Fix Vulkan texture drawing.
This commit is contained in:
@@ -42,7 +42,7 @@ TextureCache::TextureCache(RegisterFile* register_file,
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VkDescriptorPoolSize pool_sizes[2];
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pool_sizes[0].type = VK_DESCRIPTOR_TYPE_SAMPLER;
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pool_sizes[0].descriptorCount = 32;
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pool_sizes[1].type = VK_DESCRIPTOR_TYPE_SAMPLED_IMAGE;
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pool_sizes[1].type = VK_DESCRIPTOR_TYPE_COMBINED_IMAGE_SAMPLER;
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pool_sizes[1].descriptorCount = 32;
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descriptor_pool_info.poolSizeCount = 2;
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descriptor_pool_info.pPoolSizes = pool_sizes;
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@@ -63,7 +63,7 @@ TextureCache::TextureCache(RegisterFile* register_file,
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for (int i = 0; i < 4; ++i) {
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auto& texture_binding = bindings[1 + i];
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texture_binding.binding = 1 + i;
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texture_binding.descriptorType = VK_DESCRIPTOR_TYPE_SAMPLED_IMAGE;
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texture_binding.descriptorType = VK_DESCRIPTOR_TYPE_COMBINED_IMAGE_SAMPLER;
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texture_binding.descriptorCount = kMaxTextureSamplers;
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texture_binding.stageFlags =
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VK_SHADER_STAGE_VERTEX_BIT | VK_SHADER_STAGE_FRAGMENT_BIT;
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@@ -94,35 +94,37 @@ TextureCache::TextureCache(RegisterFile* register_file,
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err =
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vkCreateBuffer(*device_, &staging_buffer_info, nullptr, &staging_buffer_);
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CheckResult(err, "vkCreateBuffer");
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if (err == VK_SUCCESS) {
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VkMemoryRequirements staging_buffer_reqs;
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vkGetBufferMemoryRequirements(*device_, staging_buffer_,
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&staging_buffer_reqs);
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staging_buffer_mem_ = device_->AllocateMemory(staging_buffer_reqs);
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assert_not_null(staging_buffer_mem_);
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err = vkBindBufferMemory(*device_, staging_buffer_, staging_buffer_mem_, 0);
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CheckResult(err, "vkBindBufferMemory");
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// Upload a grid into the staging buffer.
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uint32_t* gpu_data = nullptr;
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err =
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vkMapMemory(*device_, staging_buffer_mem_, 0, staging_buffer_info.size,
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0, reinterpret_cast<void**>(&gpu_data));
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CheckResult(err, "vkMapMemory");
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int width = 2048;
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int height = 2048;
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for (int y = 0; y < height; ++y) {
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for (int x = 0; x < width; ++x) {
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gpu_data[y * width + x] =
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((y % 32 < 16) ^ (x % 32 >= 16)) ? 0xFF0000FF : 0xFFFFFFFF;
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}
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}
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vkUnmapMemory(*device_, staging_buffer_mem_);
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if (err != VK_SUCCESS) {
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// This isn't good.
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assert_always();
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return;
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}
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VkMemoryRequirements staging_buffer_reqs;
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vkGetBufferMemoryRequirements(*device_, staging_buffer_,
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&staging_buffer_reqs);
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staging_buffer_mem_ = device_->AllocateMemory(staging_buffer_reqs);
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assert_not_null(staging_buffer_mem_);
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err = vkBindBufferMemory(*device_, staging_buffer_, staging_buffer_mem_, 0);
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CheckResult(err, "vkBindBufferMemory");
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// Upload a grid into the staging buffer.
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uint32_t* gpu_data = nullptr;
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err = vkMapMemory(*device_, staging_buffer_mem_, 0, staging_buffer_info.size,
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0, reinterpret_cast<void**>(&gpu_data));
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CheckResult(err, "vkMapMemory");
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int width = 2048;
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int height = 2048;
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for (int y = 0; y < height; ++y) {
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for (int x = 0; x < width; ++x) {
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gpu_data[y * width + x] =
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((y % 32 < 16) ^ (x % 32 >= 16)) ? 0xFF0000FF : 0xFFFFFFFF;
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}
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}
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vkUnmapMemory(*device_, staging_buffer_mem_);
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}
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TextureCache::~TextureCache() {
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@@ -131,9 +133,141 @@ TextureCache::~TextureCache() {
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vkDestroyDescriptorPool(*device_, descriptor_pool_, nullptr);
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}
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TextureCache::Texture* TextureCache::AllocateTexture(
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const TextureInfo& texture_info) {
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// Create an image first.
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VkImageCreateInfo image_info = {};
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image_info.sType = VK_STRUCTURE_TYPE_IMAGE_CREATE_INFO;
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switch (texture_info.dimension) {
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case Dimension::k1D:
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image_info.imageType = VK_IMAGE_TYPE_1D;
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break;
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case Dimension::k2D:
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image_info.imageType = VK_IMAGE_TYPE_2D;
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break;
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case Dimension::k3D:
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image_info.imageType = VK_IMAGE_TYPE_3D;
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break;
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case Dimension::kCube:
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image_info.imageType = VK_IMAGE_TYPE_2D;
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image_info.flags |= VK_IMAGE_CREATE_CUBE_COMPATIBLE_BIT;
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break;
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default:
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assert_unhandled_case(texture_info.dimension);
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return nullptr;
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}
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// TODO: Format
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image_info.format = VK_FORMAT_R8G8B8A8_UNORM;
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image_info.extent = {texture_info.width + 1, texture_info.height + 1,
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texture_info.depth + 1};
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image_info.mipLevels = 1;
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image_info.arrayLayers = 1;
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image_info.samples = VK_SAMPLE_COUNT_1_BIT;
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image_info.tiling = VK_IMAGE_TILING_OPTIMAL;
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image_info.usage = VK_IMAGE_USAGE_SAMPLED_BIT |
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VK_IMAGE_USAGE_TRANSFER_SRC_BIT |
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VK_IMAGE_USAGE_TRANSFER_DST_BIT;
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image_info.sharingMode = VK_SHARING_MODE_EXCLUSIVE;
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image_info.queueFamilyIndexCount = 0;
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image_info.pQueueFamilyIndices = nullptr;
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image_info.initialLayout = VK_IMAGE_LAYOUT_UNDEFINED;
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VkImage image;
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auto err = vkCreateImage(*device_, &image_info, nullptr, &image);
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CheckResult(err, "vkCreateImage");
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VkMemoryRequirements mem_requirements;
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vkGetImageMemoryRequirements(*device_, image, &mem_requirements);
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// TODO: Use a circular buffer or something else to allocate this memory.
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// The device has a limited amount (around 64) of memory allocations that we
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// can make.
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// Now that we have the size, back the image with GPU memory.
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auto memory = device_->AllocateMemory(mem_requirements, 0);
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if (!memory) {
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// Crap.
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assert_always();
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vkDestroyImage(*device_, image, nullptr);
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return nullptr;
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}
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err = vkBindImageMemory(*device_, image, memory, 0);
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CheckResult(err, "vkBindImageMemory");
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auto texture = new Texture();
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texture->format = image_info.format;
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texture->image = image;
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texture->image_layout = image_info.initialLayout;
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texture->image_memory = memory;
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texture->memory_offset = 0;
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texture->memory_size = mem_requirements.size;
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texture->texture_info = texture_info;
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// Create a default view, just for kicks.
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VkImageViewCreateInfo view_info;
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view_info.sType = VK_STRUCTURE_TYPE_IMAGE_VIEW_CREATE_INFO;
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view_info.pNext = nullptr;
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view_info.flags = 0;
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view_info.image = image;
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view_info.viewType = VK_IMAGE_VIEW_TYPE_2D;
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view_info.format = image_info.format;
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view_info.components = {
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VK_COMPONENT_SWIZZLE_R, VK_COMPONENT_SWIZZLE_G, VK_COMPONENT_SWIZZLE_B,
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VK_COMPONENT_SWIZZLE_A,
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};
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view_info.subresourceRange = {VK_IMAGE_ASPECT_COLOR_BIT, 0, 1, 0, 1};
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VkImageView view;
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err = vkCreateImageView(*device_, &view_info, nullptr, &view);
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CheckResult(err, "vkCreateImageView");
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if (err == VK_SUCCESS) {
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auto texture_view = std::make_unique<TextureView>();
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texture_view->texture = texture;
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texture_view->view = view;
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texture->views.push_back(std::move(texture_view));
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}
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return texture;
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}
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bool TextureCache::FreeTexture(Texture* texture) {
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// TODO(DrChat)
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return false;
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}
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TextureCache::Texture* TextureCache::DemandResolveTexture(
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const TextureInfo& texture_info, TextureFormat format,
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uint32_t* out_offset_x, uint32_t* out_offset_y) {
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// Check to see if we've already used a texture at this location.
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auto texture = LookupAddress(
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texture_info.guest_address, texture_info.size_2d.block_width,
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texture_info.size_2d.block_height, format, out_offset_x, out_offset_y);
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if (texture) {
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return texture;
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}
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// Check resolve textures.
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for (auto it = resolve_textures_.begin(); it != resolve_textures_.end();
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++it) {
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texture = (*it).get();
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if (texture_info.guest_address == texture->texture_info.guest_address &&
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texture_info.size_2d.logical_width ==
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texture->texture_info.size_2d.logical_width &&
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texture_info.size_2d.logical_height ==
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texture->texture_info.size_2d.logical_height) {
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// Exact match.
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return texture;
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}
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}
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// No texture at this location. Make a new one.
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texture = AllocateTexture(texture_info);
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resolve_textures_.push_back(std::unique_ptr<Texture>(texture));
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return texture;
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}
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TextureCache::Texture* TextureCache::Demand(const TextureInfo& texture_info,
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VkCommandBuffer command_buffer) {
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// Run a tight loop to scan for an existing texture.
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// Run a tight loop to scan for an exact match existing texture.
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auto texture_hash = texture_info.hash();
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for (auto it = textures_.find(texture_hash); it != textures_.end(); ++it) {
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if (it->second->texture_info == texture_info) {
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@@ -141,15 +275,25 @@ TextureCache::Texture* TextureCache::Demand(const TextureInfo& texture_info,
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}
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}
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// Though we didn't find an exact match, that doesn't mean we're out of the
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// woods yet. This texture could either be a portion of another texture or
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// vice versa. Check for overlap before uploading.
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for (auto it = textures_.begin(); it != textures_.end(); ++it) {
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// Check resolve textures.
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for (auto it = resolve_textures_.begin(); it != resolve_textures_.end();
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++it) {
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auto texture = (*it).get();
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if (texture_info.guest_address == texture->texture_info.guest_address &&
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texture_info.size_2d.logical_width ==
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texture->texture_info.size_2d.logical_width &&
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texture_info.size_2d.logical_height ==
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texture->texture_info.size_2d.logical_height) {
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// Exact match.
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// TODO: Lazy match
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texture->texture_info = texture_info;
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textures_[texture_hash] = std::move(*it);
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}
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}
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if (!command_buffer) {
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// Texture not found and no command buffer was passed allowing us to upload
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// a new one.
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// Texture not found and no command buffer was passed, preventing us from
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// uploading a new one.
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return nullptr;
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}
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@@ -167,6 +311,12 @@ TextureCache::Texture* TextureCache::Demand(const TextureInfo& texture_info,
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return nullptr;
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}
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// Though we didn't find an exact match, that doesn't mean we're out of the
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// woods yet. This texture could either be a portion of another texture or
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// vice versa. Copy any overlapping textures into this texture.
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for (auto it = textures_.begin(); it != textures_.end(); ++it) {
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}
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textures_[texture_hash] = std::unique_ptr<Texture>(texture);
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return texture;
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@@ -199,7 +349,7 @@ TextureCache::Sampler* TextureCache::Demand(const SamplerInfo& sampler_info) {
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sampler_create_info.anisotropyEnable = VK_FALSE;
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sampler_create_info.maxAnisotropy = 1.0f;
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sampler_create_info.compareEnable = VK_FALSE;
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sampler_create_info.compareOp = VK_COMPARE_OP_ALWAYS;
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sampler_create_info.compareOp = VK_COMPARE_OP_NEVER;
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sampler_create_info.minLod = 0.0f;
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sampler_create_info.maxLod = 0.0f;
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sampler_create_info.borderColor = VK_BORDER_COLOR_FLOAT_OPAQUE_BLACK;
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@@ -220,95 +370,21 @@ TextureCache::Sampler* TextureCache::Demand(const SamplerInfo& sampler_info) {
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return sampler;
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}
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TextureCache::Texture* TextureCache::AllocateTexture(TextureInfo texture_info) {
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// Create an image first.
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VkImageCreateInfo image_info = {};
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image_info.sType = VK_STRUCTURE_TYPE_IMAGE_CREATE_INFO;
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switch (texture_info.dimension) {
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case Dimension::k1D:
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image_info.imageType = VK_IMAGE_TYPE_1D;
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break;
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case Dimension::k2D:
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image_info.imageType = VK_IMAGE_TYPE_2D;
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break;
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case Dimension::k3D:
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image_info.imageType = VK_IMAGE_TYPE_3D;
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break;
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case Dimension::kCube:
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image_info.imageType = VK_IMAGE_TYPE_2D;
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image_info.flags |= VK_IMAGE_CREATE_CUBE_COMPATIBLE_BIT;
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break;
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default:
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assert_unhandled_case(texture_info.dimension);
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return nullptr;
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TextureCache::Texture* TextureCache::LookupAddress(
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uint32_t guest_address, uint32_t width, uint32_t height,
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TextureFormat format, uint32_t* offset_x, uint32_t* offset_y) {
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for (auto it = textures_.begin(); it != textures_.end(); ++it) {
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const auto& texture_info = it->second->texture_info;
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if (texture_info.guest_address == guest_address &&
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texture_info.dimension == Dimension::k2D &&
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texture_info.size_2d.input_width == width &&
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texture_info.size_2d.input_height == height) {
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return it->second.get();
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}
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}
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// TODO: Format
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image_info.format = VK_FORMAT_R8G8B8A8_UNORM;
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image_info.extent = {texture_info.width + 1, texture_info.height + 1,
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texture_info.depth + 1};
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image_info.mipLevels = 1;
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image_info.arrayLayers = 1;
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image_info.samples = VK_SAMPLE_COUNT_1_BIT;
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image_info.tiling = VK_IMAGE_TILING_OPTIMAL;
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image_info.usage =
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VK_IMAGE_USAGE_SAMPLED_BIT | VK_IMAGE_USAGE_TRANSFER_DST_BIT;
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image_info.sharingMode = VK_SHARING_MODE_EXCLUSIVE;
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image_info.queueFamilyIndexCount = 0;
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image_info.pQueueFamilyIndices = nullptr;
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image_info.initialLayout = VK_IMAGE_LAYOUT_UNDEFINED;
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VkImage image;
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auto err = vkCreateImage(*device_, &image_info, nullptr, &image);
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CheckResult(err, "vkCreateImage");
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VkMemoryRequirements mem_requirements;
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vkGetImageMemoryRequirements(*device_, image, &mem_requirements);
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// TODO: Use a circular buffer or something else to allocate this memory.
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// The device has a limited amount (around 64) of memory allocations that we
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// can make.
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// Now that we have the size, back the image with GPU memory.
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auto memory = device_->AllocateMemory(mem_requirements, 0);
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err = vkBindImageMemory(*device_, image, memory, 0);
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CheckResult(err, "vkBindImageMemory");
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auto texture = new Texture();
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texture->format = image_info.format;
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texture->image = image;
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texture->memory_offset = 0;
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texture->memory_size = mem_requirements.size;
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texture->texture_info = texture_info;
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texture->texture_memory = memory;
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// Create a default view, just for kicks.
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VkImageViewCreateInfo view_info;
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view_info.sType = VK_STRUCTURE_TYPE_IMAGE_VIEW_CREATE_INFO;
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view_info.pNext = nullptr;
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view_info.flags = 0;
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view_info.image = image;
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view_info.viewType = VK_IMAGE_VIEW_TYPE_2D;
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view_info.format = image_info.format;
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view_info.components = {
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VK_COMPONENT_SWIZZLE_R, VK_COMPONENT_SWIZZLE_G, VK_COMPONENT_SWIZZLE_B,
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VK_COMPONENT_SWIZZLE_A,
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};
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view_info.subresourceRange = {VK_IMAGE_ASPECT_COLOR_BIT, 0, 1, 0, 1};
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VkImageView view;
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err = vkCreateImageView(*device_, &view_info, nullptr, &view);
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CheckResult(err, "vkCreateImageView");
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if (err == VK_SUCCESS) {
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auto texture_view = std::make_unique<TextureView>();
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texture_view->texture = texture;
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texture_view->view = view;
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texture->views.push_back(std::move(texture_view));
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}
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return texture;
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}
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bool TextureCache::FreeTexture(Texture* texture) {
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// TODO(DrChat)
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return false;
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// TODO: Try to match at an offset.
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return nullptr;
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}
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bool TextureCache::UploadTexture2D(VkCommandBuffer command_buffer,
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@@ -359,8 +435,8 @@ bool TextureCache::UploadTexture2D(VkCommandBuffer command_buffer,
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// For now, just transfer the grid we uploaded earlier into the texture.
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VkBufferImageCopy copy_region;
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copy_region.bufferOffset = 0;
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copy_region.bufferRowLength = 0;
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copy_region.bufferImageHeight = 0;
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copy_region.bufferRowLength = 2048;
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copy_region.bufferImageHeight = 2048;
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copy_region.imageSubresource = {VK_IMAGE_ASPECT_COLOR_BIT, 0, 0, 1};
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copy_region.imageOffset = {0, 0, 0};
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copy_region.imageExtent = {dest->texture_info.width + 1,
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@@ -378,6 +454,7 @@ bool TextureCache::UploadTexture2D(VkCommandBuffer command_buffer,
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VK_PIPELINE_STAGE_TOP_OF_PIPE_BIT, 0, 0, nullptr, 0,
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nullptr, 1, &barrier);
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dest->image_layout = barrier.newLayout;
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return true;
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}
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@@ -427,6 +504,8 @@ VkDescriptorSet TextureCache::PrepareTextureSet(
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VkWriteDescriptorSet descriptor_writes[4];
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std::memset(descriptor_writes, 0, sizeof(descriptor_writes));
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uint32_t descriptor_write_count = 0;
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||||
/*
|
||||
// TODO(DrChat): Do we really need to separate samplers and images here?
|
||||
if (update_set_info->sampler_write_count) {
|
||||
auto& sampler_write = descriptor_writes[descriptor_write_count++];
|
||||
sampler_write.sType = VK_STRUCTURE_TYPE_WRITE_DESCRIPTOR_SET;
|
||||
@@ -438,6 +517,7 @@ VkDescriptorSet TextureCache::PrepareTextureSet(
|
||||
sampler_write.descriptorType = VK_DESCRIPTOR_TYPE_SAMPLER;
|
||||
sampler_write.pImageInfo = update_set_info->sampler_infos;
|
||||
}
|
||||
*/
|
||||
if (update_set_info->image_1d_write_count) {
|
||||
auto& image_write = descriptor_writes[descriptor_write_count++];
|
||||
image_write.sType = VK_STRUCTURE_TYPE_WRITE_DESCRIPTOR_SET;
|
||||
@@ -446,7 +526,7 @@ VkDescriptorSet TextureCache::PrepareTextureSet(
|
||||
image_write.dstBinding = 1;
|
||||
image_write.dstArrayElement = 0;
|
||||
image_write.descriptorCount = update_set_info->image_1d_write_count;
|
||||
image_write.descriptorType = VK_DESCRIPTOR_TYPE_SAMPLED_IMAGE;
|
||||
image_write.descriptorType = VK_DESCRIPTOR_TYPE_COMBINED_IMAGE_SAMPLER;
|
||||
image_write.pImageInfo = update_set_info->image_1d_infos;
|
||||
}
|
||||
if (update_set_info->image_2d_write_count) {
|
||||
@@ -457,7 +537,7 @@ VkDescriptorSet TextureCache::PrepareTextureSet(
|
||||
image_write.dstBinding = 2;
|
||||
image_write.dstArrayElement = 0;
|
||||
image_write.descriptorCount = update_set_info->image_2d_write_count;
|
||||
image_write.descriptorType = VK_DESCRIPTOR_TYPE_SAMPLED_IMAGE;
|
||||
image_write.descriptorType = VK_DESCRIPTOR_TYPE_COMBINED_IMAGE_SAMPLER;
|
||||
image_write.pImageInfo = update_set_info->image_2d_infos;
|
||||
}
|
||||
if (update_set_info->image_3d_write_count) {
|
||||
@@ -468,7 +548,7 @@ VkDescriptorSet TextureCache::PrepareTextureSet(
|
||||
image_write.dstBinding = 3;
|
||||
image_write.dstArrayElement = 0;
|
||||
image_write.descriptorCount = update_set_info->image_3d_write_count;
|
||||
image_write.descriptorType = VK_DESCRIPTOR_TYPE_SAMPLED_IMAGE;
|
||||
image_write.descriptorType = VK_DESCRIPTOR_TYPE_COMBINED_IMAGE_SAMPLER;
|
||||
image_write.pImageInfo = update_set_info->image_3d_infos;
|
||||
}
|
||||
if (update_set_info->image_cube_write_count) {
|
||||
@@ -479,7 +559,7 @@ VkDescriptorSet TextureCache::PrepareTextureSet(
|
||||
image_write.dstBinding = 4;
|
||||
image_write.dstArrayElement = 0;
|
||||
image_write.descriptorCount = update_set_info->image_cube_write_count;
|
||||
image_write.descriptorType = VK_DESCRIPTOR_TYPE_SAMPLED_IMAGE;
|
||||
image_write.descriptorType = VK_DESCRIPTOR_TYPE_COMBINED_IMAGE_SAMPLER;
|
||||
image_write.pImageInfo = update_set_info->image_cube_infos;
|
||||
}
|
||||
if (descriptor_write_count) {
|
||||
@@ -542,14 +622,11 @@ bool TextureCache::SetupTextureBinding(UpdateSetInfo* update_set_info,
|
||||
trace_writer_->WriteMemoryRead(texture_info.guest_address,
|
||||
texture_info.input_length);
|
||||
|
||||
auto& sampler_write =
|
||||
update_set_info->sampler_infos[update_set_info->sampler_write_count++];
|
||||
sampler_write.sampler = sampler->sampler;
|
||||
|
||||
auto& image_write =
|
||||
update_set_info->image_2d_infos[update_set_info->image_2d_write_count++];
|
||||
image_write.imageView = texture->views[0]->view;
|
||||
image_write.imageLayout = VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL;
|
||||
image_write.sampler = sampler->sampler;
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
Reference in New Issue
Block a user