[GPU] Shader::HostVertexShaderType enum for domain shader types
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@@ -95,8 +95,7 @@ class D3D12CommandProcessor : public CommandProcessor {
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// Finds or creates root signature for a pipeline.
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ID3D12RootSignature* GetRootSignature(const D3D12Shader* vertex_shader,
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const D3D12Shader* pixel_shader,
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bool tessellated);
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const D3D12Shader* pixel_shader);
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ui::d3d12::UploadBufferPool* GetConstantBufferPool() const {
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return constant_buffer_pool_.get();
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