[D3D12] Remove TODO for initial EDRAM clear since Windows clears allocations anyway

This commit is contained in:
Triang3l
2019-04-09 19:45:35 +03:00
parent 959b8ef19e
commit 4e8e75c549
2 changed files with 6 additions and 7 deletions

View File

@@ -511,7 +511,6 @@ class RenderTargetCache {
// The EDRAM buffer allowing color and depth data to be reinterpreted.
ID3D12Resource* edram_buffer_ = nullptr;
D3D12_RESOURCE_STATES edram_buffer_state_;
bool edram_buffer_cleared_;
// Non-shader-visible descriptor heap containing pre-created SRV and UAV
// descriptors of the EDRAM buffer, for faster binding (via copying rather