Moving all kernel files around just to fuck with whoever's keeping track ;)
This commit is contained in:
184
src/xenia/kernel/xboxkrnl_module.cc
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184
src/xenia/kernel/xboxkrnl_module.cc
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/**
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******************************************************************************
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* Xenia : Xbox 360 Emulator Research Project *
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******************************************************************************
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* Copyright 2013 Ben Vanik. All rights reserved. *
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* Released under the BSD license - see LICENSE in the root for more details. *
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******************************************************************************
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*/
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#include <xenia/kernel/xboxkrnl_module.h>
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#include <gflags/gflags.h>
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#include <xenia/emulator.h>
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#include <xenia/export_resolver.h>
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#include <xenia/debug/debug_server.h>
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#include <xenia/kernel/kernel_state.h>
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#include <xenia/kernel/xboxkrnl_private.h>
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#include <xenia/kernel/objects/xmodule.h>
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using namespace xe;
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using namespace xe::kernel;
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using namespace xe::kernel::xboxkrnl;
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DEFINE_bool(abort_before_entry, false,
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"Abort execution right before launching the module.");
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XboxkrnlModule::XboxkrnlModule(Emulator* emulator, KernelState* kernel_state) :
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KernelModule(emulator, kernel_state) {
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// Build the export table used for resolution.
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#include <xenia/kernel/util/export_table_pre.inc>
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static KernelExport xboxkrnl_export_table[] = {
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#include <xenia/kernel/xboxkrnl_table.inc>
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};
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#include <xenia/kernel/util/export_table_post.inc>
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export_resolver_->RegisterTable(
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"xboxkrnl.exe", xboxkrnl_export_table, XECOUNT(xboxkrnl_export_table));
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// Register all exported functions.
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RegisterDebugExports(export_resolver_, kernel_state);
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RegisterHalExports(export_resolver_, kernel_state);
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RegisterIoExports(export_resolver_, kernel_state);
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RegisterMemoryExports(export_resolver_, kernel_state);
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RegisterMiscExports(export_resolver_, kernel_state);
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RegisterModuleExports(export_resolver_, kernel_state);
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RegisterNtExports(export_resolver_, kernel_state);
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RegisterObExports(export_resolver_, kernel_state);
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RegisterRtlExports(export_resolver_, kernel_state_);
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RegisterThreadingExports(export_resolver_, kernel_state);
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RegisterVideoExports(export_resolver_, kernel_state);
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uint8_t* mem = memory_->membase();
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// KeDebugMonitorData (?*)
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// Set to a valid value when a remote debugger is attached.
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// Offset 0x18 is a 4b pointer to a handler function that seems to take two
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// arguments. If we wanted to see what would happen we could fake that.
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uint32_t pKeDebugMonitorData = (uint32_t)memory_->HeapAlloc(0, 256, 0);
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export_resolver_->SetVariableMapping(
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"xboxkrnl.exe", ordinals::KeDebugMonitorData,
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pKeDebugMonitorData);
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XESETUINT32BE(mem + pKeDebugMonitorData, 0);
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// KeCertMonitorData (?*)
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// Always set to zero, ignored.
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uint32_t pKeCertMonitorData = (uint32_t)memory_->HeapAlloc(0, 4, 0);
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export_resolver_->SetVariableMapping(
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"xboxkrnl.exe", ordinals::KeCertMonitorData,
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pKeCertMonitorData);
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XESETUINT32BE(mem + pKeCertMonitorData, 0);
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// XboxHardwareInfo (XboxHardwareInfo_t, 16b)
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// flags cpu# ? ? ? ? ? ?
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// 0x00000000, 0x06, 0x00, 0x00, 0x00, 0x00000000, 0x0000, 0x0000
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// Games seem to check if bit 26 (0x20) is set, which at least for xbox1
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// was whether an HDD was present. Not sure what the other flags are.
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uint32_t pXboxHardwareInfo = (uint32_t)memory_->HeapAlloc(0, 16, 0);
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export_resolver_->SetVariableMapping(
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"xboxkrnl.exe", ordinals::XboxHardwareInfo,
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pXboxHardwareInfo);
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XESETUINT32BE(mem + pXboxHardwareInfo + 0, 0x00000000); // flags
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XESETUINT8BE (mem + pXboxHardwareInfo + 4, 0x06); // cpu count
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// Remaining 11b are zeroes?
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// XexExecutableModuleHandle (?**)
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// Games try to dereference this to get a pointer to some module struct.
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// So far it seems like it's just in loader code, and only used to look up
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// the XexHeaderBase for use by RtlImageXexHeaderField.
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// We fake it so that the address passed to that looks legit.
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// 0x80100FFC <- pointer to structure
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// 0x80101000 <- our module structure
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// 0x80101058 <- pointer to xex header
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// 0x80101100 <- xex header base
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uint32_t ppXexExecutableModuleHandle = (uint32_t)memory_->HeapAlloc(0, 4, 0);
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export_resolver_->SetVariableMapping(
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"xboxkrnl.exe", ordinals::XexExecutableModuleHandle,
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ppXexExecutableModuleHandle);
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uint32_t pXexExecutableModuleHandle =
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(uint32_t)memory_->HeapAlloc(0, 256, 0);
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XESETUINT32BE(mem + ppXexExecutableModuleHandle, pXexExecutableModuleHandle);
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XESETUINT32BE(mem + pXexExecutableModuleHandle + 0x58, 0x80101100);
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// ExLoadedCommandLine (char*)
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// The name of the xex. Not sure this is ever really used on real devices.
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// Perhaps it's how swap disc/etc data is sent?
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// Always set to "default.xex" (with quotes) for now.
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uint32_t pExLoadedCommandLine = (uint32_t)memory_->HeapAlloc(0, 1024, 0);
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export_resolver_->SetVariableMapping(
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"xboxkrnl.exe", ordinals::ExLoadedCommandLine,
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pExLoadedCommandLine);
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char command_line[] = "\"default.xex\"";
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xe_copy_memory(mem + pExLoadedCommandLine, 1024,
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command_line, XECOUNT(command_line) + 1);
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// XboxKrnlVersion (8b)
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// Kernel version, looks like 2b.2b.2b.2b.
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// I've only seen games check >=, so we just fake something here.
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uint32_t pXboxKrnlVersion = (uint32_t)memory_->HeapAlloc(0, 8, 0);
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export_resolver_->SetVariableMapping(
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"xboxkrnl.exe", ordinals::XboxKrnlVersion,
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pXboxKrnlVersion);
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XESETUINT16BE(mem + pXboxKrnlVersion + 0, 2);
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XESETUINT16BE(mem + pXboxKrnlVersion + 2, 0xFFFF);
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XESETUINT16BE(mem + pXboxKrnlVersion + 4, 0xFFFF);
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XESETUINT16BE(mem + pXboxKrnlVersion + 6, 0xFFFF);
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// KeTimeStampBundle (ad)
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uint32_t pKeTimeStampBundle = (uint32_t)memory_->HeapAlloc(0, 24, 0);
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export_resolver_->SetVariableMapping(
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"xboxkrnl.exe", ordinals::KeTimeStampBundle,
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pKeTimeStampBundle);
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XESETUINT64BE(mem + pKeTimeStampBundle + 0, 0);
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XESETUINT64BE(mem + pKeTimeStampBundle + 8, 0);
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XESETUINT32BE(mem + pKeTimeStampBundle + 12, 0);
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}
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XboxkrnlModule::~XboxkrnlModule() {
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}
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int XboxkrnlModule::LaunchModule(const char* path) {
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// Create and register the module. We keep it local to this function and
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// dispose it on exit.
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XModule* module = new XModule(kernel_state_, path);
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// Load the module into memory from the filesystem.
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X_STATUS result_code = module->LoadFromFile(path);
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if (XFAILED(result_code)) {
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XELOGE("Failed to load module %s: %.8X", path, result_code);
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module->Release();
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return 1;
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}
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// Set as the main module, while running.
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kernel_state_->SetExecutableModule(module);
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if (FLAGS_abort_before_entry) {
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XELOGI("--abort_before_entry causing an early exit");
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module->Release();
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return 0;
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}
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// Spin up the debugger and let it know we are starting.
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if (emulator_->debug_server()->BeforeEntry()) {
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XELOGE("Debugger failed to startup.");
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return 2;
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}
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// Launch the module.
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// NOTE: this won't return until the module exits.
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result_code = module->Launch(0);
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kernel_state_->SetExecutableModule(NULL);
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if (XFAILED(result_code)) {
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XELOGE("Failed to launch module %s: %.8X", path, result_code);
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module->Release();
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return 2;
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}
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module->Release();
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return 0;
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}
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