[D3D12] Remove TODO for initial EDRAM clear since Windows clears allocations anyway
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@@ -511,7 +511,6 @@ class RenderTargetCache {
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// The EDRAM buffer allowing color and depth data to be reinterpreted.
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ID3D12Resource* edram_buffer_ = nullptr;
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D3D12_RESOURCE_STATES edram_buffer_state_;
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bool edram_buffer_cleared_;
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// Non-shader-visible descriptor heap containing pre-created SRV and UAV
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// descriptors of the EDRAM buffer, for faster binding (via copying rather
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