Vulkan: Create a util WritebackTexture function (unused atm)
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@@ -148,6 +148,10 @@ class TextureCache {
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const TextureInfo& src);
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bool ComputeTextureStorage(size_t* output_length, const TextureInfo& src);
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// Writes a texture back into guest memory. This call is (mostly) asynchronous
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// but the texture must not be flagged for destruction.
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void WritebackTexture(Texture* texture);
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// Queues commands to upload a texture from system memory, applying any
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// conversions necessary. This may flush the command buffer to the GPU if we
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// run out of staging memory.
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@@ -175,11 +179,13 @@ class TextureCache {
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ui::vulkan::VulkanDevice* device_ = nullptr;
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VkQueue device_queue_ = nullptr;
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std::unique_ptr<xe::ui::vulkan::CommandBufferPool> wb_command_pool_ = nullptr;
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std::unique_ptr<xe::ui::vulkan::DescriptorPool> descriptor_pool_ = nullptr;
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std::unordered_map<uint64_t, VkDescriptorSet> texture_bindings_;
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VkDescriptorSetLayout texture_descriptor_set_layout_ = nullptr;
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ui::vulkan::CircularBuffer staging_buffer_;
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ui::vulkan::CircularBuffer wb_staging_buffer_;
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std::unordered_map<uint64_t, Texture*> textures_;
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std::unordered_map<uint64_t, Sampler*> samplers_;
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std::list<Texture*> pending_delete_textures_;
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