Moving imgui to the new ImmediateDrawer.

This commit is contained in:
Ben Vanik
2015-11-05 23:03:02 -08:00
parent c631b965d7
commit 4c2257a29d
10 changed files with 198 additions and 564 deletions

View File

@@ -47,6 +47,9 @@ enum class ImmediatePrimitiveType {
};
// Simple vertex used by the immediate mode drawer.
// To avoid translations, this matches both imgui and elemental-forms vertices:
// ImDrawVert
// el::graphics::Renderer::Vertex
struct ImmediateVertex {
float x, y;
float u, v;
@@ -55,9 +58,6 @@ struct ImmediateVertex {
// All parameters required to draw an immediate-mode batch of vertices.
struct ImmediateDrawBatch {
// Primitive type the vertices/indices represent.
ImmediatePrimitiveType primitive_type = ImmediatePrimitiveType::kTriangles;
// Vertices to draw.
const ImmediateVertex* vertices = nullptr;
int vertex_count = 0;
@@ -65,6 +65,17 @@ struct ImmediateDrawBatch {
// Optional index buffer indices.
const uint16_t* indices = nullptr;
int index_count = 0;
};
struct ImmediateDraw {
// Primitive type the vertices/indices represent.
ImmediatePrimitiveType primitive_type = ImmediatePrimitiveType::kTriangles;
// Total number of elements to draw.
int count = 0;
// Starting offset in the index buffer.
int index_offset = 0;
// Base vertex of elements, if using an index buffer.
int base_vertex = 0;
// Texture used when drawing, or nullptr if color only.
// This is most commonly the handle of an ImmediateTexture.
@@ -91,8 +102,12 @@ class ImmediateDrawer {
// Begins drawing in immediate mode using the given projection matrix.
virtual void Begin(int render_target_width, int render_target_height) = 0;
// Issues an immediate mode draw batch.
virtual void Draw(const ImmediateDrawBatch& batch) = 0;
// Starts a draw batch.
virtual void BeginDrawBatch(const ImmediateDrawBatch& batch) = 0;
// Draws one set of a batch.
virtual void Draw(const ImmediateDraw& draw) = 0;
// Ends a draw batch.
virtual void EndDrawBatch() = 0;
// Ends drawing in immediate mode and flushes contents.
virtual void End() = 0;