[Vulkan] Robustify error handling during initialization

This commit is contained in:
DrChat
2017-12-16 15:14:48 -06:00
parent 293878cd14
commit 49287579ff
13 changed files with 339 additions and 136 deletions

View File

@@ -27,19 +27,24 @@ constexpr VkDeviceSize kConstantRegisterUniformRange =
BufferCache::BufferCache(RegisterFile* register_file, Memory* memory,
ui::vulkan::VulkanDevice* device, size_t capacity)
: register_file_(register_file), memory_(memory), device_(*device) {
: register_file_(register_file), memory_(memory), device_(device) {
transient_buffer_ = std::make_unique<ui::vulkan::CircularBuffer>(
device,
device_,
VK_BUFFER_USAGE_UNIFORM_BUFFER_BIT | VK_BUFFER_USAGE_INDEX_BUFFER_BIT |
VK_BUFFER_USAGE_VERTEX_BUFFER_BIT,
capacity);
}
BufferCache::~BufferCache() { Shutdown(); }
VkResult BufferCache::Initialize() {
VkMemoryRequirements pool_reqs;
transient_buffer_->GetBufferMemoryRequirements(&pool_reqs);
gpu_memory_pool_ = device->AllocateMemory(pool_reqs);
gpu_memory_pool_ = device_->AllocateMemory(pool_reqs);
if (!transient_buffer_->Initialize(gpu_memory_pool_, 0)) {
assert_always();
VkResult status = transient_buffer_->Initialize(gpu_memory_pool_, 0);
if (status != VK_SUCCESS) {
return status;
}
// Descriptor pool used for all of our cached descriptors.
@@ -56,9 +61,11 @@ BufferCache::BufferCache(RegisterFile* register_file, Memory* memory,
pool_sizes[0].descriptorCount = 2;
descriptor_pool_info.poolSizeCount = 1;
descriptor_pool_info.pPoolSizes = pool_sizes;
auto err = vkCreateDescriptorPool(device_, &descriptor_pool_info, nullptr,
&descriptor_pool_);
CheckResult(err, "vkCreateDescriptorPool");
status = vkCreateDescriptorPool(*device_, &descriptor_pool_info, nullptr,
&descriptor_pool_);
if (status != VK_SUCCESS) {
return status;
}
// Create the descriptor set layout used for our uniform buffer.
// As it is a static binding that uses dynamic offsets during draws we can
@@ -83,14 +90,17 @@ BufferCache::BufferCache(RegisterFile* register_file, Memory* memory,
descriptor_set_layout_info.pNext = nullptr;
descriptor_set_layout_info.flags = 0;
VkDescriptorSetLayoutBinding uniform_bindings[] = {
vertex_uniform_binding, fragment_uniform_binding,
vertex_uniform_binding,
fragment_uniform_binding,
};
descriptor_set_layout_info.bindingCount =
static_cast<uint32_t>(xe::countof(uniform_bindings));
descriptor_set_layout_info.pBindings = uniform_bindings;
err = vkCreateDescriptorSetLayout(device_, &descriptor_set_layout_info,
nullptr, &descriptor_set_layout_);
CheckResult(err, "vkCreateDescriptorSetLayout");
status = vkCreateDescriptorSetLayout(*device_, &descriptor_set_layout_info,
nullptr, &descriptor_set_layout_);
if (status != VK_SUCCESS) {
return status;
}
// Create the descriptor we'll use for the uniform buffer.
// This is what we hand out to everyone (who then also needs to use our
@@ -101,9 +111,11 @@ BufferCache::BufferCache(RegisterFile* register_file, Memory* memory,
set_alloc_info.descriptorPool = descriptor_pool_;
set_alloc_info.descriptorSetCount = 1;
set_alloc_info.pSetLayouts = &descriptor_set_layout_;
err = vkAllocateDescriptorSets(device_, &set_alloc_info,
&transient_descriptor_set_);
CheckResult(err, "vkAllocateDescriptorSets");
status = vkAllocateDescriptorSets(*device_, &set_alloc_info,
&transient_descriptor_set_);
if (status != VK_SUCCESS) {
return status;
}
// Initialize descriptor set with our buffers.
VkDescriptorBufferInfo buffer_info;
@@ -132,18 +144,33 @@ BufferCache::BufferCache(RegisterFile* register_file, Memory* memory,
fragment_uniform_binding_write.descriptorType =
VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER_DYNAMIC;
fragment_uniform_binding_write.pBufferInfo = &buffer_info;
vkUpdateDescriptorSets(device_, 2, descriptor_writes, 0, nullptr);
vkUpdateDescriptorSets(*device_, 2, descriptor_writes, 0, nullptr);
return VK_SUCCESS;
}
BufferCache::~BufferCache() {
vkFreeDescriptorSets(device_, descriptor_pool_, 1,
&transient_descriptor_set_);
vkDestroyDescriptorSetLayout(device_, descriptor_set_layout_, nullptr);
vkDestroyDescriptorPool(device_, descriptor_pool_, nullptr);
void BufferCache::Shutdown() {
if (transient_descriptor_set_) {
vkFreeDescriptorSets(*device_, descriptor_pool_, 1,
&transient_descriptor_set_);
transient_descriptor_set_ = nullptr;
}
if (descriptor_set_layout_) {
vkDestroyDescriptorSetLayout(*device_, descriptor_set_layout_, nullptr);
descriptor_set_layout_ = nullptr;
}
if (descriptor_pool_) {
vkDestroyDescriptorPool(*device_, descriptor_pool_, nullptr);
descriptor_pool_ = nullptr;
}
transient_buffer_->Shutdown();
if (gpu_memory_pool_) {
vkFreeMemory(device_, gpu_memory_pool_, nullptr);
vkFreeMemory(*device_, gpu_memory_pool_, nullptr);
gpu_memory_pool_ = nullptr;
}
}
@@ -416,7 +443,7 @@ void BufferCache::Flush(VkCommandBuffer command_buffer) {
dirty_range.memory = transient_buffer_->gpu_memory();
dirty_range.offset = 0;
dirty_range.size = transient_buffer_->capacity();
vkFlushMappedMemoryRanges(device_, 1, &dirty_range);
vkFlushMappedMemoryRanges(*device_, 1, &dirty_range);
}
void BufferCache::InvalidateCache() { transient_cache_.clear(); }