Vulkan UI: Fix invalid push constant usage in immediate.frag/vert (and update shaders)
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@@ -5,8 +5,7 @@
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precision highp float;
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layout(push_constant) uniform PushConstants {
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mat4 projection_matrix;
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int restrict_texture_samples;
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layout(offset = 64) int restrict_texture_samples;
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} push_constants;
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layout(set = 0, binding = 0) uniform sampler2D texture_sampler;
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