[D3D12] Apply half pixel offset through viewport, remove some 2560 references
This commit is contained in:
@@ -1124,9 +1124,9 @@ bool CommandProcessor::ExecutePacketType3_EVENT_WRITE_EXT(RingBuffer* reader,
|
||||
// https://www.google.com/patents/US20060055701
|
||||
uint16_t extents[] = {
|
||||
0 >> 3, // min x
|
||||
2560 >> 3, // max x
|
||||
8192 >> 3, // max x
|
||||
0 >> 3, // min y
|
||||
2560 >> 3, // max y
|
||||
8192 >> 3, // max y
|
||||
0, // min z
|
||||
1, // max z
|
||||
};
|
||||
|
||||
Reference in New Issue
Block a user