Add header dependencies that prevented linux build
There were several files with dependancies on vector and cmath that caused compiler errors under linux. In addition, there was a printf formatting error that threw a compiler error as well
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@@ -184,4 +184,4 @@ GL4Shader* GL4ShaderCache::FindCachedShader(ShaderType shader_type,
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} // namespace gl4
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} // namespace gpu
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} // namespace xe
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} // namespace xe
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