Moving all kernel files around just to fuck with whoever's keeping track ;)
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76
src/xenia/kernel/kernel_state.h
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76
src/xenia/kernel/kernel_state.h
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/**
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******************************************************************************
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* Xenia : Xbox 360 Emulator Research Project *
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******************************************************************************
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* Copyright 2013 Ben Vanik. All rights reserved. *
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* Released under the BSD license - see LICENSE in the root for more details. *
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******************************************************************************
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*/
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#ifndef XENIA_KERNEL_KERNEL_STATE_H_
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#define XENIA_KERNEL_KERNEL_STATE_H_
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#include <xenia/common.h>
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#include <xenia/core.h>
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#include <xenia/export_resolver.h>
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#include <xenia/xbox.h>
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#include <xenia/kernel/kernel_module.h>
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#include <xenia/kernel/object_table.h>
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#include <xenia/kernel/fs/filesystem.h>
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XEDECLARECLASS2(xe, cpu, Processor);
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XEDECLARECLASS2(xe, kernel, XModule);
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XEDECLARECLASS3(xe, kernel, fs, FileSystem);
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namespace xe {
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namespace kernel {
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class KernelState {
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public:
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KernelState(Emulator* emulator);
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~KernelState();
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static KernelState* shared();
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Emulator* emulator() const { return emulator_; }
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Memory* memory() const { return memory_; }
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cpu::Processor* processor() const { return processor_; }
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fs::FileSystem* file_system() const { return file_system_; }
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ObjectTable* object_table() const { return object_table_; }
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XModule* GetModule(const char* name);
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XModule* GetExecutableModule();
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void SetExecutableModule(XModule* module);
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private:
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Emulator* emulator_;
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Memory* memory_;
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cpu::Processor* processor_;
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fs::FileSystem* file_system_;
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ObjectTable* object_table_;
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xe_mutex_t* object_mutex_;
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XModule* executable_module_;
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friend class XObject;
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};
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// This is a global object initialized with the KernelState ctor.
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// It references the current kernel state object that all kernel methods should
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// be using to stash their variables.
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// This sucks, but meh.
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extern KernelState* shared_kernel_state_;
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} // namespace kernel
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} // namespace xe
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#endif // XENIA_KERNEL_KERNEL_STATE_H_
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