[D3D12] Trace guest memory operations
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@@ -45,6 +45,10 @@ bool NullCommandProcessor::IssueDraw(PrimitiveType prim_type,
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bool NullCommandProcessor::IssueCopy() { return true; }
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void NullCommandProcessor::InitializeTrace() {}
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void NullCommandProcessor::FinalizeTrace() {}
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} // namespace null
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} // namespace gpu
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} // namespace xe
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