Making texture fetching split from samplers.
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@@ -61,7 +61,7 @@ public:
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} tex_buffer_desc_t;
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typedef struct {
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uint32_t count;
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tex_buffer_desc_t descs[16];
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tex_buffer_desc_t descs[32];
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} tex_buffer_inputs_t;
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const tex_buffer_inputs_t* GetTextureBufferInputs();
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