A probably-working register allocator.
This commit is contained in:
@@ -15,8 +15,9 @@
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#include <alloy/compiler/passes/context_promotion_pass.h>
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#include <alloy/compiler/passes/data_flow_analysis_pass.h>
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#include <alloy/compiler/passes/dead_code_elimination_pass.h>
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//#include <alloy/compiler/passes/dead_store_elimination_pass.h>
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#include <alloy/compiler/passes/finalization_pass.h>
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//#include <alloy/compiler/passes/dead_store_elimination_pass.h>
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#include <alloy/compiler/passes/register_allocation_pass.h>
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#include <alloy/compiler/passes/simplification_pass.h>
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#include <alloy/compiler/passes/validation_pass.h>
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#include <alloy/compiler/passes/value_reduction_pass.h>
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@@ -137,5 +138,42 @@
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// store_context +302, v5
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// branch_true v5, ...
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//
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// - X86Canonicalization
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// For various opcodes add copies/commute the arguments to match x86
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// operand semantics. This makes code generation easier and if done
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// before register allocation can prevent a lot of extra shuffling in
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// the emitted code.
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//
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// Example:
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// <block0>:
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// v0 = ...
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// v1 = ...
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// v2 = add v0, v1 <-- v1 now unused
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// Becomes:
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// v0 = ...
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// v1 = ...
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// v1 = add v1, v0 <-- src1 = dest/src, so reuse for both
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// by commuting and setting dest = src1
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//
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// - RegisterAllocation
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// Given a machine description (register classes, counts) run over values
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// and assign them to registers, adding spills as needed. It should be
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// possible to directly emit code from this form.
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//
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// Example:
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// <block0>:
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// v0 = load_context +0
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// v1 = load_context +1
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// v0 = add v0, v1
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// ...
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// v2 = mul v0, v1
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// Becomes:
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// reg0 = load_context +0
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// reg1 = load_context +1
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// reg2 = add reg0, reg1
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// store_local +123, reg2 <-- spill inserted
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// ...
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// reg0 = load_local +123 <-- load inserted
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// reg0 = mul reg0, reg1
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#endif // ALLOY_COMPILER_COMPILER_PASSES_H_
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@@ -41,19 +41,21 @@ int ControlFlowAnalysisPass::Run(HIRBuilder* builder) {
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// Add edges.
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auto block = builder->first_block();
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while (block) {
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auto instr = block->instr_head;
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auto instr = block->instr_tail;
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while (instr) {
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if (instr->opcode->flags & OPCODE_FLAG_BRANCH) {
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if (instr->opcode == &OPCODE_BRANCH_info) {
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auto label = instr->src1.label;
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builder->AddEdge(block, label->block, Edge::UNCONDITIONAL);
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break;
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} else if (instr->opcode == &OPCODE_BRANCH_TRUE_info ||
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instr->opcode == &OPCODE_BRANCH_FALSE_info) {
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auto label = instr->src2.label;
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builder->AddEdge(block, label->block, 0);
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break;
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}
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}
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instr = instr->next;
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instr = instr->prev;
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}
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block = block->next;
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}
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471
src/alloy/compiler/passes/register_allocation_pass.cc
Normal file
471
src/alloy/compiler/passes/register_allocation_pass.cc
Normal file
@@ -0,0 +1,471 @@
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/**
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******************************************************************************
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* Xenia : Xbox 360 Emulator Research Project *
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******************************************************************************
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* Copyright 2014 Ben Vanik. All rights reserved. *
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* Released under the BSD license - see LICENSE in the root for more details. *
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******************************************************************************
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*/
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#include <alloy/compiler/passes/register_allocation_pass.h>
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using namespace alloy;
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using namespace alloy::backend;
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using namespace alloy::compiler;
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using namespace alloy::compiler::passes;
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using namespace alloy::hir;
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struct RegisterAllocationPass::Interval {
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uint32_t start_ordinal;
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uint32_t end_ordinal;
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Value* value;
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RegisterFreeUntilSet* free_until_set;
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// TODO(benvanik): reduce to offsets in arena?
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struct Interval* next;
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struct Interval* prev;
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void AddToList(Interval** list_head) {
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auto list_next = *list_head;
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this->next = list_next;
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if (list_next) {
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list_next->prev = this;
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}
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*list_head = this;
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}
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void InsertIntoList(Interval** list_head) {
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auto it = *list_head;
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while (it) {
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if (it->start_ordinal > this->start_ordinal) {
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// Went too far. Insert before this interval.
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this->prev = it->prev;
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this->next = it;
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if (it->prev) {
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it->prev->next = this;
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} else {
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*list_head = this;
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}
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it->prev = this;
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return;
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}
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if (!it->next) {
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// None found, add at tail.
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it->next = this;
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this->prev = it;
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return;
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}
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it = it->next;
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}
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}
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void RemoveFromList(Interval** list_head) {
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if (this->next) {
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this->next->prev = this->prev;
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}
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if (this->prev) {
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this->prev->next = this->next;
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} else {
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*list_head = this->next;
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}
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this->next = this->prev = NULL;
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}
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};
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struct RegisterAllocationPass::Intervals {
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Interval* unhandled;
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Interval* active;
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Interval* handled;
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};
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RegisterAllocationPass::RegisterAllocationPass(
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const MachineInfo* machine_info) :
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machine_info_(machine_info),
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CompilerPass() {
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// Initialize register sets. The values of these will be
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// cleared before use, so just the structure is required.
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auto mi_sets = machine_info->register_sets;
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xe_zero_struct(&free_until_sets_, sizeof(free_until_sets_));
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uint32_t n = 0;
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while (mi_sets[n].count) {
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auto& mi_set = mi_sets[n];
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auto free_until_set = new RegisterFreeUntilSet();
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free_until_sets_.all_sets[n] = free_until_set;
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free_until_set->count = mi_set.count;
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free_until_set->set = &mi_set;
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if (mi_set.types & MachineInfo::RegisterSet::INT_TYPES) {
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free_until_sets_.int_set = free_until_set;
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}
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if (mi_set.types & MachineInfo::RegisterSet::FLOAT_TYPES) {
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free_until_sets_.float_set = free_until_set;
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}
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if (mi_set.types & MachineInfo::RegisterSet::VEC_TYPES) {
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free_until_sets_.vec_set = free_until_set;
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}
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n++;
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}
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}
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RegisterAllocationPass::~RegisterAllocationPass() {
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for (size_t n = 0; n < XECOUNT(free_until_sets_.all_sets); n++) {
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if (!free_until_sets_.all_sets[n]) {
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break;
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}
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delete free_until_sets_.all_sets[n];
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}
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}
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int RegisterAllocationPass::Run(HIRBuilder* builder) {
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// A (probably broken) implementation of a linear scan register allocator
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// that operates directly on SSA form:
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// http://www.christianwimmer.at/Publications/Wimmer10a/Wimmer10a.pdf
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//
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// Requirements:
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// - SSA form (single definition for variables)
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// - block should be in linear order:
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// - dominators *should* come before (a->b->c)
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// - loop block sequences *should not* have intervening non-loop blocks
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auto arena = scratch_arena();
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// Renumber everything.
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uint32_t block_ordinal = 0;
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uint32_t instr_ordinal = 0;
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auto block = builder->first_block();
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while (block) {
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// Sequential block ordinals.
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block->ordinal = block_ordinal++;
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auto instr = block->instr_head;
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while (instr) {
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// Sequential global instruction ordinals.
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instr->ordinal = instr_ordinal++;
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instr = instr->next;
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}
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block = block->next;
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}
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// Compute all liveness ranges by walking forward through all
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// blocks/instructions and checking the last use of each value. This lets
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// us know the exact order in (block#,instr#) form, which is then used to
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// setup the range.
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// TODO(benvanik): ideally we would have a list of all values and not have
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// to keep walking instructions over and over.
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Interval* prev_interval = NULL;
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Interval* head_interval = NULL;
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block = builder->first_block();
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while (block) {
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auto instr = block->instr_head;
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while (instr) {
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// Compute last-use for the dest value.
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// Since we know all values of importance must be defined, we can avoid
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// having to check every value and just look at dest.
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const OpcodeInfo* info = instr->opcode;
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if (GET_OPCODE_SIG_TYPE_DEST(info->signature) == OPCODE_SIG_TYPE_V) {
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auto v = instr->dest;
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if (!v->last_use) {
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ComputeLastUse(v);
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}
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// Add interval.
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auto interval = arena->Alloc<Interval>();
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interval->start_ordinal = instr->ordinal;
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interval->end_ordinal = v->last_use ?
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v->last_use->ordinal : v->def->ordinal;
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interval->value = v;
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interval->next = NULL;
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interval->prev = prev_interval;
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if (prev_interval) {
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prev_interval->next = interval;
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} else {
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head_interval = interval;
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}
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prev_interval = interval;
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// Grab register set to use.
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// We do this now so it's only once per interval, and it makes it easy
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// to only compare intervals that overlap their sets.
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if (v->type <= INT64_TYPE) {
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interval->free_until_set = free_until_sets_.int_set;
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} else if (v->type <= FLOAT64_TYPE) {
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interval->free_until_set = free_until_sets_.float_set;
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} else {
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interval->free_until_set = free_until_sets_.vec_set;
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}
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}
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instr = instr->next;
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}
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block = block->next;
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}
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// Now have a sorted list of intervals, minus their ending ordinals.
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Intervals intervals;
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intervals.unhandled = head_interval;
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intervals.active = intervals.handled = NULL;
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while (intervals.unhandled) {
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// Get next unhandled interval.
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auto current = intervals.unhandled;
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intervals.unhandled = intervals.unhandled->next;
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current->RemoveFromList(&intervals.unhandled);
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// Check for intervals in active that are handled or inactive.
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auto it = intervals.active;
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while (it) {
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auto next = it->next;
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if (it->end_ordinal <= current->start_ordinal) {
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// Move from active to handled.
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it->RemoveFromList(&intervals.active);
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it->AddToList(&intervals.handled);
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}
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it = next;
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}
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// Find a register for current.
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if (!TryAllocateFreeReg(current, intervals)) {
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// Failed, spill.
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AllocateBlockedReg(builder, current, intervals);
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}
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if (current->value->reg.index!= -1) {
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// Add current to active.
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current->AddToList(&intervals.active);
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}
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}
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return 0;
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}
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void RegisterAllocationPass::ComputeLastUse(Value* value) {
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// TODO(benvanik): compute during construction?
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// Note that this list isn't sorted (unfortunately), so we have to scan
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// them all.
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uint32_t max_ordinal = 0;
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Value::Use* last_use = NULL;
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auto use = value->use_head;
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while (use) {
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if (!last_use || use->instr->ordinal >= max_ordinal) {
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last_use = use;
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max_ordinal = use->instr->ordinal;
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}
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use = use->next;
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}
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value->last_use = last_use ? last_use->instr : NULL;
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}
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bool RegisterAllocationPass::TryAllocateFreeReg(
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Interval* current, Intervals& intervals) {
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// Reset all registers in the set to unused.
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auto free_until_set = current->free_until_set;
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for (uint32_t n = 0; n < free_until_set->count; n++) {
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free_until_set->pos[n] = -1;
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}
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// Mark all active registers as used.
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// TODO(benvanik): keep some kind of bitvector so that this is instant?
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auto it = intervals.active;
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while (it) {
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if (it->free_until_set == free_until_set) {
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free_until_set->pos[it->value->reg.index] = 0;
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}
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it = it->next;
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}
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uint32_t max_pos = 0;
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for (uint32_t n = 0; n < free_until_set->count; n++) {
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if (max_pos == -1) {
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max_pos = n;
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} else {
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if (free_until_set->pos[n] > free_until_set->pos[max_pos]) {
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max_pos = n;
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}
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}
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}
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if (!free_until_set->pos[max_pos]) {
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// No register available without spilling.
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return false;
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}
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if (current->end_ordinal < free_until_set->pos[max_pos]) {
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// Register available for the whole interval.
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current->value->reg.set = free_until_set->set;
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current->value->reg.index = max_pos;
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} else {
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// Register available for the first part of the interval.
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// Split the interval at where it hits the next one.
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//current->value->reg = max_pos;
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//SplitRange(current, free_until_set->pos[max_pos]);
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// TODO(benvanik): actually split -- for now we just spill.
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return false;
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}
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return true;
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}
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void RegisterAllocationPass::AllocateBlockedReg(
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HIRBuilder* builder, Interval* current, Intervals& intervals) {
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auto free_until_set = current->free_until_set;
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// TODO(benvanik): smart heuristics.
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// wimmer AllocateBlockedReg has some stuff for deciding whether to
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// spill current or some other active interval - which we ignore.
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// Pick a random interval. Maybe the first. Sure.
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auto spill_interval = intervals.active;
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Value* spill_value = NULL;
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Instr* prev_use = NULL;
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Instr* next_use = NULL;
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while (spill_interval) {
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if (spill_interval->free_until_set != free_until_set ||
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spill_interval->start_ordinal == current->start_ordinal) {
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// Only interested in ones of the same register set.
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// We also ensure that ones at the same ordinal as us are ignored,
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// which can happen with multiple local inserts/etc.
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spill_interval = spill_interval->next;
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continue;
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}
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spill_value = spill_interval->value;
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// Find the uses right before/after current.
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auto use = spill_value->use_head;
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while (use) {
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if (use->instr->ordinal != -1) {
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if (use->instr->ordinal < current->start_ordinal) {
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if (!prev_use || prev_use->ordinal < use->instr->ordinal) {
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prev_use = use->instr;
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}
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} else if (use->instr->ordinal > current->start_ordinal) {
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if (!next_use || next_use->ordinal > use->instr->ordinal) {
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next_use = use->instr;
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}
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}
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}
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use = use->next;
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}
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if (!prev_use) {
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prev_use = spill_value->def;
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}
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if (prev_use->next == next_use) {
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// Uh, this interval is way too short.
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spill_interval = spill_interval->next;
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continue;
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}
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XEASSERT(prev_use->ordinal != -1);
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XEASSERTNOTNULL(next_use);
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break;
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}
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XEASSERT(spill_interval->free_until_set == free_until_set);
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// Find the real last use -- paired ops may require sequences to stay
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// intact. This is a bad design.
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auto prev_def_tail = prev_use;
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while (prev_def_tail &&
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prev_def_tail->opcode->flags & OPCODE_FLAG_PAIRED_PREV) {
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prev_def_tail = prev_def_tail->prev;
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}
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Value* new_value;
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uint32_t end_ordinal;
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if (spill_value->local_slot) {
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// Value is already assigned a slot, so load from that.
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// We can then split the interval right after the previous use to
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// before the next use.
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// Update the last use of the spilled interval/value.
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end_ordinal = spill_interval->end_ordinal;
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spill_interval->end_ordinal = current->start_ordinal;//prev_def_tail->ordinal;
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XEASSERT(end_ordinal != -1);
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XEASSERT(spill_interval->end_ordinal != -1);
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// Insert a load right before the next use.
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new_value = builder->LoadLocal(spill_value->local_slot);
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builder->last_instr()->MoveBefore(next_use);
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// Update last use info.
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new_value->last_use = spill_value->last_use;
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spill_value->last_use = prev_use;
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} else {
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// Allocate a local slot.
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spill_value->local_slot = builder->AllocLocal(spill_value->type);
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// Insert a spill right after the def.
|
||||
builder->StoreLocal(spill_value->local_slot, spill_value);
|
||||
auto spill_store = builder->last_instr();
|
||||
spill_store->MoveBefore(prev_def_tail->next);
|
||||
|
||||
// Update last use of spilled interval/value.
|
||||
end_ordinal = spill_interval->end_ordinal;
|
||||
spill_interval->end_ordinal = current->start_ordinal;//prev_def_tail->ordinal;
|
||||
XEASSERT(end_ordinal != -1);
|
||||
XEASSERT(spill_interval->end_ordinal != -1);
|
||||
|
||||
// Insert a load right before the next use.
|
||||
new_value = builder->LoadLocal(spill_value->local_slot);
|
||||
builder->last_instr()->MoveBefore(next_use);
|
||||
|
||||
// Update last use info.
|
||||
new_value->last_use = spill_value->last_use;
|
||||
spill_value->last_use = spill_store;
|
||||
}
|
||||
|
||||
// Reuse the same local slot. Hooray SSA.
|
||||
new_value->local_slot = spill_value->local_slot;
|
||||
|
||||
// Rename all future uses to that loaded value.
|
||||
auto use = spill_value->use_head;
|
||||
while (use) {
|
||||
// TODO(benvanik): keep use list sorted so we don't have to do this.
|
||||
if (use->instr->ordinal <= spill_interval->end_ordinal ||
|
||||
use->instr->ordinal == -1) {
|
||||
use = use->next;
|
||||
continue;
|
||||
}
|
||||
auto next = use->next;
|
||||
auto instr = use->instr;
|
||||
uint32_t signature = instr->opcode->signature;
|
||||
if (GET_OPCODE_SIG_TYPE_SRC1(signature) == OPCODE_SIG_TYPE_V) {
|
||||
if (instr->src1.value == spill_value) {
|
||||
instr->set_src1(new_value);
|
||||
}
|
||||
}
|
||||
if (GET_OPCODE_SIG_TYPE_SRC2(signature) == OPCODE_SIG_TYPE_V) {
|
||||
if (instr->src2.value == spill_value) {
|
||||
instr->set_src2(new_value);
|
||||
}
|
||||
}
|
||||
if (GET_OPCODE_SIG_TYPE_SRC3(signature) == OPCODE_SIG_TYPE_V) {
|
||||
if (instr->src3.value == spill_value) {
|
||||
instr->set_src3(new_value);
|
||||
}
|
||||
}
|
||||
use = next;
|
||||
}
|
||||
|
||||
// Create new interval.
|
||||
auto arena = scratch_arena();
|
||||
auto new_interval = arena->Alloc<Interval>();
|
||||
new_interval->start_ordinal = new_value->def->ordinal;
|
||||
new_interval->end_ordinal = end_ordinal;
|
||||
new_interval->value = new_value;
|
||||
new_interval->next = NULL;
|
||||
new_interval->prev = NULL;
|
||||
if (new_value->type <= INT64_TYPE) {
|
||||
new_interval->free_until_set = free_until_sets_.int_set;
|
||||
} else if (new_value->type <= FLOAT64_TYPE) {
|
||||
new_interval->free_until_set = free_until_sets_.float_set;
|
||||
} else {
|
||||
new_interval->free_until_set = free_until_sets_.vec_set;
|
||||
}
|
||||
|
||||
// Remove the old interval from the active list, as it's been spilled.
|
||||
spill_interval->RemoveFromList(&intervals.active);
|
||||
spill_interval->AddToList(&intervals.handled);
|
||||
|
||||
// Insert interval into the right place in the list.
|
||||
// We know it's ahead of us.
|
||||
new_interval->InsertIntoList(&intervals.unhandled);
|
||||
|
||||
// TODO(benvanik): use the register we just freed?
|
||||
//current->value->reg.set = free_until_set->set;
|
||||
//current->value->reg.index = spill_interval->value->reg.index;
|
||||
bool allocated = TryAllocateFreeReg(current, intervals);
|
||||
XEASSERTTRUE(allocated);
|
||||
}
|
||||
60
src/alloy/compiler/passes/register_allocation_pass.h
Normal file
60
src/alloy/compiler/passes/register_allocation_pass.h
Normal file
@@ -0,0 +1,60 @@
|
||||
/**
|
||||
******************************************************************************
|
||||
* Xenia : Xbox 360 Emulator Research Project *
|
||||
******************************************************************************
|
||||
* Copyright 2014 Ben Vanik. All rights reserved. *
|
||||
* Released under the BSD license - see LICENSE in the root for more details. *
|
||||
******************************************************************************
|
||||
*/
|
||||
|
||||
#ifndef ALLOY_COMPILER_PASSES_REGISTER_ALLOCATION_PASS_H_
|
||||
#define ALLOY_COMPILER_PASSES_REGISTER_ALLOCATION_PASS_H_
|
||||
|
||||
#include <alloy/backend/machine_info.h>
|
||||
#include <alloy/compiler/compiler_pass.h>
|
||||
|
||||
|
||||
namespace alloy {
|
||||
namespace compiler {
|
||||
namespace passes {
|
||||
|
||||
|
||||
class RegisterAllocationPass : public CompilerPass {
|
||||
public:
|
||||
RegisterAllocationPass(const backend::MachineInfo* machine_info);
|
||||
virtual ~RegisterAllocationPass();
|
||||
|
||||
virtual int Run(hir::HIRBuilder* builder);
|
||||
|
||||
private:
|
||||
struct Interval;
|
||||
struct Intervals;
|
||||
void ComputeLastUse(hir::Value* value);
|
||||
bool TryAllocateFreeReg(Interval* current, Intervals& intervals);
|
||||
void AllocateBlockedReg(hir::HIRBuilder* builder,
|
||||
Interval* current, Intervals& intervals);
|
||||
|
||||
private:
|
||||
const backend::MachineInfo* machine_info_;
|
||||
|
||||
struct RegisterFreeUntilSet {
|
||||
uint32_t count;
|
||||
uint32_t pos[32];
|
||||
const backend::MachineInfo::RegisterSet* set;
|
||||
};
|
||||
struct RegisterFreeUntilSets {
|
||||
RegisterFreeUntilSet* int_set;
|
||||
RegisterFreeUntilSet* float_set;
|
||||
RegisterFreeUntilSet* vec_set;
|
||||
RegisterFreeUntilSet* all_sets[3];
|
||||
};
|
||||
RegisterFreeUntilSets free_until_sets_;
|
||||
};
|
||||
|
||||
|
||||
} // namespace passes
|
||||
} // namespace compiler
|
||||
} // namespace alloy
|
||||
|
||||
|
||||
#endif // ALLOY_COMPILER_PASSES_REGISTER_ALLOCATION_PASS_H_
|
||||
@@ -15,6 +15,8 @@
|
||||
'finalization_pass.h',
|
||||
#'dead_store_elimination_pass.cc',
|
||||
#'dead_store_elimination_pass.h',
|
||||
'register_allocation_pass.cc',
|
||||
'register_allocation_pass.h',
|
||||
'simplification_pass.cc',
|
||||
'simplification_pass.h',
|
||||
'validation_pass.cc',
|
||||
|
||||
Reference in New Issue
Block a user