Moving all kernel files around just to fuck with whoever's keeping track ;)
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83
src/xenia/kernel/fs/entry.h
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83
src/xenia/kernel/fs/entry.h
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/**
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******************************************************************************
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* Xenia : Xbox 360 Emulator Research Project *
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******************************************************************************
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* Copyright 2013 Ben Vanik. All rights reserved. *
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* Released under the BSD license - see LICENSE in the root for more details. *
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******************************************************************************
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*/
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#ifndef XENIA_KERNEL_FS_ENTRY_H_
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#define XENIA_KERNEL_FS_ENTRY_H_
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#include <xenia/common.h>
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#include <xenia/core.h>
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#include <xenia/xbox.h>
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XEDECLARECLASS2(xe, kernel, KernelState);
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XEDECLARECLASS2(xe, kernel, XFile);
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XEDECLARECLASS2(xe, kernel, XFileInfo);
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namespace xe {
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namespace kernel {
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namespace fs {
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class Device;
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class MemoryMapping {
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public:
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MemoryMapping(uint8_t* address, size_t length);
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virtual ~MemoryMapping();
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uint8_t* address() const { return address_; }
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size_t length() const { return length_; }
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private:
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uint8_t* address_;
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size_t length_;
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};
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class Entry {
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public:
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enum Type {
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kTypeFile,
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kTypeDirectory,
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};
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Entry(Type type, Device* device, const char* path);
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virtual ~Entry();
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Type type() const { return type_; }
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Device* device() const { return device_; }
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const char* path() const { return path_; }
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const char* name() const { return name_; }
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virtual X_STATUS QueryInfo(XFileInfo* out_info) = 0;
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virtual MemoryMapping* CreateMemoryMapping(
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xe_file_mode file_mode, const size_t offset, const size_t length) = 0;
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virtual X_STATUS Open(
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KernelState* kernel_state,
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uint32_t desired_access, bool async,
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XFile** out_file) = 0;
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private:
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Type type_;
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Device* device_;
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char* path_;
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char* name_;
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};
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} // namespace fs
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} // namespace kernel
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} // namespace xe
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#endif // XENIA_KERNEL_FS_ENTRY_H_
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