@ -90,10 +91,13 @@ void VulkanPipelineCache::ClearCache() {
|
||||
}
|
||||
pipelines_.clear();
|
||||
|
||||
// Destroy all shaders.
|
||||
for (auto it : shaders_) {
|
||||
delete it.second;
|
||||
}
|
||||
shaders_.clear();
|
||||
texture_binding_layout_map_.clear();
|
||||
texture_binding_layouts_.clear();
|
||||
}
|
||||
|
||||
VulkanShader* VulkanPipelineCache::LoadShader(xenos::ShaderType shader_type,
|
||||
@@ -241,7 +245,23 @@ bool VulkanPipelineCache::ConfigurePipeline(
|
||||
|
||||
// Create the pipeline if not the latest and not already existing.
|
||||
const PipelineLayoutProvider* pipeline_layout =
|
||||
command_processor_.GetPipelineLayout(0, 0);
|
||||
command_processor_.GetPipelineLayout(
|
||||
pixel_shader
|
||||
? static_cast<const VulkanShader&>(pixel_shader->shader())
|
||||
.GetTextureBindingsAfterTranslation()
|
||||
.size()
|
||||
: 0,
|
||||
pixel_shader
|
||||
? static_cast<const VulkanShader&>(pixel_shader->shader())
|
||||
.GetSamplerBindingsAfterTranslation()
|
||||
.size()
|
||||
: 0,
|
||||
static_cast<const VulkanShader&>(vertex_shader->shader())
|
||||
.GetTextureBindingsAfterTranslation()
|
||||
.size(),
|
||||
static_cast<const VulkanShader&>(vertex_shader->shader())
|
||||
.GetSamplerBindingsAfterTranslation()
|
||||
.size());
|
||||
if (!pipeline_layout) {
|
||||
return false;
|
||||
}
|
||||
@@ -277,14 +297,80 @@ bool VulkanPipelineCache::ConfigurePipeline(
|
||||
bool VulkanPipelineCache::TranslateAnalyzedShader(
|
||||
SpirvShaderTranslator& translator,
|
||||
VulkanShader::VulkanTranslation& translation) {
|
||||
VulkanShader& shader = static_cast<VulkanShader&>(translation.shader());
|
||||
|
||||
// Perform translation.
|
||||
// If this fails the shader will be marked as invalid and ignored later.
|
||||
if (!translator.TranslateAnalyzedShader(translation)) {
|
||||
XELOGE("Shader {:016X} translation failed; marking as ignored",
|
||||
translation.shader().ucode_data_hash());
|
||||
shader.ucode_data_hash());
|
||||
return false;
|
||||
}
|
||||
return translation.GetOrCreateShaderModule() != VK_NULL_HANDLE;
|
||||
if (translation.GetOrCreateShaderModule() == VK_NULL_HANDLE) {
|
||||
return false;
|
||||
}
|
||||
|
||||
// TODO(Triang3l): Log that the shader has been successfully translated in
|
||||
// common code.
|
||||
|
||||
// Set up the texture binding layout.
|
||||
if (shader.EnterBindingLayoutUserUIDSetup()) {
|
||||
// Obtain the unique IDs of the binding layout if there are any texture
|
||||
// bindings, for invalidation in the command processor.
|
||||
size_t texture_binding_layout_uid = kLayoutUIDEmpty;
|
||||
const std::vector<VulkanShader::TextureBinding>& texture_bindings =
|
||||
shader.GetTextureBindingsAfterTranslation();
|
||||
size_t texture_binding_count = texture_bindings.size();
|
||||
if (texture_binding_count) {
|
||||
size_t texture_binding_layout_bytes =
|
||||
texture_binding_count * sizeof(*texture_bindings.data());
|
||||
uint64_t texture_binding_layout_hash =
|
||||
XXH3_64bits(texture_bindings.data(), texture_binding_layout_bytes);
|
||||
auto found_range =
|
||||
texture_binding_layout_map_.equal_range(texture_binding_layout_hash);
|
||||
for (auto it = found_range.first; it != found_range.second; ++it) {
|
||||
if (it->second.vector_span_length == texture_binding_count &&
|
||||
!std::memcmp(
|
||||
texture_binding_layouts_.data() + it->second.vector_span_offset,
|
||||
texture_bindings.data(), texture_binding_layout_bytes)) {
|
||||
texture_binding_layout_uid = it->second.uid;
|
||||
break;
|
||||
}
|
||||
}
|
||||
if (texture_binding_layout_uid == kLayoutUIDEmpty) {
|
||||
static_assert(
|
||||
kLayoutUIDEmpty == 0,
|
||||
"Layout UID is size + 1 because it's assumed that 0 is the UID for "
|
||||
"an empty layout");
|
||||
texture_binding_layout_uid = texture_binding_layout_map_.size() + 1;
|
||||
LayoutUID new_uid;
|
||||
new_uid.uid = texture_binding_layout_uid;
|
||||
new_uid.vector_span_offset = texture_binding_layouts_.size();
|
||||
new_uid.vector_span_length = texture_binding_count;
|
||||
texture_binding_layouts_.resize(new_uid.vector_span_offset +
|
||||
texture_binding_count);
|
||||
std::memcpy(
|
||||
texture_binding_layouts_.data() + new_uid.vector_span_offset,
|
||||
texture_bindings.data(), texture_binding_layout_bytes);
|
||||
texture_binding_layout_map_.emplace(texture_binding_layout_hash,
|
||||
new_uid);
|
||||
}
|
||||
}
|
||||
shader.SetTextureBindingLayoutUserUID(texture_binding_layout_uid);
|
||||
|
||||
// Use the sampler count for samplers because it's the only thing that must
|
||||
// be the same for layouts to be compatible in this case
|
||||
// (instruction-specified parameters are used as overrides for creating
|
||||
// actual samplers).
|
||||
static_assert(
|
||||
kLayoutUIDEmpty == 0,
|
||||
"Empty layout UID is assumed to be 0 because for bindful samplers, the "
|
||||
"UID is their count");
|
||||
shader.SetSamplerBindingLayoutUserUID(
|
||||
shader.GetSamplerBindingsAfterTranslation().size());
|
||||
}
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
void VulkanPipelineCache::WritePipelineRenderTargetDescription(
|
||||
|
||||
@@ -39,6 +39,8 @@ class VulkanCommandProcessor;
|
||||
// implementations.
|
||||
class VulkanPipelineCache {
|
||||
public:
|
||||
static constexpr size_t kLayoutUIDEmpty = 0;
|
||||
|
||||
class PipelineLayoutProvider {
|
||||
public:
|
||||
virtual ~PipelineLayoutProvider() {}
|
||||
@@ -278,6 +280,21 @@ class VulkanPipelineCache {
|
||||
// Reusable shader translator on the command processor thread.
|
||||
std::unique_ptr<SpirvShaderTranslator> shader_translator_;
|
||||
|
||||
struct LayoutUID {
|
||||
size_t uid;
|
||||
size_t vector_span_offset;
|
||||
size_t vector_span_length;
|
||||
};
|
||||
std::mutex layouts_mutex_;
|
||||
// Texture binding layouts of different shaders, for obtaining layout UIDs.
|
||||
std::vector<VulkanShader::TextureBinding> texture_binding_layouts_;
|
||||
// Map of texture binding layouts used by shaders, for obtaining UIDs. Keys
|
||||
// are XXH3 hashes of layouts, values need manual collision resolution using
|
||||
// layout_vector_offset:layout_length of texture_binding_layouts_.
|
||||
std::unordered_multimap<uint64_t, LayoutUID,
|
||||
xe::hash::IdentityHasher<uint64_t>>
|
||||
texture_binding_layout_map_;
|
||||
|
||||
// Ucode hash -> shader.
|
||||
std::unordered_map<uint64_t, VulkanShader*,
|
||||
xe::hash::IdentityHasher<uint64_t>>
|
||||
|
||||
@@ -2,7 +2,7 @@
|
||||
******************************************************************************
|
||||
* Xenia : Xbox 360 Emulator Research Project *
|
||||
******************************************************************************
|
||||
* Copyright 2020 Ben Vanik. All rights reserved. *
|
||||
* Copyright 2022 Ben Vanik. All rights reserved. *
|
||||
* Released under the BSD license - see LICENSE in the root for more details. *
|
||||
******************************************************************************
|
||||
*/
|
||||
@@ -11,6 +11,7 @@
|
||||
|
||||
#include <cstdint>
|
||||
|
||||
#include "xenia/base/logging.h"
|
||||
#include "xenia/ui/vulkan/vulkan_provider.h"
|
||||
|
||||
namespace xe {
|
||||
@@ -45,6 +46,10 @@ VkShaderModule VulkanShader::VulkanTranslation::GetOrCreateShaderModule() {
|
||||
if (provider.dfn().vkCreateShaderModule(provider.device(),
|
||||
&shader_module_create_info, nullptr,
|
||||
&shader_module_) != VK_SUCCESS) {
|
||||
XELOGE(
|
||||
"VulkanShader::VulkanTranslation: Failed to create a Vulkan shader "
|
||||
"module for shader {:016X} modification {:016X}",
|
||||
shader().ucode_data_hash(), modification());
|
||||
MakeInvalid();
|
||||
return VK_NULL_HANDLE;
|
||||
}
|
||||
@@ -57,8 +62,8 @@ VulkanShader::VulkanShader(const ui::vulkan::VulkanProvider& provider,
|
||||
const uint32_t* ucode_dwords,
|
||||
size_t ucode_dword_count,
|
||||
std::endian ucode_source_endian)
|
||||
: Shader(shader_type, ucode_data_hash, ucode_dwords, ucode_dword_count,
|
||||
ucode_source_endian),
|
||||
: SpirvShader(shader_type, ucode_data_hash, ucode_dwords, ucode_dword_count,
|
||||
ucode_source_endian),
|
||||
provider_(provider) {}
|
||||
|
||||
Shader::Translation* VulkanShader::CreateTranslationInstance(
|
||||
|
||||
@@ -2,7 +2,7 @@
|
||||
******************************************************************************
|
||||
* Xenia : Xbox 360 Emulator Research Project *
|
||||
******************************************************************************
|
||||
* Copyright 2020 Ben Vanik. All rights reserved. *
|
||||
* Copyright 2022 Ben Vanik. All rights reserved. *
|
||||
* Released under the BSD license - see LICENSE in the root for more details. *
|
||||
******************************************************************************
|
||||
*/
|
||||
@@ -12,7 +12,7 @@
|
||||
|
||||
#include <cstdint>
|
||||
|
||||
#include "xenia/gpu/shader.h"
|
||||
#include "xenia/gpu/spirv_shader.h"
|
||||
#include "xenia/gpu/xenos.h"
|
||||
#include "xenia/ui/vulkan/vulkan_provider.h"
|
||||
|
||||
@@ -20,12 +20,12 @@ namespace xe {
|
||||
namespace gpu {
|
||||
namespace vulkan {
|
||||
|
||||
class VulkanShader : public Shader {
|
||||
class VulkanShader : public SpirvShader {
|
||||
public:
|
||||
class VulkanTranslation : public Translation {
|
||||
class VulkanTranslation : public SpirvTranslation {
|
||||
public:
|
||||
VulkanTranslation(VulkanShader& shader, uint64_t modification)
|
||||
: Translation(shader, modification) {}
|
||||
explicit VulkanTranslation(VulkanShader& shader, uint64_t modification)
|
||||
: SpirvTranslation(shader, modification) {}
|
||||
~VulkanTranslation() override;
|
||||
|
||||
VkShaderModule GetOrCreateShaderModule();
|
||||
@@ -35,16 +35,43 @@ class VulkanShader : public Shader {
|
||||
VkShaderModule shader_module_ = VK_NULL_HANDLE;
|
||||
};
|
||||
|
||||
VulkanShader(const ui::vulkan::VulkanProvider& provider,
|
||||
xenos::ShaderType shader_type, uint64_t ucode_data_hash,
|
||||
const uint32_t* ucode_dwords, size_t ucode_dword_count,
|
||||
std::endian ucode_source_endian = std::endian::big);
|
||||
explicit VulkanShader(const ui::vulkan::VulkanProvider& provider,
|
||||
xenos::ShaderType shader_type, uint64_t ucode_data_hash,
|
||||
const uint32_t* ucode_dwords, size_t ucode_dword_count,
|
||||
std::endian ucode_source_endian = std::endian::big);
|
||||
|
||||
// For owning subsystem like the pipeline cache, accessors for unique
|
||||
// identifiers (used instead of hashes to make sure collisions can't happen)
|
||||
// of binding layouts used by the shader, for invalidation if a shader with an
|
||||
// incompatible layout has been bound.
|
||||
size_t GetTextureBindingLayoutUserUID() const {
|
||||
return texture_binding_layout_user_uid_;
|
||||
}
|
||||
size_t GetSamplerBindingLayoutUserUID() const {
|
||||
return sampler_binding_layout_user_uid_;
|
||||
}
|
||||
// Modifications of the same shader can be translated on different threads.
|
||||
// The "set" function must only be called if "enter" returned true - these are
|
||||
// set up only once.
|
||||
bool EnterBindingLayoutUserUIDSetup() {
|
||||
return !binding_layout_user_uids_set_up_.test_and_set();
|
||||
}
|
||||
void SetTextureBindingLayoutUserUID(size_t uid) {
|
||||
texture_binding_layout_user_uid_ = uid;
|
||||
}
|
||||
void SetSamplerBindingLayoutUserUID(size_t uid) {
|
||||
sampler_binding_layout_user_uid_ = uid;
|
||||
}
|
||||
|
||||
protected:
|
||||
Translation* CreateTranslationInstance(uint64_t modification) override;
|
||||
|
||||
private:
|
||||
const ui::vulkan::VulkanProvider& provider_;
|
||||
|
||||
std::atomic_flag binding_layout_user_uids_set_up_ = ATOMIC_FLAG_INIT;
|
||||
size_t texture_binding_layout_user_uid_ = 0;
|
||||
size_t sampler_binding_layout_user_uid_ = 0;
|
||||
};
|
||||
|
||||
} // namespace vulkan
|
||||
|
||||
@@ -45,6 +45,17 @@ class VulkanTextureCache final : public TextureCache {
|
||||
|
||||
void BeginSubmission(uint64_t new_submission_index) override;
|
||||
|
||||
VkImageView GetNullImageView(xenos::FetchOpDimension dimension) const {
|
||||
switch (dimension) {
|
||||
case xenos::FetchOpDimension::k3DOrStacked:
|
||||
return null_image_view_3d_;
|
||||
case xenos::FetchOpDimension::kCube:
|
||||
return null_image_view_cube_;
|
||||
default:
|
||||
return null_image_view_2d_array_;
|
||||
}
|
||||
}
|
||||
|
||||
protected:
|
||||
uint32_t GetHostFormatSwizzle(TextureKey key) const override;
|
||||
|
||||
|
||||
Reference in New Issue
Block a user