Vulkan: Add a memory allocator and hook it up to the texture cache.
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@@ -12,6 +12,10 @@
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#include "xenia/base/assert.h"
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#include "xenia/base/logging.h"
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// Implement AMD's VMA here.
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#define VMA_IMPLEMENTATION
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#include "third_party/vulkan/vk_mem_alloc.h"
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namespace xe {
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namespace ui {
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namespace vulkan {
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