[D3D12] Ignore draws not writing to depth and fix a typo
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@@ -411,7 +411,7 @@ PipelineCache::UpdateStatus PipelineCache::UpdateRasterizerState(
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bool dirty = current_pipeline_ == nullptr;
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uint32_t pa_su_sc_mode_cntl =
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register_file_->values[XE_GPU_REG_RB_COLOR_MASK].u32;
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register_file_->values[XE_GPU_REG_PA_SU_SC_MODE_CNTL].u32;
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uint32_t cull_mode = pa_su_sc_mode_cntl & 0x3;
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if (primitive_type == PrimitiveType::kPointList ||
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primitive_type == PrimitiveType::kRectangleList) {
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