Audio system overhaul for support of multiple audio drivers.
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@@ -28,25 +28,11 @@ public:
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XAudio2AudioSystem(Emulator* emulator);
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virtual ~XAudio2AudioSystem();
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virtual void Shutdown();
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virtual void SubmitFrame(uint32_t frame_ptr);
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virtual X_RESULT CreateDriver(size_t index, HANDLE wait, AudioDriver** out_driver);
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virtual void DestroyDriver(AudioDriver* driver);
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protected:
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virtual void Initialize();
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virtual void Pump();
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private:
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IXAudio2* audio_;
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IXAudio2MasteringVoice* mastering_voice_;
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IXAudio2SourceVoice* pcm_voice_;
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int active_channels_;
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static const int frame_channels_ = 6;
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float frame_[frame_channels_ * 256];
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HANDLE wait_handle_;
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class VoiceCallback;
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VoiceCallback* voice_callback_;
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};
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