Real modules and threads (mostly).
Need events/waiting to get proper launch thread behavior.
This commit is contained in:
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include/xenia/kernel/xbox.h
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92
include/xenia/kernel/xbox.h
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/**
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******************************************************************************
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* Xenia : Xbox 360 Emulator Research Project *
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******************************************************************************
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* Copyright 2013 Ben Vanik. All rights reserved. *
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* Released under the BSD license - see LICENSE in the root for more details. *
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******************************************************************************
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*/
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#ifndef XENIA_KERNEL_XBOX_H_
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#define XENIA_KERNEL_XBOX_H_
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#include <xenia/common.h>
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#include <xenia/core.h>
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namespace xe {
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namespace kernel {
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typedef uint32_t X_HANDLE;
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#define X_INVALID_HANDLE_VALUE ((X_HANDLE)-1)
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// NT_STATUS (STATUS_*)
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// http://msdn.microsoft.com/en-us/library/cc704588.aspx
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// Adding as needed.
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typedef uint32_t X_STATUS;
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#define XFAILED(s) (s & X_STATUS_UNSUCCESSFUL)
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#define XSUCCEEDED(s) !XFAILED(s)
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#define X_STATUS_SUCCESS ((uint32_t)0x00000000L)
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#define X_STATUS_UNSUCCESSFUL ((uint32_t)0xC0000001L)
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#define X_STATUS_NOT_IMPLEMENTED ((uint32_t)0xC0000002L)
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#define X_STATUS_ACCESS_VIOLATION ((uint32_t)0xC0000005L)
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#define X_STATUS_INVALID_HANDLE ((uint32_t)0xC0000008L)
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#define X_STATUS_INVALID_PARAMETER ((uint32_t)0xC000000DL)
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#define X_STATUS_NO_MEMORY ((uint32_t)0xC0000017L)
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#define X_STATUS_ALREADY_COMMITTED ((uint32_t)0xC0000021L)
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#define X_STATUS_ACCESS_DENIED ((uint32_t)0xC0000022L)
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#define X_STATUS_BUFFER_TOO_SMALL ((uint32_t)0xC0000023L)
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#define X_STATUS_OBJECT_TYPE_MISMATCH ((uint32_t)0xC0000024L)
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#define X_STATUS_INVALID_PAGE_PROTECTION ((uint32_t)0xC0000045L)
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// MEM_*, used by NtAllocateVirtualMemory
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#define X_MEM_COMMIT 0x00001000
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#define X_MEM_RESERVE 0x00002000
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#define X_MEM_DECOMMIT 0x00004000
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#define X_MEM_RELEASE 0x00008000
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#define X_MEM_FREE 0x00010000
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#define X_MEM_PRIVATE 0x00020000
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#define X_MEM_RESET 0x00080000
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#define X_MEM_TOP_DOWN 0x00100000
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#define X_MEM_NOZERO 0x00800000
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#define X_MEM_LARGE_PAGES 0x20000000
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#define X_MEM_HEAP 0x40000000
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#define X_MEM_16MB_PAGES 0x80000000 // from Valve SDK
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// PAGE_*, used by NtAllocateVirtualMemory
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#define X_PAGE_NOACCESS 0x00000001
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#define X_PAGE_READONLY 0x00000002
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#define X_PAGE_READWRITE 0x00000004
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#define X_PAGE_WRITECOPY 0x00000008
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#define X_PAGE_EXECUTE 0x00000010
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#define X_PAGE_EXECUTE_READ 0x00000020
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#define X_PAGE_EXECUTE_READWRITE 0x00000040
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#define X_PAGE_EXECUTE_WRITECOPY 0x00000080
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#define X_PAGE_GUARD 0x00000100
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#define X_PAGE_NOCACHE 0x00000200
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#define X_PAGE_WRITECOMBINE 0x00000400
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// (?), used by KeGetCurrentProcessType
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#define X_PROCTYPE_IDLE 0
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#define X_PROCTYPE_USER 1
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#define X_PROCTYPE_SYSTEM 2
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// Thread enums.
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#define X_CREATE_SUSPENDED 0x00000004
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// TLS specials.
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#define X_TLS_OUT_OF_INDEXES UINT32_MAX // (-1)
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} // namespace kernel
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} // namespace xe
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#endif // XENIA_KERNEL_XBOX_H_
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