[D3D12] Cleanup primitive types and front/back facing
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@@ -367,7 +367,7 @@ bool PipelineCache::TranslateShader(VulkanShader* shader,
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xenos::xe_gpu_program_cntl_t cntl) {
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// Perform translation.
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// If this fails the shader will be marked as invalid and ignored later.
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if (!shader_translator_->Translate(shader, cntl)) {
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if (!shader_translator_->Translate(shader, PrimitiveType::kNone, cntl)) {
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XELOGE("Shader translation failed; marking shader as ignored");
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return false;
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}
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