xe::ui control for hosting a turbobadger UI.
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@@ -13,6 +13,7 @@
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#include "xenia/base/logging.h"
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#include "xenia/base/platform.h"
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#include "xenia/base/threading.h"
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#include "xenia/debug/ui/turbo_badger_control.h"
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namespace xe {
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namespace debug {
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@@ -88,7 +89,7 @@ bool MainWindow::Initialize() {
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// Setup the GL control that actually does the drawing.
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// We run here in the loop and only touch it (and its context) on this
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// thread. That means some sync-fu when we want to swap.
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control_ = std::make_unique<xe::ui::gl::WGLControl>(loop());
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control_ = std::make_unique<TurboBadgerControl>(loop());
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AddChild(control_.get());
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Resize(1440, 1200);
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