[GPU] Move all xenos.h to gpu::xenos, disambiguate Dimension/TextureDimension
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@@ -241,13 +241,13 @@ bool PacketDisassembler::DisasmPacketType3(const uint8_t* base_ptr,
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uint32_t dword0 = xe::load_and_swap<uint32_t>(ptr + 0);
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uint32_t dword1 = xe::load_and_swap<uint32_t>(ptr + 4);
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uint32_t index_count = dword1 >> 16;
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auto prim_type = static_cast<PrimitiveType>(dword1 & 0x3F);
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auto prim_type = static_cast<xenos::PrimitiveType>(dword1 & 0x3F);
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uint32_t src_sel = (dword1 >> 6) & 0x3;
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if (src_sel == 0x0) {
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// Indexed draw.
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uint32_t guest_base = xe::load_and_swap<uint32_t>(ptr + 8);
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uint32_t index_size = xe::load_and_swap<uint32_t>(ptr + 12);
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auto endianness = static_cast<Endian>(index_size >> 30);
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auto endianness = static_cast<xenos::Endian>(index_size >> 30);
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index_size &= 0x00FFFFFF;
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bool index_32bit = (dword1 >> 11) & 0x1;
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index_size *= index_32bit ? 4 : 2;
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@@ -266,7 +266,7 @@ bool PacketDisassembler::DisasmPacketType3(const uint8_t* base_ptr,
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out_info->type_info = &op_info;
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uint32_t dword0 = xe::load_and_swap<uint32_t>(ptr + 0);
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uint32_t index_count = dword0 >> 16;
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auto prim_type = static_cast<PrimitiveType>(dword0 & 0x3F);
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auto prim_type = static_cast<xenos::PrimitiveType>(dword0 & 0x3F);
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uint32_t src_sel = (dword0 >> 6) & 0x3;
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assert_true(src_sel == 0x2); // 'SrcSel=AutoIndex'
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bool index_32bit = (dword0 >> 11) & 0x1;
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@@ -386,7 +386,7 @@ bool PacketDisassembler::DisasmPacketType3(const uint8_t* base_ptr,
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"PM4_IM_LOAD"};
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out_info->type_info = &op_info;
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uint32_t addr_type = xe::load_and_swap<uint32_t>(ptr + 0);
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auto shader_type = static_cast<ShaderType>(addr_type & 0x3);
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auto shader_type = static_cast<xenos::ShaderType>(addr_type & 0x3);
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uint32_t addr = addr_type & ~0x3;
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uint32_t start_size = xe::load_and_swap<uint32_t>(ptr + 4);
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uint32_t start = start_size >> 16;
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@@ -401,7 +401,7 @@ bool PacketDisassembler::DisasmPacketType3(const uint8_t* base_ptr,
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out_info->type_info = &op_info;
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uint32_t dword0 = xe::load_and_swap<uint32_t>(ptr + 0);
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uint32_t dword1 = xe::load_and_swap<uint32_t>(ptr + 4);
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auto shader_type = static_cast<ShaderType>(dword0);
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auto shader_type = static_cast<xenos::ShaderType>(dword0);
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uint32_t start_size = dword1;
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uint32_t start = start_size >> 16;
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uint32_t size_dwords = start_size & 0xFFFF; // dwords
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