[GPU] Unified function for mip level bounds, BaseMap mip filter, small refactoring
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@@ -36,7 +36,7 @@ bool TextureInfo::Prepare(const xe_gpu_texture_fetch_t& fetch,
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info.format = fetch.format;
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info.endianness = fetch.endianness;
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info.dimension = static_cast<Dimension>(fetch.dimension);
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info.dimension = fetch.dimension;
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info.width = info.height = info.depth = 0;
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info.is_stacked = false;
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switch (info.dimension) {
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@@ -46,13 +46,10 @@ bool TextureInfo::Prepare(const xe_gpu_texture_fetch_t& fetch,
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assert_true(!fetch.stacked);
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break;
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case Dimension::k2D:
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if (!fetch.stacked) {
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info.width = fetch.size_2d.width;
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info.height = fetch.size_2d.height;
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} else {
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info.width = fetch.size_stack.width;
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info.height = fetch.size_stack.height;
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info.depth = fetch.size_stack.depth;
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info.width = fetch.size_2d.width;
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info.height = fetch.size_2d.height;
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if (fetch.stacked) {
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info.depth = fetch.size_2d.stack_depth;
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info.is_stacked = true;
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}
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break;
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@@ -63,9 +60,10 @@ bool TextureInfo::Prepare(const xe_gpu_texture_fetch_t& fetch,
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assert_true(!fetch.stacked);
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break;
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case Dimension::kCube:
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info.width = fetch.size_stack.width;
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info.height = fetch.size_stack.height;
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info.depth = fetch.size_stack.depth;
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info.width = fetch.size_2d.width;
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info.height = fetch.size_2d.height;
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assert_true(fetch.size_2d.stack_depth == 5);
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info.depth = fetch.size_2d.stack_depth;
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assert_true(!fetch.stacked);
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break;
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default:
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