[D3D12] Trace guest memory operations
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@@ -94,6 +94,9 @@ class VulkanCommandProcessor : public CommandProcessor {
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VulkanShader* pixel_shader);
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bool IssueCopy() override;
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void InitializeTrace() override;
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void FinalizeTrace() override;
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xe::ui::vulkan::VulkanDevice* device_ = nullptr;
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// front buffer / back buffer memory
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