Fixing alpha testing.
This commit is contained in:
@@ -253,16 +253,18 @@ bool GL4Shader::PreparePixelShader(
|
||||
"layout(location = 0) out vec4 oC[4];\n"
|
||||
"void processFragment(const in StateData state);\n"
|
||||
"void applyAlphaTest(int alpha_func, float alpha_ref) {\n"
|
||||
" bool passes = false;\n"
|
||||
" switch (alpha_func) {\n"
|
||||
" case 0: discard;\n"
|
||||
" case 1: if (oC[0].a < alpha_ref) discard; break;\n"
|
||||
" case 2: if (oC[0].a == alpha_ref) discard; break;\n"
|
||||
" case 3: if (oC[0].a <= alpha_ref) discard; break;\n"
|
||||
" case 4: if (oC[0].a > alpha_ref) discard; break;\n"
|
||||
" case 5: if (oC[0].a != alpha_ref) discard; break;\n"
|
||||
" case 6: if (oC[0].a >= alpha_ref) discard; break;\n"
|
||||
" case 7: break;\n"
|
||||
" case 0: break;\n"
|
||||
" case 1: if (oC[0].a < alpha_ref) passes = true; break;\n"
|
||||
" case 2: if (oC[0].a == alpha_ref) passes = true; break;\n"
|
||||
" case 3: if (oC[0].a <= alpha_ref) passes = true; break;\n"
|
||||
" case 4: if (oC[0].a > alpha_ref) passes = true; break;\n"
|
||||
" case 5: if (oC[0].a != alpha_ref) passes = true; break;\n"
|
||||
" case 6: if (oC[0].a >= alpha_ref) passes = true; break;\n"
|
||||
" case 7: passes = true; break;\n"
|
||||
" };\n"
|
||||
" if (!passes) discard;\n"
|
||||
"}\n"
|
||||
"void main() {\n" +
|
||||
" const StateData state = states[draw_id];\n"
|
||||
|
||||
Reference in New Issue
Block a user