[D3D12] DXBC position and color output
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@@ -403,6 +403,10 @@ class DxbcShaderTranslator : public ShaderTranslator {
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// remaining to loop.
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uint32_t system_temp_loop_count_;
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// Position in vertex shaders (because viewport and W transformations can be
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// applied in the end of the shader).
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uint32_t system_temp_position_;
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bool writes_depth_;
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// The STAT chunk (based on Wine d3dcompiler_parse_stat).
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