[D3D12] DXBC pixel shader I/O and refactoring
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@@ -95,12 +95,6 @@ class DxbcShaderTranslator : public ShaderTranslator {
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static constexpr uint32_t kPSInPositionRegister =
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kPSInPointParametersRegister + 1;
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// 4 tokens emitted to shader_object_ (NOT shader_code_).
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void EmitDclResourceOperand(uint32_t type, uint32_t id, uint32_t lower_bound,
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uint32_t upper_bound);
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void EmitRet();
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// Writes the epilogue.
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void CompleteShaderCode();
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