Audio system overhaul for support of multiple audio drivers.

This commit is contained in:
gibbed
2014-01-25 03:18:22 -08:00
parent bbe50cfe26
commit 47c71d702a
13 changed files with 418 additions and 231 deletions

View File

@@ -8,6 +8,7 @@
*/
#include <xenia/apu/audio_system.h>
#include <xenia/apu/audio_driver.h>
#include <xenia/emulator.h>
#include <xenia/cpu/processor.h>
@@ -21,12 +22,19 @@ using namespace xe::cpu;
AudioSystem::AudioSystem(Emulator* emulator) :
emulator_(emulator), memory_(emulator->memory()),
thread_(0), running_(false),
client_({ 0 }) {
thread_(0), running_(false) {
lock_ = xe_mutex_alloc();
memset(clients_, 0, sizeof(clients_));
for (size_t i = 0; i < maximum_client_count_; ++i) {
client_wait_handles_[i] = CreateEvent(NULL, TRUE, FALSE, NULL);
unused_clients_.push(i);
}
}
AudioSystem::~AudioSystem() {
for (size_t i = 0; i < maximum_client_count_; ++i) {
CloseHandle(client_wait_handles_[i]);
}
xe_mutex_free(lock_);
}
@@ -70,27 +78,34 @@ void AudioSystem::ThreadStart() {
// Main run loop.
while (running_) {
// Pump worker.
// This may block.
Pump();
xe_mutex_lock(lock_);
uint32_t client_callback = client_.callback;
uint32_t client_callback_arg = client_.wrapped_callback_arg;
xe_mutex_unlock(lock_);
if (client_callback) {
processor->Execute(
thread_state_, client_callback, client_callback_arg, 0);
} else {
Sleep(500);
auto result = WaitForMultipleObjectsEx(maximum_client_count_, client_wait_handles_, FALSE, INFINITE, FALSE);
if (result == WAIT_FAILED) {
DWORD err = GetLastError();
XEASSERTALWAYS();
}
size_t pumped = 0;
if (result >= WAIT_OBJECT_0 && result <= WAIT_OBJECT_0 + (maximum_client_count_ - 1)) {
size_t index = result - WAIT_OBJECT_0;
do {
xe_mutex_lock(lock_);
uint32_t client_callback = clients_[index].callback;
uint32_t client_callback_arg = clients_[index].wrapped_callback_arg;
xe_mutex_unlock(lock_);
if (client_callback) {
processor->Execute(thread_state_, client_callback, client_callback_arg, 0);
}
pumped++;
index++;
} while (index < maximum_client_count_ && WaitForSingleObject(client_wait_handles_[index], 0) == WAIT_OBJECT_0);
}
if (!running_) {
break;
}
// Pump audio system.
Pump();
if (!pumped) {
Sleep(500);
}
}
running_ = false;
@@ -109,23 +124,53 @@ void AudioSystem::Shutdown() {
memory()->HeapFree(thread_block_, 0);
}
void AudioSystem::RegisterClient(
uint32_t callback, uint32_t callback_arg) {
// Only support one client for now.
XEASSERTZERO(client_.callback);
X_STATUS AudioSystem::RegisterClient(
uint32_t callback, uint32_t callback_arg, size_t* out_index) {
XEASSERTTRUE(unused_clients_.size());
xe_mutex_lock(lock_);
auto index = unused_clients_.front();
auto wait_handle = client_wait_handles_[index];
ResetEvent(wait_handle);
AudioDriver* driver;
auto result = CreateDriver(index, wait_handle, &driver);
if (XFAILED(result)) {
return result;
}
XEASSERTNOTNULL(driver != NULL);
unused_clients_.pop();
uint32_t ptr = (uint32_t)memory()->HeapAlloc(0, 0x4, 0);
auto mem = memory()->membase();
XESETUINT32BE(mem + ptr, callback_arg);
clients_[index] = { driver, callback, callback_arg, ptr };
if (out_index) {
*out_index = index;
}
xe_mutex_unlock(lock_);
return X_STATUS_SUCCESS;
}
void AudioSystem::SubmitFrame(size_t index, uint32_t samples_ptr) {
xe_mutex_lock(lock_);
client_ = { callback, callback_arg, ptr };
XEASSERTTRUE(index < maximum_client_count_);
XEASSERTTRUE(clients_[index].driver != NULL);
(clients_[index].driver)->SubmitFrame(samples_ptr);
ResetEvent(client_wait_handles_[index]);
xe_mutex_unlock(lock_);
}
void AudioSystem::UnregisterClient() {
void AudioSystem::UnregisterClient(size_t index) {
xe_mutex_lock(lock_);
client_ = { 0 };
XEASSERTTRUE(index < maximum_client_count_);
DestroyDriver(clients_[index].driver);
clients_[index] = { 0 };
unused_clients_.push(index);
xe_mutex_unlock(lock_);
}