[Vulkan] Robustify error handling during initialization

This commit is contained in:
DrChat
2017-12-16 15:14:48 -06:00
parent 293878cd14
commit 49287579ff
13 changed files with 339 additions and 136 deletions

View File

@@ -33,11 +33,20 @@ using xe::ui::vulkan::CheckResult;
#include "xenia/gpu/vulkan/shaders/bin/quad_list_geom.h"
#include "xenia/gpu/vulkan/shaders/bin/rect_list_geom.h"
PipelineCache::PipelineCache(
RegisterFile* register_file, ui::vulkan::VulkanDevice* device,
VkDescriptorSetLayout uniform_descriptor_set_layout,
VkDescriptorSetLayout texture_descriptor_set_layout)
PipelineCache::PipelineCache(RegisterFile* register_file,
ui::vulkan::VulkanDevice* device)
: register_file_(register_file), device_(*device) {
// We can also use the GLSL translator with a Vulkan dialect.
shader_translator_.reset(new SpirvShaderTranslator());
}
PipelineCache::~PipelineCache() { Shutdown(); }
VkResult PipelineCache::Initialize(
VkDescriptorSetLayout uniform_descriptor_set_layout,
VkDescriptorSetLayout texture_descriptor_set_layout) {
VkResult status;
// Initialize the shared driver pipeline cache.
// We'll likely want to serialize this and reuse it, if that proves to be
// useful. If the shaders are expensive and this helps we could do it per
@@ -48,9 +57,11 @@ PipelineCache::PipelineCache(
pipeline_cache_info.flags = 0;
pipeline_cache_info.initialDataSize = 0;
pipeline_cache_info.pInitialData = nullptr;
auto err = vkCreatePipelineCache(device_, &pipeline_cache_info, nullptr,
&pipeline_cache_);
CheckResult(err, "vkCreatePipelineCache");
status = vkCreatePipelineCache(device_, &pipeline_cache_info, nullptr,
&pipeline_cache_);
if (status != VK_SUCCESS) {
return status;
}
// Descriptors used by the pipelines.
// These are the only ones we can ever bind.
@@ -82,9 +93,11 @@ PipelineCache::PipelineCache(
pipeline_layout_info.pushConstantRangeCount =
static_cast<uint32_t>(xe::countof(push_constant_ranges));
pipeline_layout_info.pPushConstantRanges = push_constant_ranges;
err = vkCreatePipelineLayout(*device, &pipeline_layout_info, nullptr,
&pipeline_layout_);
CheckResult(err, "vkCreatePipelineLayout");
status = vkCreatePipelineLayout(device_, &pipeline_layout_info, nullptr,
&pipeline_layout_);
if (status != VK_SUCCESS) {
return status;
}
// Initialize our shared geometry shaders.
// These will be used as needed to emulate primitive types Vulkan doesn't
@@ -97,34 +110,48 @@ PipelineCache::PipelineCache(
static_cast<uint32_t>(sizeof(line_quad_list_geom));
shader_module_info.pCode =
reinterpret_cast<const uint32_t*>(line_quad_list_geom);
err = vkCreateShaderModule(device_, &shader_module_info, nullptr,
&geometry_shaders_.line_quad_list);
CheckResult(err, "vkCreateShaderModule");
status = vkCreateShaderModule(device_, &shader_module_info, nullptr,
&geometry_shaders_.line_quad_list);
if (status != VK_SUCCESS) {
return status;
}
shader_module_info.codeSize = static_cast<uint32_t>(sizeof(point_list_geom));
shader_module_info.pCode = reinterpret_cast<const uint32_t*>(point_list_geom);
err = vkCreateShaderModule(device_, &shader_module_info, nullptr,
&geometry_shaders_.point_list);
CheckResult(err, "vkCreateShaderModule");
status = vkCreateShaderModule(device_, &shader_module_info, nullptr,
&geometry_shaders_.point_list);
if (status != VK_SUCCESS) {
return status;
}
shader_module_info.codeSize = static_cast<uint32_t>(sizeof(quad_list_geom));
shader_module_info.pCode = reinterpret_cast<const uint32_t*>(quad_list_geom);
err = vkCreateShaderModule(device_, &shader_module_info, nullptr,
&geometry_shaders_.quad_list);
CheckResult(err, "vkCreateShaderModule");
status = vkCreateShaderModule(device_, &shader_module_info, nullptr,
&geometry_shaders_.quad_list);
if (status != VK_SUCCESS) {
return status;
}
shader_module_info.codeSize = static_cast<uint32_t>(sizeof(rect_list_geom));
shader_module_info.pCode = reinterpret_cast<const uint32_t*>(rect_list_geom);
err = vkCreateShaderModule(device_, &shader_module_info, nullptr,
&geometry_shaders_.rect_list);
CheckResult(err, "vkCreateShaderModule");
status = vkCreateShaderModule(device_, &shader_module_info, nullptr,
&geometry_shaders_.rect_list);
if (status != VK_SUCCESS) {
return status;
}
shader_module_info.codeSize = static_cast<uint32_t>(sizeof(dummy_frag));
shader_module_info.pCode = reinterpret_cast<const uint32_t*>(dummy_frag);
err = vkCreateShaderModule(device_, &shader_module_info, nullptr,
&dummy_pixel_shader_);
status = vkCreateShaderModule(device_, &shader_module_info, nullptr,
&dummy_pixel_shader_);
if (status != VK_SUCCESS) {
return status;
}
// We can also use the GLSL translator with a Vulkan dialect.
shader_translator_.reset(new SpirvShaderTranslator());
return VK_SUCCESS;
}
PipelineCache::~PipelineCache() {
void PipelineCache::Shutdown() {
// Destroy all pipelines.
for (auto it : cached_pipelines_) {
vkDestroyPipeline(device_, it.second, nullptr);
@@ -132,14 +159,35 @@ PipelineCache::~PipelineCache() {
cached_pipelines_.clear();
// Destroy geometry shaders.
vkDestroyShaderModule(device_, geometry_shaders_.line_quad_list, nullptr);
vkDestroyShaderModule(device_, geometry_shaders_.point_list, nullptr);
vkDestroyShaderModule(device_, geometry_shaders_.quad_list, nullptr);
vkDestroyShaderModule(device_, geometry_shaders_.rect_list, nullptr);
vkDestroyShaderModule(device_, dummy_pixel_shader_, nullptr);
if (geometry_shaders_.line_quad_list) {
vkDestroyShaderModule(device_, geometry_shaders_.line_quad_list, nullptr);
geometry_shaders_.line_quad_list = nullptr;
}
if (geometry_shaders_.point_list) {
vkDestroyShaderModule(device_, geometry_shaders_.point_list, nullptr);
geometry_shaders_.point_list = nullptr;
}
if (geometry_shaders_.quad_list) {
vkDestroyShaderModule(device_, geometry_shaders_.quad_list, nullptr);
geometry_shaders_.quad_list = nullptr;
}
if (geometry_shaders_.rect_list) {
vkDestroyShaderModule(device_, geometry_shaders_.rect_list, nullptr);
geometry_shaders_.rect_list = nullptr;
}
if (dummy_pixel_shader_) {
vkDestroyShaderModule(device_, dummy_pixel_shader_, nullptr);
dummy_pixel_shader_ = nullptr;
}
vkDestroyPipelineLayout(device_, pipeline_layout_, nullptr);
vkDestroyPipelineCache(device_, pipeline_cache_, nullptr);
if (pipeline_layout_) {
vkDestroyPipelineLayout(device_, pipeline_layout_, nullptr);
pipeline_layout_ = nullptr;
}
if (pipeline_cache_) {
vkDestroyPipelineCache(device_, pipeline_cache_, nullptr);
pipeline_cache_ = nullptr;
}
// Destroy all shaders.
for (auto it : shader_map_) {
@@ -334,20 +382,20 @@ void PipelineCache::DumpShaderDisasmNV(
pipeline_cache_info.flags = 0;
pipeline_cache_info.initialDataSize = 0;
pipeline_cache_info.pInitialData = nullptr;
auto err = vkCreatePipelineCache(device_, &pipeline_cache_info, nullptr,
&dummy_pipeline_cache);
CheckResult(err, "vkCreatePipelineCache");
auto status = vkCreatePipelineCache(device_, &pipeline_cache_info, nullptr,
&dummy_pipeline_cache);
CheckResult(status, "vkCreatePipelineCache");
// Create a pipeline on the dummy cache and dump it.
VkPipeline dummy_pipeline;
err = vkCreateGraphicsPipelines(device_, dummy_pipeline_cache, 1,
&pipeline_info, nullptr, &dummy_pipeline);
status = vkCreateGraphicsPipelines(device_, dummy_pipeline_cache, 1,
&pipeline_info, nullptr, &dummy_pipeline);
std::vector<uint8_t> pipeline_data;
size_t data_size = 0;
err = vkGetPipelineCacheData(device_, dummy_pipeline_cache, &data_size,
nullptr);
if (err == VK_SUCCESS) {
status = vkGetPipelineCacheData(device_, dummy_pipeline_cache, &data_size,
nullptr);
if (status == VK_SUCCESS) {
pipeline_data.resize(data_size);
vkGetPipelineCacheData(device_, dummy_pipeline_cache, &data_size,
pipeline_data.data());