Shrinking alloy memory interface so that alloy-sandbox doesn't need xe.
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@@ -15,7 +15,6 @@
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#include <alloy/runtime/raw_module.h>
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#include <poly/main.h>
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#include <poly/poly.h>
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#include <xenia/cpu/xenon_memory.h>
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#include <gflags/gflags.h>
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@@ -28,11 +27,12 @@ using alloy::runtime::Runtime;
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class ThreadState : public alloy::runtime::ThreadState {
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public:
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ThreadState(Runtime* runtime, uint32_t thread_id, size_t stack_size,
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uint64_t thread_state_address)
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uint64_t thread_state_address, uint64_t thread_stack_address)
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: alloy::runtime::ThreadState(runtime, thread_id),
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stack_address_(thread_stack_address),
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stack_size_(stack_size),
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thread_state_address_(thread_state_address) {
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stack_address_ = memory_->HeapAlloc(0, stack_size, MEMORY_FLAG_ZERO);
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memset(memory_->Translate(stack_address_), 0, stack_size_);
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// Allocate with 64b alignment.
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context_ = (PPCContext*)xe_malloc_aligned(sizeof(PPCContext));
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@@ -60,7 +60,6 @@ class ThreadState : public alloy::runtime::ThreadState {
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~ThreadState() override {
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runtime_->debugger()->OnThreadDestroyed(this);
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xe_free_aligned(context_);
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memory_->HeapFree(stack_address_, stack_size_);
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}
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PPCContext* context() const { return context_; }
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@@ -80,7 +79,8 @@ int main(std::vector<std::wstring>& args) {
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xe::Profiler::Initialize();
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xe::Profiler::ThreadEnter("main");
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auto memory = std::make_unique<xe::cpu::XenonMemory>();
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size_t memory_size = 16 * 1024 * 1024;
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auto memory = std::make_unique<SimpleMemory>(memory_size);
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auto runtime = std::make_unique<Runtime>(memory.get());
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auto frontend =
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@@ -97,11 +97,14 @@ int main(std::vector<std::wstring>& args) {
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runtime->AddModule(std::move(module));
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{
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auto thread_state =
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std::make_unique<ThreadState>(runtime.get(), 100, 64 * 1024, 0);
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uint64_t thread_state_address = 0;
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uint64_t stack_address = memory_size - 1024;
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uint64_t stack_size = 64 * 1024;
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auto thread_state = std::make_unique<ThreadState>(
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runtime.get(), 100, stack_address, stack_size, thread_state_address);
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alloy::runtime::Function* fn;
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runtime->ResolveFunction(0x82000000, &fn);
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runtime->ResolveFunction(0x1000, &fn);
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auto ctx = thread_state->context();
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ctx->lr = 0xBEBEBEBE;
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ctx->r[5] = 10;
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