[D3D12] Resolve shader and draw

This commit is contained in:
Triang3l
2018-08-24 22:40:22 +03:00
parent dd17cd3f9f
commit 4a747b3b81
8 changed files with 835 additions and 117 deletions

View File

@@ -78,6 +78,8 @@ class TextureCache {
void WriteSampler(uint32_t fetch_constant,
D3D12_CPU_DESCRIPTOR_HANDLE handle);
static DXGI_FORMAT GetResolveDXGIFormat(TextureFormat format);
bool RequestSwapTexture(D3D12_CPU_DESCRIPTOR_HANDLE handle);
private: