[GPU] Shader::HostVertexShaderType enum for domain shader types

This commit is contained in:
Triang3l
2020-04-06 00:03:23 +03:00
parent 8da8044771
commit 4b9f63cdf1
12 changed files with 492 additions and 443 deletions

View File

@@ -95,8 +95,7 @@ class D3D12CommandProcessor : public CommandProcessor {
// Finds or creates root signature for a pipeline.
ID3D12RootSignature* GetRootSignature(const D3D12Shader* vertex_shader,
const D3D12Shader* pixel_shader,
bool tessellated);
const D3D12Shader* pixel_shader);
ui::d3d12::UploadBufferPool* GetConstantBufferPool() const {
return constant_buffer_pool_.get();