[GPU] Move all xenos.h to gpu::xenos, disambiguate Dimension/TextureDimension
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@@ -56,7 +56,7 @@ class PipelineCache {
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void EndSubmission();
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bool IsCreatingPipelineStates();
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D3D12Shader* LoadShader(ShaderType shader_type, uint32_t guest_address,
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D3D12Shader* LoadShader(xenos::ShaderType shader_type, uint32_t guest_address,
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const uint32_t* host_address, uint32_t dword_count);
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// Returns the host vertex shader type for the current draw if it's valid and
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@@ -70,7 +70,8 @@ class PipelineCache {
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bool ConfigurePipeline(
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D3D12Shader* vertex_shader, D3D12Shader* pixel_shader,
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PrimitiveType primitive_type, IndexFormat index_format, bool early_z,
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xenos::PrimitiveType primitive_type, xenos::IndexFormat index_format,
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bool early_z,
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const RenderTargetCache::PipelineRenderTarget render_targets[5],
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void** pipeline_state_handle_out,
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ID3D12RootSignature** root_signature_out);
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@@ -87,7 +88,7 @@ class PipelineCache {
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uint64_t ucode_data_hash;
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uint32_t ucode_dword_count : 16;
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ShaderType type : 1;
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xenos::ShaderType type : 1;
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Shader::HostVertexShaderType host_vertex_shader_type : 3;
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reg::SQ_PROGRAM_CNTL sq_program_cntl;
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@@ -155,15 +156,15 @@ class PipelineCache {
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// Update PipelineDescription::kVersion if anything is changed!
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XEPACKEDSTRUCT(PipelineRenderTarget, {
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uint32_t used : 1; // 1
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ColorRenderTargetFormat format : 4; // 5
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PipelineBlendFactor src_blend : 4; // 9
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PipelineBlendFactor dest_blend : 4; // 13
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BlendOp blend_op : 3; // 16
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PipelineBlendFactor src_blend_alpha : 4; // 20
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PipelineBlendFactor dest_blend_alpha : 4; // 24
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BlendOp blend_op_alpha : 3; // 27
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uint32_t write_mask : 4; // 31
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uint32_t used : 1; // 1
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xenos::ColorRenderTargetFormat format : 4; // 5
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PipelineBlendFactor src_blend : 4; // 9
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PipelineBlendFactor dest_blend : 4; // 13
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xenos::BlendOp blend_op : 3; // 16
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PipelineBlendFactor src_blend_alpha : 4; // 20
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PipelineBlendFactor dest_blend_alpha : 4; // 24
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xenos::BlendOp blend_op_alpha : 3; // 27
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uint32_t write_mask : 4; // 31
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});
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XEPACKEDSTRUCT(PipelineDescription, {
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@@ -180,28 +181,28 @@ class PipelineCache {
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// xenos::TessellationMode for a domain shader.
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uint32_t primitive_topology_type_or_tessellation_mode : 2; // 7
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// Zero for non-kVertex host_vertex_shader_type.
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PipelineGeometryShader geometry_shader : 2; // 9
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uint32_t fill_mode_wireframe : 1; // 10
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PipelineCullMode cull_mode : 2; // 12
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uint32_t front_counter_clockwise : 1; // 13
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uint32_t depth_clip : 1; // 14
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uint32_t rov_msaa : 1; // 15
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DepthRenderTargetFormat depth_format : 1; // 16
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CompareFunction depth_func : 3; // 19
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uint32_t depth_write : 1; // 20
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uint32_t stencil_enable : 1; // 21
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uint32_t stencil_read_mask : 8; // 29
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uint32_t force_early_z : 1; // 30
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PipelineGeometryShader geometry_shader : 2; // 9
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uint32_t fill_mode_wireframe : 1; // 10
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PipelineCullMode cull_mode : 2; // 12
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uint32_t front_counter_clockwise : 1; // 13
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uint32_t depth_clip : 1; // 14
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uint32_t rov_msaa : 1; // 15
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xenos::DepthRenderTargetFormat depth_format : 1; // 16
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xenos::CompareFunction depth_func : 3; // 19
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uint32_t depth_write : 1; // 20
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uint32_t stencil_enable : 1; // 21
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uint32_t stencil_read_mask : 8; // 29
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uint32_t force_early_z : 1; // 30
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uint32_t stencil_write_mask : 8; // 8
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StencilOp stencil_front_fail_op : 3; // 11
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StencilOp stencil_front_depth_fail_op : 3; // 14
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StencilOp stencil_front_pass_op : 3; // 17
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CompareFunction stencil_front_func : 3; // 20
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StencilOp stencil_back_fail_op : 3; // 23
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StencilOp stencil_back_depth_fail_op : 3; // 26
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StencilOp stencil_back_pass_op : 3; // 29
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CompareFunction stencil_back_func : 3; // 32
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uint32_t stencil_write_mask : 8; // 8
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xenos::StencilOp stencil_front_fail_op : 3; // 11
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xenos::StencilOp stencil_front_depth_fail_op : 3; // 14
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xenos::StencilOp stencil_front_pass_op : 3; // 17
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xenos::CompareFunction stencil_front_func : 3; // 20
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xenos::StencilOp stencil_back_fail_op : 3; // 23
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xenos::StencilOp stencil_back_depth_fail_op : 3; // 26
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xenos::StencilOp stencil_back_pass_op : 3; // 29
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xenos::CompareFunction stencil_back_func : 3; // 32
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PipelineRenderTarget render_targets[4];
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@@ -228,7 +229,8 @@ class PipelineCache {
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bool GetCurrentStateDescription(
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D3D12Shader* vertex_shader, D3D12Shader* pixel_shader,
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PrimitiveType primitive_type, IndexFormat index_format, bool early_z,
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xenos::PrimitiveType primitive_type, xenos::IndexFormat index_format,
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bool early_z,
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const RenderTargetCache::PipelineRenderTarget render_targets[5],
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PipelineRuntimeDescription& runtime_description_out);
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