Track batch fences with the batches.

This commit is contained in:
Dr. Chat
2016-11-08 18:11:12 -06:00
parent 391b6e9bb7
commit 48f6ba747c
11 changed files with 255 additions and 108 deletions

View File

@@ -279,7 +279,7 @@ TextureCache::Texture* TextureCache::AllocateTexture(
bool TextureCache::FreeTexture(Texture* texture) {
if (texture->in_flight_fence &&
texture->in_flight_fence->status() != VK_SUCCESS) {
vkGetFenceStatus(*device_, texture->in_flight_fence) != VK_SUCCESS) {
// Texture still in flight.
return false;
}
@@ -315,6 +315,14 @@ TextureCache::Texture* TextureCache::DemandResolveTexture(
texture = AllocateTexture(texture_info);
texture->is_full_texture = false;
// Setup a debug name for the texture.
device_->DbgSetObjectName(
reinterpret_cast<uint64_t>(texture->image),
VK_DEBUG_REPORT_OBJECT_TYPE_IMAGE_EXT,
xe::format_string(
"0x%.8X - 0x%.8X", texture_info.guest_address,
texture_info.guest_address + texture_info.output_length));
// Setup an access watch. If this texture is touched, it is destroyed.
texture->access_watch_handle = memory_->AddPhysicalAccessWatch(
texture_info.guest_address, texture_info.input_length,
@@ -337,9 +345,9 @@ TextureCache::Texture* TextureCache::DemandResolveTexture(
return texture;
}
TextureCache::Texture* TextureCache::Demand(
const TextureInfo& texture_info, VkCommandBuffer command_buffer,
std::shared_ptr<ui::vulkan::Fence> completion_fence) {
TextureCache::Texture* TextureCache::Demand(const TextureInfo& texture_info,
VkCommandBuffer command_buffer,
VkFence completion_fence) {
// Run a tight loop to scan for an exact match existing texture.
auto texture_hash = texture_info.hash();
for (auto it = textures_.find(texture_hash); it != textures_.end(); ++it) {
@@ -432,6 +440,14 @@ TextureCache::Texture* TextureCache::Demand(
return nullptr;
}
// Setup a debug name for the texture.
device_->DbgSetObjectName(
reinterpret_cast<uint64_t>(texture->image),
VK_DEBUG_REPORT_OBJECT_TYPE_IMAGE_EXT,
xe::format_string(
"0x%.8X - 0x%.8X", texture_info.guest_address,
texture_info.guest_address + texture_info.output_length));
// Copy in overlapping resolve textures.
// FIXME: RDR appears to take textures from small chunks of a resolve texture?
if (texture_info.dimension == Dimension::k2D) {
@@ -770,9 +786,8 @@ void TextureSwap(Endian endianness, void* dest, const void* src,
}
}
void TextureCache::FlushPendingCommands(
VkCommandBuffer command_buffer,
std::shared_ptr<ui::vulkan::Fence> completion_fence) {
void TextureCache::FlushPendingCommands(VkCommandBuffer command_buffer,
VkFence completion_fence) {
auto status = vkEndCommandBuffer(command_buffer);
CheckResult(status, "vkEndCommandBuffer");
@@ -784,20 +799,19 @@ void TextureCache::FlushPendingCommands(
if (device_queue_) {
auto status =
vkQueueSubmit(device_queue_, 1, &submit_info, *completion_fence);
vkQueueSubmit(device_queue_, 1, &submit_info, completion_fence);
CheckResult(status, "vkQueueSubmit");
} else {
std::lock_guard<std::mutex>(device_->primary_queue_mutex());
auto status = vkQueueSubmit(device_->primary_queue(), 1, &submit_info,
*completion_fence);
completion_fence);
CheckResult(status, "vkQueueSubmit");
}
VkFence fences[] = {*completion_fence};
vkWaitForFences(*device_, 1, fences, VK_TRUE, -1);
vkWaitForFences(*device_, 1, &completion_fence, VK_TRUE, -1);
staging_buffer_.Scavenge();
vkResetFences(*device_, 1, fences);
vkResetFences(*device_, 1, &completion_fence);
// Reset the command buffer and put it back into the recording state.
vkResetCommandBuffer(command_buffer, 0);
@@ -922,10 +936,9 @@ void TextureCache::ConvertTextureCube(uint8_t* dest, const TextureInfo& src) {
}
}
bool TextureCache::UploadTexture2D(
VkCommandBuffer command_buffer,
std::shared_ptr<ui::vulkan::Fence> completion_fence, Texture* dest,
const TextureInfo& src) {
bool TextureCache::UploadTexture2D(VkCommandBuffer command_buffer,
VkFence completion_fence, Texture* dest,
const TextureInfo& src) {
#if FINE_GRAINED_DRAW_SCOPES
SCOPE_profile_cpu_f("gpu");
#endif // FINE_GRAINED_DRAW_SCOPES
@@ -1004,10 +1017,9 @@ bool TextureCache::UploadTexture2D(
return true;
}
bool TextureCache::UploadTextureCube(
VkCommandBuffer command_buffer,
std::shared_ptr<ui::vulkan::Fence> completion_fence, Texture* dest,
const TextureInfo& src) {
bool TextureCache::UploadTextureCube(VkCommandBuffer command_buffer,
VkFence completion_fence, Texture* dest,
const TextureInfo& src) {
assert_true(src.dimension == Dimension::kCube);
size_t unpack_length = src.output_length;
@@ -1083,8 +1095,7 @@ bool TextureCache::UploadTextureCube(
}
VkDescriptorSet TextureCache::PrepareTextureSet(
VkCommandBuffer command_buffer,
std::shared_ptr<ui::vulkan::Fence> completion_fence,
VkCommandBuffer command_buffer, VkFence completion_fence,
const std::vector<Shader::TextureBinding>& vertex_bindings,
const std::vector<Shader::TextureBinding>& pixel_bindings) {
// Clear state.
@@ -1140,8 +1151,7 @@ VkDescriptorSet TextureCache::PrepareTextureSet(
}
bool TextureCache::SetupTextureBindings(
VkCommandBuffer command_buffer,
std::shared_ptr<ui::vulkan::Fence> completion_fence,
VkCommandBuffer command_buffer, VkFence completion_fence,
UpdateSetInfo* update_set_info,
const std::vector<Shader::TextureBinding>& bindings) {
bool any_failed = false;
@@ -1158,10 +1168,10 @@ bool TextureCache::SetupTextureBindings(
return !any_failed;
}
bool TextureCache::SetupTextureBinding(
VkCommandBuffer command_buffer,
std::shared_ptr<ui::vulkan::Fence> completion_fence,
UpdateSetInfo* update_set_info, const Shader::TextureBinding& binding) {
bool TextureCache::SetupTextureBinding(VkCommandBuffer command_buffer,
VkFence completion_fence,
UpdateSetInfo* update_set_info,
const Shader::TextureBinding& binding) {
#if FINE_GRAINED_DRAW_SCOPES
SCOPE_profile_cpu_f("gpu");
#endif // FINE_GRAINED_DRAW_SCOPES
@@ -1246,7 +1256,7 @@ void TextureCache::ClearCache() {
void TextureCache::Scavenge() {
// Free unused descriptor sets
for (auto it = in_flight_sets_.begin(); it != in_flight_sets_.end();) {
if (vkGetFenceStatus(*device_, *it->second) == VK_SUCCESS) {
if (vkGetFenceStatus(*device_, it->second) == VK_SUCCESS) {
// We can free this one.
vkFreeDescriptorSets(*device_, descriptor_pool_, 1, &it->first);
it = in_flight_sets_.erase(it);