[D3D12] Resolve shader and draw
This commit is contained in:
@@ -78,6 +78,8 @@ class TextureCache {
|
||||
void WriteSampler(uint32_t fetch_constant,
|
||||
D3D12_CPU_DESCRIPTOR_HANDLE handle);
|
||||
|
||||
static DXGI_FORMAT GetResolveDXGIFormat(TextureFormat format);
|
||||
|
||||
bool RequestSwapTexture(D3D12_CPU_DESCRIPTOR_HANDLE handle);
|
||||
|
||||
private:
|
||||
|
||||
Reference in New Issue
Block a user