[D3D12] Remove ID3DBlob from D3D12Shader

This commit is contained in:
Triang3l
2018-09-19 17:08:48 +03:00
parent ed66694319
commit 4db3a927ad
2 changed files with 1 additions and 10 deletions

View File

@@ -14,7 +14,6 @@
#include "xenia/gpu/dxbc_shader_translator.h"
#include "xenia/gpu/shader.h"
#include "xenia/ui/d3d12/d3d12_api.h"
namespace xe {
namespace gpu {
@@ -24,7 +23,6 @@ class D3D12Shader : public Shader {
public:
D3D12Shader(ShaderType shader_type, uint64_t data_hash,
const uint32_t* dword_ptr, uint32_t dword_count);
~D3D12Shader() override;
void SetTexturesAndSamplers(
const DxbcShaderTranslator::TextureSRV* texture_srvs,
@@ -65,8 +63,6 @@ class D3D12Shader : public Shader {
}
private:
ID3DBlob* blob_ = nullptr;
std::vector<TextureSRV> texture_srvs_;
uint32_t used_texture_mask_ = 0;
std::vector<SamplerBinding> sampler_bindings_;