Moving debugger.
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105
src/xenia/debug/debugger.h
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105
src/xenia/debug/debugger.h
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/**
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******************************************************************************
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* Xenia : Xbox 360 Emulator Research Project *
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******************************************************************************
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* Copyright 2013 Ben Vanik. All rights reserved. *
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* Released under the BSD license - see LICENSE in the root for more details. *
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******************************************************************************
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*/
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#ifndef XENIA_DEBUG_DEBUGGER_H_
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#define XENIA_DEBUG_DEBUGGER_H_
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#include <map>
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#include <mutex>
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#include <string>
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#include <unordered_map>
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#include "xenia/base/delegate.h"
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#include "xenia/cpu/thread_state.h"
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#include "xenia/debug/breakpoint.h"
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namespace xe {
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namespace cpu {
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class Function;
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class FunctionInfo;
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class Processor;
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} // namespace cpu
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} // namespace xe
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namespace xe {
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namespace debug {
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class Debugger;
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class DebugEvent {
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public:
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DebugEvent(Debugger* debugger) : debugger_(debugger) {}
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virtual ~DebugEvent() = default;
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Debugger* debugger() const { return debugger_; }
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protected:
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Debugger* debugger_;
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};
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class BreakpointHitEvent : public DebugEvent {
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public:
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BreakpointHitEvent(Debugger* debugger, cpu::ThreadState* thread_state,
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Breakpoint* breakpoint)
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: DebugEvent(debugger),
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thread_state_(thread_state),
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breakpoint_(breakpoint) {}
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~BreakpointHitEvent() override = default;
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cpu::ThreadState* thread_state() const { return thread_state_; }
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Breakpoint* breakpoint() const { return breakpoint_; }
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protected:
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cpu::ThreadState* thread_state_;
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Breakpoint* breakpoint_;
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};
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class Debugger {
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public:
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Debugger(cpu::Processor* processor);
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~Debugger();
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cpu::Processor* processor() const { return processor_; }
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int SuspendAllThreads(uint32_t timeout_ms = UINT_MAX);
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int ResumeThread(uint32_t thread_id);
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int ResumeAllThreads(bool force = false);
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void ForEachThread(std::function<void(cpu::ThreadState*)> callback);
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int AddBreakpoint(Breakpoint* breakpoint);
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int RemoveBreakpoint(Breakpoint* breakpoint);
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void FindBreakpoints(uint32_t address,
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std::vector<Breakpoint*>& out_breakpoints);
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// TODO(benvanik): utility functions for modification (make function ignored,
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// etc).
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void OnThreadCreated(cpu::ThreadState* thread_state);
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void OnThreadDestroyed(cpu::ThreadState* thread_state);
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void OnFunctionDefined(cpu::FunctionInfo* symbol_info,
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cpu::Function* function);
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void OnBreakpointHit(cpu::ThreadState* thread_state, Breakpoint* breakpoint);
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public:
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Delegate<BreakpointHitEvent> breakpoint_hit;
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private:
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cpu::Processor* processor_;
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std::mutex threads_lock_;
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std::unordered_map<uint32_t, cpu::ThreadState*> threads_;
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std::mutex breakpoints_lock_;
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std::multimap<uint32_t, Breakpoint*> breakpoints_;
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};
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} // namespace debug
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} // namespace xe
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#endif // XENIA_DEBUG_DEBUGGER_H_
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