[D3D12] Trace guest memory operations

This commit is contained in:
Triang3l
2019-10-23 23:33:50 +03:00
parent e07b0ed2ad
commit 4623b41023
17 changed files with 269 additions and 33 deletions

View File

@@ -94,6 +94,9 @@ class VulkanCommandProcessor : public CommandProcessor {
VulkanShader* pixel_shader);
bool IssueCopy() override;
void InitializeTrace() override;
void FinalizeTrace() override;
xe::ui::vulkan::VulkanDevice* device_ = nullptr;
// front buffer / back buffer memory