[GPU] Shader::HostVertexShaderType enum for domain shader types
This commit is contained in:
@@ -272,9 +272,10 @@ void PipelineCache::InitializeShaderStorage(const std::wstring& storage_root,
|
||||
break;
|
||||
}
|
||||
assert_not_null(shader_to_translate.second);
|
||||
if (!TranslateShader(translator, shader_to_translate.second,
|
||||
shader_to_translate.first.sq_program_cntl,
|
||||
shader_to_translate.first.patch_primitive_type)) {
|
||||
if (!TranslateShader(
|
||||
translator, shader_to_translate.second,
|
||||
shader_to_translate.first.sq_program_cntl,
|
||||
shader_to_translate.first.host_vertex_shader_type)) {
|
||||
std::unique_lock<std::mutex> lock(shaders_failed_to_translate_mutex);
|
||||
shaders_failed_to_translate.push_back(shader_to_translate.second);
|
||||
}
|
||||
@@ -516,8 +517,7 @@ void PipelineCache::InitializeShaderStorage(const std::wstring& storage_root,
|
||||
pipeline_runtime_description.root_signature =
|
||||
command_processor_->GetRootSignature(
|
||||
pipeline_runtime_description.vertex_shader,
|
||||
pipeline_runtime_description.pixel_shader,
|
||||
pipeline_description.patch_type != PipelinePatchType::kNone);
|
||||
pipeline_runtime_description.pixel_shader);
|
||||
if (!pipeline_runtime_description.root_signature) {
|
||||
continue;
|
||||
}
|
||||
@@ -712,10 +712,59 @@ D3D12Shader* PipelineCache::LoadShader(ShaderType shader_type,
|
||||
return shader;
|
||||
}
|
||||
|
||||
bool PipelineCache::EnsureShadersTranslated(D3D12Shader* vertex_shader,
|
||||
D3D12Shader* pixel_shader,
|
||||
bool tessellated,
|
||||
PrimitiveType primitive_type) {
|
||||
Shader::HostVertexShaderType PipelineCache::GetHostVertexShaderTypeIfValid()
|
||||
const {
|
||||
auto& regs = *register_file_;
|
||||
auto vgt_draw_initiator = regs.Get<reg::VGT_DRAW_INITIATOR>();
|
||||
if (!xenos::IsMajorModeExplicit(vgt_draw_initiator.major_mode,
|
||||
vgt_draw_initiator.prim_type)) {
|
||||
// VGT_OUTPUT_PATH_CNTL and HOS registers are ignored in implicit major
|
||||
// mode.
|
||||
return Shader::HostVertexShaderType::kVertex;
|
||||
}
|
||||
if (regs.Get<reg::VGT_OUTPUT_PATH_CNTL>().path_select !=
|
||||
xenos::VGTOutputPath::kTessellationEnable) {
|
||||
return Shader::HostVertexShaderType::kVertex;
|
||||
}
|
||||
xenos::TessellationMode tessellation_mode =
|
||||
regs.Get<reg::VGT_HOS_CNTL>().tess_mode;
|
||||
switch (vgt_draw_initiator.prim_type) {
|
||||
// case PrimitiveType::kTriangleList:
|
||||
// switch (tessellation_mode) {
|
||||
// case xenos::TessellationMode::kDiscrete:
|
||||
// // Call of Duty 3 - green terrain in the first mission.
|
||||
// case xenos::TessellationMode::kContinuous:
|
||||
// // Viva Pinata - something on the start screen.
|
||||
// return Shader::HostVertexShaderType::kTriangleDomainConstant;
|
||||
// }
|
||||
// break;
|
||||
// TODO(Triang3l): Support non-adaptive tessellation.
|
||||
case PrimitiveType::kTrianglePatch:
|
||||
if (tessellation_mode == xenos::TessellationMode::kAdaptive) {
|
||||
// Banjo-Kazooie: Nuts & Bolts - water.
|
||||
// Halo 3 - water.
|
||||
return Shader::HostVertexShaderType::kTriangleDomainAdaptive;
|
||||
}
|
||||
break;
|
||||
case PrimitiveType::kQuadPatch:
|
||||
if (tessellation_mode == xenos::TessellationMode::kAdaptive) {
|
||||
// Viva Pinata - something on the start screen.
|
||||
return Shader::HostVertexShaderType::kQuadDomainAdaptive;
|
||||
}
|
||||
break;
|
||||
// TODO(Triang3l): Support line patches and non-adaptive quad
|
||||
// tessellation.
|
||||
}
|
||||
XELOGE(
|
||||
"Unsupported tessellation mode %u for primitive type %u. Report the game "
|
||||
"to Xenia developers!",
|
||||
uint32_t(tessellation_mode), uint32_t(vgt_draw_initiator.prim_type));
|
||||
return Shader::HostVertexShaderType(-1);
|
||||
}
|
||||
|
||||
bool PipelineCache::EnsureShadersTranslated(
|
||||
D3D12Shader* vertex_shader, D3D12Shader* pixel_shader,
|
||||
Shader::HostVertexShaderType host_vertex_shader_type) {
|
||||
auto& regs = *register_file_;
|
||||
|
||||
// These are the constant base addresses/ranges for shaders.
|
||||
@@ -734,12 +783,9 @@ bool PipelineCache::EnsureShadersTranslated(D3D12Shader* vertex_shader,
|
||||
xenos::VertexShaderExportMode::kPosition2VectorsEdgeKill);
|
||||
assert_false(sq_program_cntl.gen_index_vtx);
|
||||
|
||||
PrimitiveType patch_primitive_type =
|
||||
tessellated ? primitive_type : PrimitiveType::kNone;
|
||||
|
||||
if (!vertex_shader->is_translated()) {
|
||||
if (!TranslateShader(*shader_translator_, vertex_shader, sq_program_cntl,
|
||||
patch_primitive_type)) {
|
||||
host_vertex_shader_type)) {
|
||||
XELOGE("Failed to translate the vertex shader!");
|
||||
return false;
|
||||
}
|
||||
@@ -756,8 +802,7 @@ bool PipelineCache::EnsureShadersTranslated(D3D12Shader* vertex_shader,
|
||||
}
|
||||
|
||||
if (pixel_shader != nullptr && !pixel_shader->is_translated()) {
|
||||
if (!TranslateShader(*shader_translator_, pixel_shader, sq_program_cntl,
|
||||
patch_primitive_type)) {
|
||||
if (!TranslateShader(*shader_translator_, pixel_shader, sq_program_cntl)) {
|
||||
XELOGE("Failed to translate the pixel shader!");
|
||||
return false;
|
||||
}
|
||||
@@ -777,7 +822,7 @@ bool PipelineCache::EnsureShadersTranslated(D3D12Shader* vertex_shader,
|
||||
}
|
||||
|
||||
bool PipelineCache::ConfigurePipeline(
|
||||
D3D12Shader* vertex_shader, D3D12Shader* pixel_shader, bool tessellated,
|
||||
D3D12Shader* vertex_shader, D3D12Shader* pixel_shader,
|
||||
PrimitiveType primitive_type, IndexFormat index_format, bool early_z,
|
||||
const RenderTargetCache::PipelineRenderTarget render_targets[5],
|
||||
void** pipeline_state_handle_out,
|
||||
@@ -790,9 +835,9 @@ bool PipelineCache::ConfigurePipeline(
|
||||
assert_not_null(root_signature_out);
|
||||
|
||||
PipelineRuntimeDescription runtime_description;
|
||||
if (!GetCurrentStateDescription(vertex_shader, pixel_shader, tessellated,
|
||||
primitive_type, index_format, early_z,
|
||||
render_targets, runtime_description)) {
|
||||
if (!GetCurrentStateDescription(vertex_shader, pixel_shader, primitive_type,
|
||||
index_format, early_z, render_targets,
|
||||
runtime_description)) {
|
||||
return false;
|
||||
}
|
||||
PipelineDescription& description = runtime_description.description;
|
||||
@@ -819,8 +864,9 @@ bool PipelineCache::ConfigurePipeline(
|
||||
}
|
||||
}
|
||||
|
||||
if (!EnsureShadersTranslated(vertex_shader, pixel_shader, tessellated,
|
||||
primitive_type)) {
|
||||
if (!EnsureShadersTranslated(
|
||||
vertex_shader, pixel_shader,
|
||||
Shader::HostVertexShaderType(description.host_vertex_shader_type))) {
|
||||
return false;
|
||||
}
|
||||
|
||||
@@ -864,13 +910,13 @@ bool PipelineCache::ConfigurePipeline(
|
||||
return true;
|
||||
}
|
||||
|
||||
bool PipelineCache::TranslateShader(DxbcShaderTranslator& translator,
|
||||
D3D12Shader* shader,
|
||||
reg::SQ_PROGRAM_CNTL cntl,
|
||||
PrimitiveType patch_primitive_type) {
|
||||
bool PipelineCache::TranslateShader(
|
||||
DxbcShaderTranslator& translator, D3D12Shader* shader,
|
||||
reg::SQ_PROGRAM_CNTL cntl,
|
||||
Shader::HostVertexShaderType host_vertex_shader_type) {
|
||||
// Perform translation.
|
||||
// If this fails the shader will be marked as invalid and ignored later.
|
||||
if (!translator.Translate(shader, patch_primitive_type, cntl)) {
|
||||
if (!translator.Translate(shader, cntl, host_vertex_shader_type)) {
|
||||
XELOGE("Shader %.16" PRIX64 " translation failed; marking as ignored",
|
||||
shader->ucode_data_hash());
|
||||
return false;
|
||||
@@ -923,7 +969,7 @@ bool PipelineCache::TranslateShader(DxbcShaderTranslator& translator,
|
||||
}
|
||||
|
||||
bool PipelineCache::GetCurrentStateDescription(
|
||||
D3D12Shader* vertex_shader, D3D12Shader* pixel_shader, bool tessellated,
|
||||
D3D12Shader* vertex_shader, D3D12Shader* pixel_shader,
|
||||
PrimitiveType primitive_type, IndexFormat index_format, bool early_z,
|
||||
const RenderTargetCache::PipelineRenderTarget render_targets[5],
|
||||
PipelineRuntimeDescription& runtime_description_out) {
|
||||
@@ -931,14 +977,13 @@ bool PipelineCache::GetCurrentStateDescription(
|
||||
|
||||
auto& regs = *register_file_;
|
||||
auto pa_su_sc_mode_cntl = regs.Get<reg::PA_SU_SC_MODE_CNTL>();
|
||||
bool primitive_two_faced = IsPrimitiveTwoFaced(tessellated, primitive_type);
|
||||
|
||||
// Initialize all unused fields to zero for comparison/hashing.
|
||||
std::memset(&runtime_description_out, 0, sizeof(runtime_description_out));
|
||||
|
||||
// Root signature.
|
||||
runtime_description_out.root_signature = command_processor_->GetRootSignature(
|
||||
vertex_shader, pixel_shader, tessellated);
|
||||
runtime_description_out.root_signature =
|
||||
command_processor_->GetRootSignature(vertex_shader, pixel_shader);
|
||||
if (runtime_description_out.root_signature == nullptr) {
|
||||
return false;
|
||||
}
|
||||
@@ -962,48 +1007,18 @@ bool PipelineCache::GetCurrentStateDescription(
|
||||
description_out.strip_cut_index = PipelineStripCutIndex::kNone;
|
||||
}
|
||||
|
||||
// Primitive topology type, tessellation mode and geometry shader.
|
||||
if (tessellated) {
|
||||
xenos::TessellationMode tessellation_mode =
|
||||
regs.Get<reg::VGT_HOS_CNTL>().tess_mode;
|
||||
switch (tessellation_mode) {
|
||||
case xenos::TessellationMode::kDiscrete:
|
||||
description_out.tessellation_mode = PipelineTessellationMode::kDiscrete;
|
||||
break;
|
||||
case xenos::TessellationMode::kContinuous:
|
||||
description_out.tessellation_mode =
|
||||
PipelineTessellationMode::kContinuous;
|
||||
break;
|
||||
case xenos::TessellationMode::kAdaptive:
|
||||
description_out.tessellation_mode = PipelineTessellationMode::kAdaptive;
|
||||
break;
|
||||
default:
|
||||
assert_unhandled_case(tessellation_mode);
|
||||
return false;
|
||||
}
|
||||
description_out.primitive_topology_type =
|
||||
PipelinePrimitiveTopologyType::kPatch;
|
||||
switch (primitive_type) {
|
||||
case PrimitiveType::kLinePatch:
|
||||
description_out.patch_type = PipelinePatchType::kLine;
|
||||
break;
|
||||
case PrimitiveType::kTrianglePatch:
|
||||
description_out.patch_type = PipelinePatchType::kTriangle;
|
||||
break;
|
||||
case PrimitiveType::kQuadPatch:
|
||||
description_out.patch_type = PipelinePatchType::kQuad;
|
||||
break;
|
||||
default:
|
||||
assert_unhandled_case(primitive_type);
|
||||
return false;
|
||||
}
|
||||
description_out.geometry_shader = PipelineGeometryShader::kNone;
|
||||
} else {
|
||||
description_out.tessellation_mode = PipelineTessellationMode::kNone;
|
||||
// Host vertex shader type and primitive topology.
|
||||
Shader::HostVertexShaderType host_vertex_shader_type =
|
||||
GetHostVertexShaderTypeIfValid();
|
||||
if (host_vertex_shader_type == Shader::HostVertexShaderType(-1)) {
|
||||
return false;
|
||||
}
|
||||
description_out.host_vertex_shader_type = host_vertex_shader_type;
|
||||
if (host_vertex_shader_type == Shader::HostVertexShaderType::kVertex) {
|
||||
switch (primitive_type) {
|
||||
case PrimitiveType::kPointList:
|
||||
description_out.primitive_topology_type =
|
||||
PipelinePrimitiveTopologyType::kPoint;
|
||||
description_out.primitive_topology_type_or_tessellation_mode =
|
||||
uint32_t(PipelinePrimitiveTopologyType::kPoint);
|
||||
break;
|
||||
case PrimitiveType::kLineList:
|
||||
case PrimitiveType::kLineStrip:
|
||||
@@ -1011,15 +1026,14 @@ bool PipelineCache::GetCurrentStateDescription(
|
||||
// Quads are emulated as line lists with adjacency.
|
||||
case PrimitiveType::kQuadList:
|
||||
case PrimitiveType::k2DLineStrip:
|
||||
description_out.primitive_topology_type =
|
||||
PipelinePrimitiveTopologyType::kLine;
|
||||
description_out.primitive_topology_type_or_tessellation_mode =
|
||||
uint32_t(PipelinePrimitiveTopologyType::kLine);
|
||||
break;
|
||||
default:
|
||||
description_out.primitive_topology_type =
|
||||
PipelinePrimitiveTopologyType::kTriangle;
|
||||
description_out.primitive_topology_type_or_tessellation_mode =
|
||||
uint32_t(PipelinePrimitiveTopologyType::kTriangle);
|
||||
break;
|
||||
}
|
||||
description_out.patch_type = PipelinePatchType::kNone;
|
||||
switch (primitive_type) {
|
||||
case PrimitiveType::kPointList:
|
||||
description_out.geometry_shader = PipelineGeometryShader::kPointList;
|
||||
@@ -1035,8 +1049,15 @@ bool PipelineCache::GetCurrentStateDescription(
|
||||
description_out.geometry_shader = PipelineGeometryShader::kNone;
|
||||
break;
|
||||
}
|
||||
} else {
|
||||
description_out.primitive_topology_type_or_tessellation_mode =
|
||||
uint32_t(regs.Get<reg::VGT_HOS_CNTL>().tess_mode);
|
||||
}
|
||||
|
||||
bool primitive_two_faced = IsPrimitiveTwoFaced(
|
||||
host_vertex_shader_type != Shader::HostVertexShaderType::kVertex,
|
||||
primitive_type);
|
||||
|
||||
// Rasterizer state.
|
||||
// Because Direct3D 12 doesn't support per-side fill mode and depth bias, the
|
||||
// values to use depends on the current culling state.
|
||||
@@ -1139,9 +1160,8 @@ bool PipelineCache::GetCurrentStateDescription(
|
||||
description_out.depth_bias_slope_scaled =
|
||||
poly_offset_scale * (1.0f / 16.0f);
|
||||
}
|
||||
if (cvars::d3d12_tessellation_wireframe && tessellated &&
|
||||
(primitive_type == PrimitiveType::kTrianglePatch ||
|
||||
primitive_type == PrimitiveType::kQuadPatch)) {
|
||||
if (cvars::d3d12_tessellation_wireframe &&
|
||||
host_vertex_shader_type != Shader::HostVertexShaderType::kVertex) {
|
||||
description_out.fill_mode_wireframe = 1;
|
||||
}
|
||||
description_out.depth_clip = !regs.Get<reg::PA_CL_CLIP_CNTL>().clip_disable;
|
||||
@@ -1333,130 +1353,119 @@ ID3D12PipelineState* PipelineCache::CreateD3D12PipelineState(
|
||||
break;
|
||||
}
|
||||
|
||||
// Vertex or hull/domain shaders.
|
||||
// Primitive topology, vertex, hull/domain and geometry shaders.
|
||||
if (!runtime_description.vertex_shader->is_translated()) {
|
||||
XELOGE("Vertex shader %.16" PRIX64 " not translated",
|
||||
runtime_description.vertex_shader->ucode_data_hash());
|
||||
assert_always();
|
||||
return nullptr;
|
||||
}
|
||||
if (description.tessellation_mode != PipelineTessellationMode::kNone) {
|
||||
state_desc.VS.pShaderBytecode = tessellation_vs;
|
||||
state_desc.VS.BytecodeLength = sizeof(tessellation_vs);
|
||||
switch (description.patch_type) {
|
||||
case PipelinePatchType::kTriangle:
|
||||
if (runtime_description.vertex_shader->patch_primitive_type() !=
|
||||
PrimitiveType::kTrianglePatch) {
|
||||
XELOGE(
|
||||
"Tried to use vertex shader %.16" PRIX64
|
||||
" for triangle patch tessellation, but it's not a tessellation "
|
||||
"domain shader or has the wrong domain",
|
||||
runtime_description.vertex_shader->ucode_data_hash());
|
||||
assert_always();
|
||||
return nullptr;
|
||||
}
|
||||
switch (description.tessellation_mode) {
|
||||
case PipelineTessellationMode::kDiscrete:
|
||||
state_desc.HS.pShaderBytecode = discrete_triangle_hs;
|
||||
state_desc.HS.BytecodeLength = sizeof(discrete_triangle_hs);
|
||||
break;
|
||||
case PipelineTessellationMode::kContinuous:
|
||||
state_desc.HS.pShaderBytecode = continuous_triangle_hs;
|
||||
state_desc.HS.BytecodeLength = sizeof(continuous_triangle_hs);
|
||||
break;
|
||||
case PipelineTessellationMode::kAdaptive:
|
||||
state_desc.HS.pShaderBytecode = adaptive_triangle_hs;
|
||||
state_desc.HS.BytecodeLength = sizeof(adaptive_triangle_hs);
|
||||
break;
|
||||
default:
|
||||
assert_unhandled_case(description.tessellation_mode);
|
||||
return nullptr;
|
||||
}
|
||||
break;
|
||||
case PipelinePatchType::kQuad:
|
||||
if (runtime_description.vertex_shader->patch_primitive_type() !=
|
||||
PrimitiveType::kQuadPatch) {
|
||||
XELOGE("Tried to use vertex shader %.16" PRIX64
|
||||
" for quad patch tessellation, but it's not a tessellation "
|
||||
"domain shader or has the wrong domain",
|
||||
runtime_description.vertex_shader->ucode_data_hash());
|
||||
assert_always();
|
||||
return nullptr;
|
||||
}
|
||||
switch (description.tessellation_mode) {
|
||||
case PipelineTessellationMode::kDiscrete:
|
||||
state_desc.HS.pShaderBytecode = discrete_quad_hs;
|
||||
state_desc.HS.BytecodeLength = sizeof(discrete_quad_hs);
|
||||
break;
|
||||
case PipelineTessellationMode::kContinuous:
|
||||
state_desc.HS.pShaderBytecode = continuous_quad_hs;
|
||||
state_desc.HS.BytecodeLength = sizeof(continuous_quad_hs);
|
||||
break;
|
||||
// TODO(Triang3l): True adaptive tessellation when properly tested.
|
||||
default:
|
||||
assert_unhandled_case(description.tessellation_mode);
|
||||
return nullptr;
|
||||
}
|
||||
break;
|
||||
default:
|
||||
assert_unhandled_case(description.patch_type);
|
||||
return nullptr;
|
||||
}
|
||||
// The Xenos vertex shader works like a domain shader with tessellation.
|
||||
state_desc.DS.pShaderBytecode =
|
||||
runtime_description.vertex_shader->translated_binary().data();
|
||||
state_desc.DS.BytecodeLength =
|
||||
runtime_description.vertex_shader->translated_binary().size();
|
||||
} else {
|
||||
if (runtime_description.vertex_shader->patch_primitive_type() !=
|
||||
PrimitiveType::kNone) {
|
||||
XELOGE("Tried to use vertex shader %.16" PRIX64
|
||||
" without tessellation, but it's a tessellation domain shader",
|
||||
runtime_description.vertex_shader->ucode_data_hash());
|
||||
assert_always();
|
||||
return nullptr;
|
||||
}
|
||||
Shader::HostVertexShaderType host_vertex_shader_type =
|
||||
description.host_vertex_shader_type;
|
||||
if (runtime_description.vertex_shader->host_vertex_shader_type() !=
|
||||
host_vertex_shader_type) {
|
||||
XELOGE("Vertex shader %.16" PRIX64
|
||||
" translated into the wrong host shader "
|
||||
"type",
|
||||
runtime_description.vertex_shader->ucode_data_hash());
|
||||
assert_always();
|
||||
return nullptr;
|
||||
}
|
||||
if (host_vertex_shader_type == Shader::HostVertexShaderType::kVertex) {
|
||||
state_desc.VS.pShaderBytecode =
|
||||
runtime_description.vertex_shader->translated_binary().data();
|
||||
state_desc.VS.BytecodeLength =
|
||||
runtime_description.vertex_shader->translated_binary().size();
|
||||
}
|
||||
|
||||
// Pre-GS primitive topology type.
|
||||
switch (description.primitive_topology_type) {
|
||||
case PipelinePrimitiveTopologyType::kPoint:
|
||||
state_desc.PrimitiveTopologyType = D3D12_PRIMITIVE_TOPOLOGY_TYPE_POINT;
|
||||
break;
|
||||
case PipelinePrimitiveTopologyType::kLine:
|
||||
state_desc.PrimitiveTopologyType = D3D12_PRIMITIVE_TOPOLOGY_TYPE_LINE;
|
||||
break;
|
||||
case PipelinePrimitiveTopologyType::kTriangle:
|
||||
state_desc.PrimitiveTopologyType = D3D12_PRIMITIVE_TOPOLOGY_TYPE_TRIANGLE;
|
||||
break;
|
||||
case PipelinePrimitiveTopologyType::kPatch:
|
||||
state_desc.PrimitiveTopologyType = D3D12_PRIMITIVE_TOPOLOGY_TYPE_PATCH;
|
||||
break;
|
||||
default:
|
||||
assert_unhandled_case(description.primitive_topology_type);
|
||||
return nullptr;
|
||||
}
|
||||
|
||||
// Geometry shader.
|
||||
switch (description.geometry_shader) {
|
||||
case PipelineGeometryShader::kPointList:
|
||||
state_desc.GS.pShaderBytecode = primitive_point_list_gs;
|
||||
state_desc.GS.BytecodeLength = sizeof(primitive_point_list_gs);
|
||||
break;
|
||||
case PipelineGeometryShader::kRectangleList:
|
||||
state_desc.GS.pShaderBytecode = primitive_rectangle_list_gs;
|
||||
state_desc.GS.BytecodeLength = sizeof(primitive_rectangle_list_gs);
|
||||
break;
|
||||
case PipelineGeometryShader::kQuadList:
|
||||
state_desc.GS.pShaderBytecode = primitive_quad_list_gs;
|
||||
state_desc.GS.BytecodeLength = sizeof(primitive_quad_list_gs);
|
||||
break;
|
||||
default:
|
||||
break;
|
||||
PipelinePrimitiveTopologyType primitive_topology_type =
|
||||
PipelinePrimitiveTopologyType(
|
||||
description.primitive_topology_type_or_tessellation_mode);
|
||||
switch (primitive_topology_type) {
|
||||
case PipelinePrimitiveTopologyType::kPoint:
|
||||
state_desc.PrimitiveTopologyType = D3D12_PRIMITIVE_TOPOLOGY_TYPE_POINT;
|
||||
break;
|
||||
case PipelinePrimitiveTopologyType::kLine:
|
||||
state_desc.PrimitiveTopologyType = D3D12_PRIMITIVE_TOPOLOGY_TYPE_LINE;
|
||||
break;
|
||||
case PipelinePrimitiveTopologyType::kTriangle:
|
||||
state_desc.PrimitiveTopologyType =
|
||||
D3D12_PRIMITIVE_TOPOLOGY_TYPE_TRIANGLE;
|
||||
break;
|
||||
default:
|
||||
assert_unhandled_case(primitive_topology_type);
|
||||
return nullptr;
|
||||
}
|
||||
switch (description.geometry_shader) {
|
||||
case PipelineGeometryShader::kPointList:
|
||||
state_desc.GS.pShaderBytecode = primitive_point_list_gs;
|
||||
state_desc.GS.BytecodeLength = sizeof(primitive_point_list_gs);
|
||||
break;
|
||||
case PipelineGeometryShader::kRectangleList:
|
||||
state_desc.GS.pShaderBytecode = primitive_rectangle_list_gs;
|
||||
state_desc.GS.BytecodeLength = sizeof(primitive_rectangle_list_gs);
|
||||
break;
|
||||
case PipelineGeometryShader::kQuadList:
|
||||
state_desc.GS.pShaderBytecode = primitive_quad_list_gs;
|
||||
state_desc.GS.BytecodeLength = sizeof(primitive_quad_list_gs);
|
||||
break;
|
||||
default:
|
||||
break;
|
||||
}
|
||||
} else {
|
||||
state_desc.VS.pShaderBytecode = tessellation_vs;
|
||||
state_desc.VS.BytecodeLength = sizeof(tessellation_vs);
|
||||
state_desc.PrimitiveTopologyType = D3D12_PRIMITIVE_TOPOLOGY_TYPE_PATCH;
|
||||
xenos::TessellationMode tessellation_mode = xenos::TessellationMode(
|
||||
description.primitive_topology_type_or_tessellation_mode);
|
||||
switch (tessellation_mode) {
|
||||
case xenos::TessellationMode::kDiscrete:
|
||||
switch (host_vertex_shader_type) {
|
||||
case Shader::HostVertexShaderType::kTriangleDomainConstant:
|
||||
state_desc.HS.pShaderBytecode = discrete_triangle_hs;
|
||||
state_desc.HS.BytecodeLength = sizeof(discrete_triangle_hs);
|
||||
break;
|
||||
case Shader::HostVertexShaderType::kQuadDomainConstant:
|
||||
state_desc.HS.pShaderBytecode = discrete_quad_hs;
|
||||
state_desc.HS.BytecodeLength = sizeof(discrete_quad_hs);
|
||||
break;
|
||||
default:
|
||||
assert_unhandled_case(host_vertex_shader_type);
|
||||
return nullptr;
|
||||
}
|
||||
break;
|
||||
case xenos::TessellationMode::kContinuous:
|
||||
switch (host_vertex_shader_type) {
|
||||
case Shader::HostVertexShaderType::kTriangleDomainConstant:
|
||||
state_desc.HS.pShaderBytecode = continuous_triangle_hs;
|
||||
state_desc.HS.BytecodeLength = sizeof(continuous_triangle_hs);
|
||||
break;
|
||||
case Shader::HostVertexShaderType::kQuadDomainConstant:
|
||||
state_desc.HS.pShaderBytecode = continuous_quad_hs;
|
||||
state_desc.HS.BytecodeLength = sizeof(continuous_quad_hs);
|
||||
break;
|
||||
default:
|
||||
assert_unhandled_case(host_vertex_shader_type);
|
||||
return nullptr;
|
||||
}
|
||||
break;
|
||||
case xenos::TessellationMode::kAdaptive:
|
||||
switch (host_vertex_shader_type) {
|
||||
case Shader::HostVertexShaderType::kTriangleDomainAdaptive:
|
||||
state_desc.HS.pShaderBytecode = adaptive_triangle_hs;
|
||||
state_desc.HS.BytecodeLength = sizeof(adaptive_triangle_hs);
|
||||
break;
|
||||
default:
|
||||
assert_unhandled_case(host_vertex_shader_type);
|
||||
return nullptr;
|
||||
}
|
||||
break;
|
||||
default:
|
||||
assert_unhandled_case(tessellation_mode);
|
||||
return nullptr;
|
||||
}
|
||||
state_desc.DS.pShaderBytecode =
|
||||
runtime_description.vertex_shader->translated_binary().data();
|
||||
state_desc.DS.BytecodeLength =
|
||||
runtime_description.vertex_shader->translated_binary().size();
|
||||
}
|
||||
|
||||
// Pixel shader.
|
||||
@@ -1715,7 +1724,7 @@ void PipelineCache::StorageWriteThread() {
|
||||
shader_header.ucode_data_hash = shader->ucode_data_hash();
|
||||
shader_header.ucode_dword_count = shader->ucode_dword_count();
|
||||
shader_header.type = shader->type();
|
||||
shader_header.patch_primitive_type = shader->patch_primitive_type();
|
||||
shader_header.host_vertex_shader_type = shader->host_vertex_shader_type();
|
||||
shader_header.sq_program_cntl = shader_pair.second;
|
||||
assert_not_null(shader_storage_file_);
|
||||
fwrite(&shader_header, sizeof(shader_header), 1, shader_storage_file_);
|
||||
|
||||
Reference in New Issue
Block a user