[Vulkan] Basic texture descriptor set allocation/binding
This commit is contained in:
@@ -2,7 +2,7 @@
|
||||
******************************************************************************
|
||||
* Xenia : Xbox 360 Emulator Research Project *
|
||||
******************************************************************************
|
||||
* Copyright 2020 Ben Vanik. All rights reserved. *
|
||||
* Copyright 2022 Ben Vanik. All rights reserved. *
|
||||
* Released under the BSD license - see LICENSE in the root for more details. *
|
||||
******************************************************************************
|
||||
*/
|
||||
@@ -11,6 +11,7 @@
|
||||
|
||||
#include <cstdint>
|
||||
|
||||
#include "xenia/base/logging.h"
|
||||
#include "xenia/ui/vulkan/vulkan_provider.h"
|
||||
|
||||
namespace xe {
|
||||
@@ -45,6 +46,10 @@ VkShaderModule VulkanShader::VulkanTranslation::GetOrCreateShaderModule() {
|
||||
if (provider.dfn().vkCreateShaderModule(provider.device(),
|
||||
&shader_module_create_info, nullptr,
|
||||
&shader_module_) != VK_SUCCESS) {
|
||||
XELOGE(
|
||||
"VulkanShader::VulkanTranslation: Failed to create a Vulkan shader "
|
||||
"module for shader {:016X} modification {:016X}",
|
||||
shader().ucode_data_hash(), modification());
|
||||
MakeInvalid();
|
||||
return VK_NULL_HANDLE;
|
||||
}
|
||||
@@ -57,8 +62,8 @@ VulkanShader::VulkanShader(const ui::vulkan::VulkanProvider& provider,
|
||||
const uint32_t* ucode_dwords,
|
||||
size_t ucode_dword_count,
|
||||
std::endian ucode_source_endian)
|
||||
: Shader(shader_type, ucode_data_hash, ucode_dwords, ucode_dword_count,
|
||||
ucode_source_endian),
|
||||
: SpirvShader(shader_type, ucode_data_hash, ucode_dwords, ucode_dword_count,
|
||||
ucode_source_endian),
|
||||
provider_(provider) {}
|
||||
|
||||
Shader::Translation* VulkanShader::CreateTranslationInstance(
|
||||
|
||||
Reference in New Issue
Block a user