Removing NV command list path, as it's unused and untested.
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@@ -41,12 +41,6 @@ bool CircularBuffer::Initialize() {
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return false;
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}
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if (FLAGS_vendor_gl_extensions && GLEW_NV_shader_buffer_load) {
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// To use this bindlessly we must make it resident.
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glMakeNamedBufferResidentNV(buffer_, GL_READ_ONLY);
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glGetNamedBufferParameterui64vNV(buffer_, GL_BUFFER_GPU_ADDRESS_NV,
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&gpu_base_);
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}
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return true;
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}
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@@ -55,9 +49,6 @@ void CircularBuffer::Shutdown() {
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return;
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}
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glUnmapNamedBuffer(buffer_);
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if (FLAGS_vendor_gl_extensions && GLEW_NV_shader_buffer_load) {
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glMakeNamedBufferNonResidentNV(buffer_);
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}
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glDeleteBuffers(1, &buffer_);
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buffer_ = 0;
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}
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