Various rounding instructions.

This commit is contained in:
Ben Vanik
2014-01-09 20:44:23 -08:00
parent 35ef6df1fc
commit 478781e0dc
3 changed files with 105 additions and 39 deletions

View File

@@ -1020,46 +1020,98 @@ int Translate_CONVERT(TranslationContext& ctx, Instr* i) {
}
uint32_t IntCode_ROUND_F32(IntCodeState& ics, const IntCode* i) {
if (i->flags == ROUND_TO_NEAREST) {
ics.rf[i->dest_reg].f32 = round(ics.rf[i->src1_reg].f32);
} else {
ics.rf[i->dest_reg].f32 = floor(ics.rf[i->src1_reg].f32);
float src1 = ics.rf[i->src1_reg].f32;
float dest = src1;
switch (i->flags) {
case ROUND_TO_ZERO:
dest = truncf(src1);
break;
case ROUND_TO_NEAREST:
dest = roundf(src1);
break;
case ROUND_TO_MINUS_INFINITY:
dest = floorf(src1);
break;
case ROUND_TO_POSITIVE_INFINITY:
dest = ceilf(src1);
break;
}
ics.rf[i->dest_reg].f32 = dest;
return IA_NEXT;
}
uint32_t IntCode_ROUND_F64(IntCodeState& ics, const IntCode* i) {
if (i->flags == ROUND_TO_NEAREST) {
ics.rf[i->dest_reg].f64 = round(ics.rf[i->src1_reg].f64);
} else {
ics.rf[i->dest_reg].f64 = floor(ics.rf[i->src1_reg].f64);
double src1 = ics.rf[i->src1_reg].f64;
double dest = src1;
switch (i->flags) {
case ROUND_TO_ZERO:
dest = trunc(src1);
break;
case ROUND_TO_NEAREST:
dest = round(src1);
break;
case ROUND_TO_MINUS_INFINITY:
dest = floor(src1);
break;
case ROUND_TO_POSITIVE_INFINITY:
dest = ceil(src1);
break;
}
ics.rf[i->dest_reg].f64 = dest;
return IA_NEXT;
}
uint32_t IntCode_ROUND_V128_ZERO(IntCodeState& ics, const IntCode* i) {
const vec128_t& src1 = ics.rf[i->src1_reg].v128;
vec128_t& dest = ics.rf[i->dest_reg].v128;
for (size_t n = 0; n < 4; n++) {
dest.f4[n] = truncf(src1.f4[n]);
}
return IA_NEXT;
}
uint32_t IntCode_ROUND_V128(IntCodeState& ics, const IntCode* i) {
uint32_t IntCode_ROUND_V128_NEAREST(IntCodeState& ics, const IntCode* i) {
const vec128_t& src1 = ics.rf[i->src1_reg].v128;
vec128_t& dest = ics.rf[i->dest_reg].v128;
if (i->flags == ROUND_TO_NEAREST) {
for (size_t n = 0; n < 4; n++) {
dest.f4[n] = round(src1.f4[n]);
}
} else {
for (size_t n = 0; n < 4; n++) {
dest.f4[n] = floor(src1.f4[n]);
}
for (size_t n = 0; n < 4; n++) {
dest.f4[n] = roundf(src1.f4[n]);
}
return IA_NEXT;
}
uint32_t IntCode_ROUND_V128_MINUS_INFINITY(IntCodeState& ics, const IntCode* i) {
const vec128_t& src1 = ics.rf[i->src1_reg].v128;
vec128_t& dest = ics.rf[i->dest_reg].v128;
for (size_t n = 0; n < 4; n++) {
dest.f4[n] = floorf(src1.f4[n]);
}
return IA_NEXT;
}
uint32_t IntCode_ROUND_V128_POSITIVE_INFINTIY(IntCodeState& ics, const IntCode* i) {
const vec128_t& src1 = ics.rf[i->src1_reg].v128;
vec128_t& dest = ics.rf[i->dest_reg].v128;
for (size_t n = 0; n < 4; n++) {
dest.f4[n] = ceilf(src1.f4[n]);
}
return IA_NEXT;
}
int Translate_ROUND(TranslationContext& ctx, Instr* i) {
static IntCodeFn fns[] = {
IntCode_INVALID_TYPE,
IntCode_INVALID_TYPE,
IntCode_INVALID_TYPE,
IntCode_INVALID_TYPE,
IntCode_ROUND_F32,
IntCode_ROUND_F64,
IntCode_ROUND_V128,
};
return DispatchToC(ctx, i, fns[i->dest->type]);
if (i->dest->type == VEC128_TYPE) {
static IntCodeFn fns[] = {
IntCode_ROUND_V128_ZERO,
IntCode_ROUND_V128_NEAREST,
IntCode_ROUND_V128_MINUS_INFINITY,
IntCode_ROUND_V128_POSITIVE_INFINTIY,
};
return DispatchToC(ctx, i, fns[i->flags]);
} else {
static IntCodeFn fns[] = {
IntCode_INVALID_TYPE,
IntCode_INVALID_TYPE,
IntCode_INVALID_TYPE,
IntCode_INVALID_TYPE,
IntCode_ROUND_F32,
IntCode_ROUND_F64,
IntCode_INVALID_TYPE,
};
return DispatchToC(ctx, i, fns[i->dest->type]);
}
}
uint32_t IntCode_VECTOR_CONVERT_I2F(IntCodeState& ics, const IntCode* i) {