Remove unnecessary usage of xe::be.

This commit is contained in:
gibbed
2018-05-27 16:34:35 -05:00
parent fed3c10c60
commit 4cc2aaf5b9
6 changed files with 24 additions and 24 deletions

View File

@@ -39,8 +39,8 @@ enum X_INPUT_GAMEPAD_BUTTON {
struct X_INPUT_GAMEPAD {
be<uint16_t> buttons;
be<uint8_t> left_trigger;
be<uint8_t> right_trigger;
uint8_t left_trigger;
uint8_t right_trigger;
be<int16_t> thumb_lx;
be<int16_t> thumb_ly;
be<int16_t> thumb_rx;
@@ -61,8 +61,8 @@ struct X_INPUT_VIBRATION {
static_assert_size(X_INPUT_VIBRATION, 4);
struct X_INPUT_CAPABILITIES {
be<uint8_t> type;
be<uint8_t> sub_type;
uint8_t type;
uint8_t sub_type;
be<uint16_t> flags;
X_INPUT_GAMEPAD gamepad;
X_INPUT_VIBRATION vibration;
@@ -75,8 +75,8 @@ struct X_INPUT_KEYSTROKE {
be<uint16_t> virtual_key;
be<uint16_t> unicode;
be<uint16_t> flags;
be<uint8_t> user_index;
be<uint8_t> hid_code;
uint8_t user_index;
uint8_t hid_code;
};
static_assert_size(X_INPUT_KEYSTROKE, 8);