[D3D12] DXBC: (Currently incorrect) cube undoing
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@@ -363,6 +363,9 @@ class DxbcShaderTranslator : public ShaderTranslator {
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TextureFilter min_filter,
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TextureFilter mip_filter,
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AnisoFilter aniso_filter);
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// Converts (S, T, face index) in the specified temporary register to a 3D
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// cubemap coordinate.
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void ArrayToCubeDirection(uint32_t reg);
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void ProcessVectorAluInstruction(const ParsedAluInstruction& instr);
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void ProcessScalarAluInstruction(const ParsedAluInstruction& instr);
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