Breakpoint hits reaching all the way to UI.

Nasty json only hackery right now, but fixable to support other protocols.
This commit is contained in:
Ben Vanik
2013-12-23 14:01:13 -08:00
parent a0256fac45
commit 475ddc1fcf
19 changed files with 284 additions and 9 deletions

View File

@@ -59,18 +59,23 @@ Processor::Processor(Emulator* emulator) :
DebugTarget(emulator->debug_server()) {
InitializeIfNeeded();
debug_client_states_lock_ = xe_mutex_alloc();
emulator_->debug_server()->AddTarget("cpu", this);
}
Processor::~Processor() {
emulator_->debug_server()->RemoveTarget("cpu");
xe_mutex_lock(debug_client_states_lock_);
for (auto it = debug_client_states_.begin();
it != debug_client_states_.end(); ++it) {
DebugClientState* client_state = it->second;
delete client_state;
}
debug_client_states_.clear();
xe_mutex_unlock(debug_client_states_lock_);
xe_mutex_free(debug_client_states_lock_);
if (interrupt_thread_block_) {
memory_->HeapFree(interrupt_thread_block_, 2048);
@@ -99,6 +104,31 @@ int Processor::Setup() {
return result;
}
// Setup debugger events.
auto debugger = runtime_->debugger();
auto debug_server = emulator_->debug_server();
debugger->breakpoint_hit.AddListener(
[debug_server](BreakpointHitEvent& e) {
const char* breakpoint_id = e.breakpoint()->id();
if (!breakpoint_id) {
// This is not a breakpoint we know about. Ignore.
return;
}
json_t* event_json = json_object();
json_t* type_json = json_string("breakpoint");
json_object_set_new(event_json, "type", type_json);
json_t* thread_id_json = json_integer(e.thread_state()->thread_id());
json_object_set_new(event_json, "threadId", thread_id_json);
json_t* breakpoint_id_json = json_string(breakpoint_id);
json_object_set_new(event_json, "breakpointId", breakpoint_id_json);
debug_server->BroadcastEvent(event_json);
json_decref(event_json);
});
interrupt_thread_lock_ = xe_mutex_alloc(10000);
interrupt_thread_state_ = new XenonThreadState(
runtime_, 0, 16 * 1024, 0);
@@ -177,19 +207,26 @@ uint64_t Processor::ExecuteInterrupt(
void Processor::OnDebugClientConnected(uint32_t client_id) {
DebugClientState* client_state = new DebugClientState(runtime_);
xe_mutex_lock(debug_client_states_lock_);
debug_client_states_[client_id] = client_state;
xe_mutex_unlock(debug_client_states_lock_);
}
void Processor::OnDebugClientDisconnected(uint32_t client_id) {
DebugClientState* client_state = debug_client_states_[client_id];
xe_mutex_lock(debug_client_states_lock_);
debug_client_states_.erase(client_id);
xe_mutex_unlock(debug_client_states_lock_);
delete client_state;
}
json_t* Processor::OnDebugRequest(
uint32_t client_id, const char* command, json_t* request,
bool& succeeded) {
xe_mutex_lock(debug_client_states_lock_);
DebugClientState* client_state = debug_client_states_[client_id];
xe_mutex_unlock(debug_client_states_lock_);
XEASSERTNOTNULL(client_state);
succeeded = true;
if (xestrcmpa(command, "get_module_list") == 0) {
@@ -343,6 +380,7 @@ json_t* Processor::OnDebugRequest(
Breakpoint* breakpoint = new Breakpoint(
type, address);
breakpoint->set_id(breakpoint_id);
if (client_state->AddBreakpoint(breakpoint_id, breakpoint)) {
succeeded = false;
return json_string("Error adding breakpoint");