[D3D12] DXBC position and color output

This commit is contained in:
Triang3l
2018-09-06 13:37:14 +03:00
parent ae4b34c66c
commit 4cc9e84f35
2 changed files with 165 additions and 45 deletions

View File

@@ -403,6 +403,10 @@ class DxbcShaderTranslator : public ShaderTranslator {
// remaining to loop.
uint32_t system_temp_loop_count_;
// Position in vertex shaders (because viewport and W transformations can be
// applied in the end of the shader).
uint32_t system_temp_position_;
bool writes_depth_;
// The STAT chunk (based on Wine d3dcompiler_parse_stat).