Track batch fences with the batches.
This commit is contained in:
@@ -149,7 +149,7 @@ BufferCache::~BufferCache() {
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std::pair<VkDeviceSize, VkDeviceSize> BufferCache::UploadConstantRegisters(
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const Shader::ConstantRegisterMap& vertex_constant_register_map,
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const Shader::ConstantRegisterMap& pixel_constant_register_map,
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std::shared_ptr<ui::vulkan::Fence> fence) {
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VkFence fence) {
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// Fat struct, including all registers:
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// struct {
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// vec4 float[512];
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@@ -230,7 +230,7 @@ std::pair<VkDeviceSize, VkDeviceSize> BufferCache::UploadConstantRegisters(
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std::pair<VkBuffer, VkDeviceSize> BufferCache::UploadIndexBuffer(
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const void* source_ptr, size_t source_length, IndexFormat format,
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std::shared_ptr<ui::vulkan::Fence> fence) {
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VkFence fence) {
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// Allocate space in the buffer for our data.
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auto offset = AllocateTransientData(source_length, fence);
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if (offset == VK_WHOLE_SIZE) {
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@@ -256,7 +256,7 @@ std::pair<VkBuffer, VkDeviceSize> BufferCache::UploadIndexBuffer(
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std::pair<VkBuffer, VkDeviceSize> BufferCache::UploadVertexBuffer(
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const void* source_ptr, size_t source_length, Endian endian,
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std::shared_ptr<ui::vulkan::Fence> fence) {
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VkFence fence) {
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// Allocate space in the buffer for our data.
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auto offset = AllocateTransientData(source_length, fence);
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if (offset == VK_WHOLE_SIZE) {
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@@ -276,8 +276,8 @@ std::pair<VkBuffer, VkDeviceSize> BufferCache::UploadVertexBuffer(
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return {transient_buffer_->gpu_buffer(), offset};
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}
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VkDeviceSize BufferCache::AllocateTransientData(
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VkDeviceSize length, std::shared_ptr<ui::vulkan::Fence> fence) {
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VkDeviceSize BufferCache::AllocateTransientData(VkDeviceSize length,
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VkFence fence) {
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// Try fast path (if we have space).
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VkDeviceSize offset = TryAllocateTransientData(length, fence);
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if (offset != VK_WHOLE_SIZE) {
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@@ -293,8 +293,8 @@ VkDeviceSize BufferCache::AllocateTransientData(
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return offset;
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}
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VkDeviceSize BufferCache::TryAllocateTransientData(
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VkDeviceSize length, std::shared_ptr<ui::vulkan::Fence> fence) {
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VkDeviceSize BufferCache::TryAllocateTransientData(VkDeviceSize length,
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VkFence fence) {
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auto alloc = transient_buffer_->Acquire(length, fence);
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if (alloc) {
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return alloc->offset;
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@@ -54,23 +54,25 @@ class BufferCache {
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std::pair<VkDeviceSize, VkDeviceSize> UploadConstantRegisters(
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const Shader::ConstantRegisterMap& vertex_constant_register_map,
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const Shader::ConstantRegisterMap& pixel_constant_register_map,
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std::shared_ptr<ui::vulkan::Fence> fence);
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VkFence fence);
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// Uploads index buffer data from guest memory, possibly eliding with
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// recently uploaded data or cached copies.
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// Returns a buffer and offset that can be used with vkCmdBindIndexBuffer.
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// Size will be VK_WHOLE_SIZE if the data could not be uploaded (OOM).
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std::pair<VkBuffer, VkDeviceSize> UploadIndexBuffer(
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const void* source_ptr, size_t source_length, IndexFormat format,
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std::shared_ptr<ui::vulkan::Fence> fence);
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std::pair<VkBuffer, VkDeviceSize> UploadIndexBuffer(const void* source_ptr,
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size_t source_length,
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IndexFormat format,
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VkFence fence);
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// Uploads vertex buffer data from guest memory, possibly eliding with
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// recently uploaded data or cached copies.
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// Returns a buffer and offset that can be used with vkCmdBindVertexBuffers.
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// Size will be VK_WHOLE_SIZE if the data could not be uploaded (OOM).
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std::pair<VkBuffer, VkDeviceSize> UploadVertexBuffer(
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const void* source_ptr, size_t source_length, Endian endian,
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std::shared_ptr<ui::vulkan::Fence> fence);
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std::pair<VkBuffer, VkDeviceSize> UploadVertexBuffer(const void* source_ptr,
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size_t source_length,
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Endian endian,
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VkFence fence);
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// Flushes all pending data to the GPU.
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// Until this is called the GPU is not guaranteed to see any data.
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@@ -93,12 +95,10 @@ class BufferCache {
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// Allocates a block of memory in the transient buffer.
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// When memory is not available fences are checked and space is reclaimed.
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// Returns VK_WHOLE_SIZE if requested amount of memory is not available.
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VkDeviceSize AllocateTransientData(VkDeviceSize length,
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std::shared_ptr<ui::vulkan::Fence> fence);
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VkDeviceSize AllocateTransientData(VkDeviceSize length, VkFence fence);
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// Tries to allocate a block of memory in the transient buffer.
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// Returns VK_WHOLE_SIZE if requested amount of memory is not available.
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VkDeviceSize TryAllocateTransientData(
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VkDeviceSize length, std::shared_ptr<ui::vulkan::Fence> fence);
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VkDeviceSize TryAllocateTransientData(VkDeviceSize length, VkFence fence);
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RegisterFile* register_file_ = nullptr;
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VkDevice device_ = nullptr;
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@@ -279,7 +279,7 @@ TextureCache::Texture* TextureCache::AllocateTexture(
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bool TextureCache::FreeTexture(Texture* texture) {
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if (texture->in_flight_fence &&
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texture->in_flight_fence->status() != VK_SUCCESS) {
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vkGetFenceStatus(*device_, texture->in_flight_fence) != VK_SUCCESS) {
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// Texture still in flight.
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return false;
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}
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@@ -315,6 +315,14 @@ TextureCache::Texture* TextureCache::DemandResolveTexture(
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texture = AllocateTexture(texture_info);
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texture->is_full_texture = false;
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// Setup a debug name for the texture.
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device_->DbgSetObjectName(
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reinterpret_cast<uint64_t>(texture->image),
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VK_DEBUG_REPORT_OBJECT_TYPE_IMAGE_EXT,
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xe::format_string(
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"0x%.8X - 0x%.8X", texture_info.guest_address,
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texture_info.guest_address + texture_info.output_length));
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// Setup an access watch. If this texture is touched, it is destroyed.
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texture->access_watch_handle = memory_->AddPhysicalAccessWatch(
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texture_info.guest_address, texture_info.input_length,
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@@ -337,9 +345,9 @@ TextureCache::Texture* TextureCache::DemandResolveTexture(
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return texture;
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}
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TextureCache::Texture* TextureCache::Demand(
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const TextureInfo& texture_info, VkCommandBuffer command_buffer,
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std::shared_ptr<ui::vulkan::Fence> completion_fence) {
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TextureCache::Texture* TextureCache::Demand(const TextureInfo& texture_info,
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VkCommandBuffer command_buffer,
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VkFence completion_fence) {
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// Run a tight loop to scan for an exact match existing texture.
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auto texture_hash = texture_info.hash();
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for (auto it = textures_.find(texture_hash); it != textures_.end(); ++it) {
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@@ -432,6 +440,14 @@ TextureCache::Texture* TextureCache::Demand(
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return nullptr;
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}
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// Setup a debug name for the texture.
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device_->DbgSetObjectName(
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reinterpret_cast<uint64_t>(texture->image),
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VK_DEBUG_REPORT_OBJECT_TYPE_IMAGE_EXT,
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xe::format_string(
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"0x%.8X - 0x%.8X", texture_info.guest_address,
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texture_info.guest_address + texture_info.output_length));
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// Copy in overlapping resolve textures.
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// FIXME: RDR appears to take textures from small chunks of a resolve texture?
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if (texture_info.dimension == Dimension::k2D) {
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@@ -770,9 +786,8 @@ void TextureSwap(Endian endianness, void* dest, const void* src,
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}
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}
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void TextureCache::FlushPendingCommands(
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VkCommandBuffer command_buffer,
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std::shared_ptr<ui::vulkan::Fence> completion_fence) {
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void TextureCache::FlushPendingCommands(VkCommandBuffer command_buffer,
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VkFence completion_fence) {
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auto status = vkEndCommandBuffer(command_buffer);
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CheckResult(status, "vkEndCommandBuffer");
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@@ -784,20 +799,19 @@ void TextureCache::FlushPendingCommands(
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if (device_queue_) {
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auto status =
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vkQueueSubmit(device_queue_, 1, &submit_info, *completion_fence);
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vkQueueSubmit(device_queue_, 1, &submit_info, completion_fence);
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CheckResult(status, "vkQueueSubmit");
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} else {
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std::lock_guard<std::mutex>(device_->primary_queue_mutex());
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auto status = vkQueueSubmit(device_->primary_queue(), 1, &submit_info,
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*completion_fence);
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completion_fence);
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CheckResult(status, "vkQueueSubmit");
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}
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VkFence fences[] = {*completion_fence};
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vkWaitForFences(*device_, 1, fences, VK_TRUE, -1);
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vkWaitForFences(*device_, 1, &completion_fence, VK_TRUE, -1);
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staging_buffer_.Scavenge();
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vkResetFences(*device_, 1, fences);
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vkResetFences(*device_, 1, &completion_fence);
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// Reset the command buffer and put it back into the recording state.
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vkResetCommandBuffer(command_buffer, 0);
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@@ -922,10 +936,9 @@ void TextureCache::ConvertTextureCube(uint8_t* dest, const TextureInfo& src) {
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}
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}
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bool TextureCache::UploadTexture2D(
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VkCommandBuffer command_buffer,
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std::shared_ptr<ui::vulkan::Fence> completion_fence, Texture* dest,
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const TextureInfo& src) {
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bool TextureCache::UploadTexture2D(VkCommandBuffer command_buffer,
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VkFence completion_fence, Texture* dest,
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const TextureInfo& src) {
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#if FINE_GRAINED_DRAW_SCOPES
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SCOPE_profile_cpu_f("gpu");
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#endif // FINE_GRAINED_DRAW_SCOPES
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@@ -1004,10 +1017,9 @@ bool TextureCache::UploadTexture2D(
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return true;
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}
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bool TextureCache::UploadTextureCube(
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VkCommandBuffer command_buffer,
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std::shared_ptr<ui::vulkan::Fence> completion_fence, Texture* dest,
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const TextureInfo& src) {
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bool TextureCache::UploadTextureCube(VkCommandBuffer command_buffer,
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VkFence completion_fence, Texture* dest,
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const TextureInfo& src) {
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assert_true(src.dimension == Dimension::kCube);
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size_t unpack_length = src.output_length;
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@@ -1083,8 +1095,7 @@ bool TextureCache::UploadTextureCube(
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}
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VkDescriptorSet TextureCache::PrepareTextureSet(
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VkCommandBuffer command_buffer,
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std::shared_ptr<ui::vulkan::Fence> completion_fence,
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VkCommandBuffer command_buffer, VkFence completion_fence,
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const std::vector<Shader::TextureBinding>& vertex_bindings,
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const std::vector<Shader::TextureBinding>& pixel_bindings) {
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// Clear state.
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@@ -1140,8 +1151,7 @@ VkDescriptorSet TextureCache::PrepareTextureSet(
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}
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bool TextureCache::SetupTextureBindings(
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VkCommandBuffer command_buffer,
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std::shared_ptr<ui::vulkan::Fence> completion_fence,
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VkCommandBuffer command_buffer, VkFence completion_fence,
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UpdateSetInfo* update_set_info,
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const std::vector<Shader::TextureBinding>& bindings) {
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bool any_failed = false;
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@@ -1158,10 +1168,10 @@ bool TextureCache::SetupTextureBindings(
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return !any_failed;
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}
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bool TextureCache::SetupTextureBinding(
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VkCommandBuffer command_buffer,
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std::shared_ptr<ui::vulkan::Fence> completion_fence,
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UpdateSetInfo* update_set_info, const Shader::TextureBinding& binding) {
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bool TextureCache::SetupTextureBinding(VkCommandBuffer command_buffer,
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VkFence completion_fence,
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UpdateSetInfo* update_set_info,
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const Shader::TextureBinding& binding) {
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#if FINE_GRAINED_DRAW_SCOPES
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SCOPE_profile_cpu_f("gpu");
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#endif // FINE_GRAINED_DRAW_SCOPES
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@@ -1246,7 +1256,7 @@ void TextureCache::ClearCache() {
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void TextureCache::Scavenge() {
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// Free unused descriptor sets
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for (auto it = in_flight_sets_.begin(); it != in_flight_sets_.end();) {
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if (vkGetFenceStatus(*device_, *it->second) == VK_SUCCESS) {
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if (vkGetFenceStatus(*device_, it->second) == VK_SUCCESS) {
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// We can free this one.
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vkFreeDescriptorSets(*device_, descriptor_pool_, 1, &it->first);
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it = in_flight_sets_.erase(it);
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@@ -52,7 +52,7 @@ class TextureCache {
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bool pending_invalidation;
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// Pointer to the latest usage fence.
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std::shared_ptr<ui::vulkan::Fence> in_flight_fence;
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VkFence in_flight_fence;
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};
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struct TextureView {
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@@ -88,8 +88,7 @@ class TextureCache {
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// Requires a fence to be provided that will be signaled when finished
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// using the returned descriptor set.
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VkDescriptorSet PrepareTextureSet(
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VkCommandBuffer setup_command_buffer,
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std::shared_ptr<ui::vulkan::Fence> completion_fence,
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VkCommandBuffer setup_command_buffer, VkFence completion_fence,
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const std::vector<Shader::TextureBinding>& vertex_bindings,
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const std::vector<Shader::TextureBinding>& pixel_bindings);
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@@ -140,15 +139,14 @@ class TextureCache {
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// Demands a texture. If command_buffer is null and the texture hasn't been
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// uploaded to graphics memory already, we will return null and bail.
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Texture* Demand(
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const TextureInfo& texture_info, VkCommandBuffer command_buffer = nullptr,
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std::shared_ptr<ui::vulkan::Fence> completion_fence = nullptr);
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Texture* Demand(const TextureInfo& texture_info,
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VkCommandBuffer command_buffer = nullptr,
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VkFence completion_fence = nullptr);
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TextureView* DemandView(Texture* texture, uint16_t swizzle);
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Sampler* Demand(const SamplerInfo& sampler_info);
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void FlushPendingCommands(
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VkCommandBuffer command_buffer,
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std::shared_ptr<ui::vulkan::Fence> completion_fence);
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void FlushPendingCommands(VkCommandBuffer command_buffer,
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VkFence completion_fence);
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void ConvertTexture2D(uint8_t* dest, const TextureInfo& src);
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void ConvertTextureCube(uint8_t* dest, const TextureInfo& src);
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@@ -156,21 +154,19 @@ class TextureCache {
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// Queues commands to upload a texture from system memory, applying any
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// conversions necessary. This may flush the command buffer to the GPU if we
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// run out of staging memory.
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bool UploadTexture2D(VkCommandBuffer command_buffer,
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std::shared_ptr<ui::vulkan::Fence> completion_fence,
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bool UploadTexture2D(VkCommandBuffer command_buffer, VkFence completion_fence,
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Texture* dest, const TextureInfo& src);
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bool UploadTextureCube(VkCommandBuffer command_buffer,
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std::shared_ptr<ui::vulkan::Fence> completion_fence,
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Texture* dest, const TextureInfo& src);
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VkFence completion_fence, Texture* dest,
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const TextureInfo& src);
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bool SetupTextureBindings(
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VkCommandBuffer command_buffer,
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std::shared_ptr<ui::vulkan::Fence> completion_fence,
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VkCommandBuffer command_buffer, VkFence completion_fence,
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UpdateSetInfo* update_set_info,
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const std::vector<Shader::TextureBinding>& bindings);
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bool SetupTextureBinding(VkCommandBuffer command_buffer,
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std::shared_ptr<ui::vulkan::Fence> completion_fence,
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VkFence completion_fence,
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UpdateSetInfo* update_set_info,
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const Shader::TextureBinding& binding);
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@@ -183,8 +179,7 @@ class TextureCache {
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VkDescriptorPool descriptor_pool_ = nullptr;
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VkDescriptorSetLayout texture_descriptor_set_layout_ = nullptr;
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std::list<std::pair<VkDescriptorSet, std::shared_ptr<ui::vulkan::Fence>>>
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in_flight_sets_;
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std::list<std::pair<VkDescriptorSet, VkFence>> in_flight_sets_;
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ui::vulkan::CircularBuffer staging_buffer_;
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std::unordered_map<uint64_t, Texture*> textures_;
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