[D3D12] Remove ID3DBlob from D3D12Shader
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@@ -14,7 +14,6 @@
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#include "xenia/gpu/dxbc_shader_translator.h"
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#include "xenia/gpu/shader.h"
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#include "xenia/ui/d3d12/d3d12_api.h"
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namespace xe {
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namespace gpu {
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@@ -24,7 +23,6 @@ class D3D12Shader : public Shader {
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public:
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D3D12Shader(ShaderType shader_type, uint64_t data_hash,
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const uint32_t* dword_ptr, uint32_t dword_count);
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~D3D12Shader() override;
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void SetTexturesAndSamplers(
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const DxbcShaderTranslator::TextureSRV* texture_srvs,
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@@ -65,8 +63,6 @@ class D3D12Shader : public Shader {
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}
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private:
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ID3DBlob* blob_ = nullptr;
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std::vector<TextureSRV> texture_srvs_;
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uint32_t used_texture_mask_ = 0;
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std::vector<SamplerBinding> sampler_bindings_;
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