[GPU] Move all xenos.h to gpu::xenos, disambiguate Dimension/TextureDimension

This commit is contained in:
Triang3l
2020-07-11 15:54:22 +03:00
parent 39490f3c3a
commit 4bb0ca0e09
61 changed files with 1411 additions and 1365 deletions

View File

@@ -158,7 +158,7 @@ class D3D12CommandProcessor : public CommandProcessor {
// Sets the current SSAA sample positions, needs to be done before setting
// render targets or copying to depth render targets.
void SetSamplePositions(MsaaSamples sample_positions);
void SetSamplePositions(xenos::MsaaSamples sample_positions);
// Returns a pipeline state object with deferred creation by its handle. May
// return nullptr if failed to create the pipeline state object.
@@ -206,11 +206,11 @@ class D3D12CommandProcessor : public CommandProcessor {
void OnPrimaryBufferEnd() override;
Shader* LoadShader(ShaderType shader_type, uint32_t guest_address,
Shader* LoadShader(xenos::ShaderType shader_type, uint32_t guest_address,
const uint32_t* host_address,
uint32_t dword_count) override;
bool IssueDraw(PrimitiveType primitive_type, uint32_t index_count,
bool IssueDraw(xenos::PrimitiveType primitive_type, uint32_t index_count,
IndexBufferInfo* index_buffer_info,
bool major_mode_explicit) override;
bool IssueCopy() override;
@@ -336,7 +336,7 @@ class D3D12CommandProcessor : public CommandProcessor {
void UpdateFixedFunctionState(bool primitive_two_faced);
void UpdateSystemConstantValues(
bool shared_memory_is_uav, bool primitive_two_faced,
uint32_t line_loop_closing_index, Endian index_endian,
uint32_t line_loop_closing_index, xenos::Endian index_endian,
uint32_t used_texture_mask, bool early_z, uint32_t color_mask,
const RenderTargetCache::PipelineRenderTarget render_targets[4]);
bool UpdateBindings(const D3D12Shader* vertex_shader,
@@ -348,7 +348,7 @@ class D3D12CommandProcessor : public CommandProcessor {
// for instance).
// TODO(Triang3l): Check if any game uses memexport with formats smaller than
// 32 bits per element.
static uint32_t GetSupportedMemExportFormatSize(ColorFormat format);
static uint32_t GetSupportedMemExportFormatSize(xenos::ColorFormat format);
// Returns a buffer for reading GPU data back to the CPU. Assuming
// synchronizing immediately after use. Always in COPY_DEST state.
@@ -524,7 +524,7 @@ class D3D12CommandProcessor : public CommandProcessor {
bool ff_stencil_ref_update_needed_;
// Current SSAA sample positions (to be updated by the render target cache).
MsaaSamples current_sample_positions_;
xenos::MsaaSamples current_sample_positions_;
// Currently bound pipeline, either a graphics pipeline from the pipeline
// cache (with potentially deferred creation - current_external_pipeline_ is